This text teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the author presents an abundance of games and emphasizes good software practices. Java code and other materials are available on his website.
This text teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the author presents an abundance of games and emphasizes good software practices. Java code and other materials are available on his website.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Lubomir Stanchev is an associate professor in the Department of Computer Science at Indiana University-Purdue University Fort Wayne. He received a Ph.D. from the David R. Cheriton School of Computer Science at the University of Waterloo. He has taught introductory programming courses and software engineering courses about 15 times in the past eight years. He has published more than five journal articles and more than 20 conference proceedings in the area of computer science. He has been writing software code for over 30 years and has worked as a software developer in four different companies.
Inhaltsangabe
Basic Principles: Computer Hardware and Software. Data Types and Conditional Statements. Loops. Methods and Formatted Output. Introduction to Arrays. Introduction to Classes. The ArrayList Class and the enum Keyword. Advanced Programming Techniques: Classes Revisited. Fun with Swing. Nested Classes and Event Handling. The Breakout Game (Complete Version). Layout Management and GUI Components. Exception Handling and Files. Recursion. Java Applets. Index.
Basic Principles: Computer Hardware and Software. Data Types and Conditional Statements. Loops. Methods and Formatted Output. Introduction to Arrays. Introduction to Classes. The ArrayList Class and the enum Keyword. Advanced Programming Techniques: Classes Revisited. Fun with Swing. Nested Classes and Event Handling. The Breakout Game (Complete Version). Layout Management and GUI Components. Exception Handling and Files. Recursion. Java Applets. Index.
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