Understand how to use emotion, memory, engagement and design thinking to create effective learning experiences for in-person, remote and digital learning.
Understand how to use emotion, memory, engagement and design thinking to create effective learning experiences for in-person, remote and digital learning.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Chapter 01: Learning experience design; Chapter 02: Learning experience designers; Chapter 03: Emotion, attention and motivation; Chapter 04: Interface design; Chapter 05: Text and graphics; Chapter 06: Audio for learning; Chapter 07: Video and animation; Chapter 08: Engagement, questions and feedback; Chapter 09: Scenarios and simulations; Chapter 10: VR and AR; Chapter 11: Games and gamification; Chapter 12: Social learning; Chapter 13: Transfer and practice; Chapter 14: Workflow, curation and data
Chapter 01: Learning experience design; Chapter 02: Learning experience designers; Chapter 03: Emotion, attention and motivation; Chapter 04: Interface design; Chapter 05: Text and graphics; Chapter 06: Audio for learning; Chapter 07: Video and animation; Chapter 08: Engagement, questions and feedback; Chapter 09: Scenarios and simulations; Chapter 10: VR and AR; Chapter 11: Games and gamification; Chapter 12: Social learning; Chapter 13: Transfer and practice; Chapter 14: Workflow, curation and data
Chapter - 01: Learning experience design;
Chapter - 02: Learning experience designers;
Chapter - 03: Emotion, attention and motivation;
Chapter - 04: Interface design;
Chapter - 05: Text and graphics;
Chapter - 06: Audio for learning;
Chapter - 07: Video and animation;
Chapter - 08: Engagement, questions and feedback;
Chapter - 09: Scenarios and simulations;
Chapter - 10: VR and AR;
Chapter - 11: Games and gamification;
Chapter - 12: Social learning;
Chapter - 13: Transfer and practice;
Chapter - 14: Workflow, curation and data
Rezensionen
" Always moving things forward in learning design, here Donald takes us into new territory towards, workflow learning, AI, data and LXPs. His depth of knowledge on learning theory, along with his 35 years in designing learning experiences makes this the 'go-to' text for Learning Experience Design. " Ben Betts, CEO, Learning Pool
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