Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Ethan Ham has 11 years experience in the computer game and media industry as a game designer, programmer, and producer. He has helped develop games that have garnered numerous awards including E3 Game Critic "Best Simulation Game," the Academic of Interactive Arts & Sciences "Best Massively Multiplayer Game," and Game Industry News "Online Game of the Year." In addition to his ongoing work developing and writing about games, Ethan is professor of game design and the Interim Dean for the Slane College of Communications & Fine Arts at Bradley University in Peoria, Illinois.
Inhaltsangabe
1. Getting Started 2. Diving In 3. Foundations 4. Choices 5. Stories 6. Chance 7. Structure 8. Playtesting Tabletop Games 9. Balance 10. Economies 11. Turns, Ticks, & Time 12. Designing Autonomy 13. Prototyping Videogames Further Reading Ludography Bibliography Index