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Provides practical insights and examples to help educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. Topics covered include definitions and examples of augmented, virtual and mixed reality; comparison of devices and platforms; lesson plans mapped to content areas, and ideas for using immersive technology tools in the classroom.

Produktbeschreibung
Provides practical insights and examples to help educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. Topics covered include definitions and examples of augmented, virtual and mixed reality; comparison of devices and platforms; lesson plans mapped to content areas, and ideas for using immersive technology tools in the classroom.
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Autorenporträt
Jaime Donally began her career teaching PK-eighth grade math. As a teacher, she used multiple technology resources, and now, as an educational technology presenter, she provides training on trending technology topics and technology integration. Donally is part of the ISTE 3D Network PLN leadership and the ISTE Global Collaboration PLN leadership. Her latest adventures include the startup of EdChange Global (formerly edcamp Global), Global Maker Day and the #ARVRinEDU chat.