Learning, Education and Games

Learning, Education and Games

Volume One: Curricular and Design Considerations

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This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning.This book provides thelatest research and techniques for designing games fora variety of curricular needs--including STEM,literacy learning, history education, music, and computational, ethical, andcritical thinking. The book also delves into specific design issues, such asaligning goals, designing for an audience, playtesting, andassessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical...