Lessons Drawn
Essays on the Pedagogy of Comics and Graphic Novels
Herausgeber: Seelow, David D.
Lessons Drawn
Essays on the Pedagogy of Comics and Graphic Novels
Herausgeber: Seelow, David D.
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Imagine a classroom where students put away their smart phones and enthusiastically participate in learning activities that unleash creativity and refine critical thinking. Students today live and learn in a transmedia environment that demands multi-modal writing skills and multiple literacies. This collection brings together 17 new essays on using comics and graphic novels to provide both a learning framework and hands-on strategies that transform students' learning experiences through literary forms they respond to.
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Imagine a classroom where students put away their smart phones and enthusiastically participate in learning activities that unleash creativity and refine critical thinking. Students today live and learn in a transmedia environment that demands multi-modal writing skills and multiple literacies. This collection brings together 17 new essays on using comics and graphic novels to provide both a learning framework and hands-on strategies that transform students' learning experiences through literary forms they respond to.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: McFarland
- Seitenzahl: 260
- Erscheinungstermin: 1. April 2019
- Englisch
- Abmessung: 229mm x 152mm x 16mm
- Gewicht: 427g
- ISBN-13: 9781476671581
- ISBN-10: 1476671583
- Artikelnr.: 53543690
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: McFarland
- Seitenzahl: 260
- Erscheinungstermin: 1. April 2019
- Englisch
- Abmessung: 229mm x 152mm x 16mm
- Gewicht: 427g
- ISBN-13: 9781476671581
- ISBN-10: 1476671583
- Artikelnr.: 53543690
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
David D. Seelow is the founder of the Revolutionary Learning Initiative, the Center for Game and Simulation-Based Learning, the Online Writing Lab and the former Director of Field Experience for State University of New York Old Westbury. He teaches in the English department at the College of Saint Rose in Albany, New York and presents and consults nationally and internationally on curriculum design, pedagogy, culture and learning.
Table of Contents
Acknowledgments
Foreword by James Sturm
Introduction: Enjoyment and Learning (David D. Seelow)
Part 1. Leaping Tall Buildings: Comics and Literacy for a New Century
Teaching the Mythic with Pop Culture and Graphic Novels (Christina Angel)
Your Brain on Comics: The Graphic Novel in the College Classroom
(Carly L. Cate and Marck L. Beggs)
Comics and the City: Writing and the New American Student (Stafford
Gregoire)
Viewing Comics as Education Through Art (Kerry Freedman)
Death in Ancient Philosophy and the Sandman Series:
A Case Study in Inquiry-Based Learning (Gerol Petruzella)
Reading Right to Left: Manga in the Classroom, at Fan
Conventions and Online (Derek McGrath)
Saving the World One Class at a Time: Teaching Superhero
Comics (David D. Seelow)
Interlude: The Infrastructure of Learning Building Institutions: Comics
Studies at the University of Wisconsin-Madison, a North American Case Study
(Leah Misemer)
Comics Studies at the University of Dundee: A Transatlantic
Case Study (Chris Murray)
Comics in the Community: Opportunities for Creativity and Collaboration in
Community-Based Settings (Michael Bitz)
Reading and Writing Comics and Graphic Novels: Collaborative Best Practices
Between School Librarians and Teachers (Karen W. Gavigan)
Part 2. Transformative Teaching: Creativity, Technology and Comics for the
Future Using Comics Storytelling to Engage Innovation and Transform
Education: The "Writing with Pictures" Case (Lida Tsene)
Beyond Hair Bows and Cleavage: Helping Women Draw
Their Iconic Selves (Jessica Baldanzi)
Teaching Comics from Constraints: Oubapo and Other
Experiments in Form, Style and Technique (Chris Reyns-Chikuma)
ComicCrafting: Approaches for Working with Technology
and Creating Comics in the Classroom (Keith McCleary)
Technology and Comics Art: An Interview with Dave Gibbons (Phillip Vaughan)
Choose the Format of Your Destructor: Design Choices for Comic Creators in
Print and Digital Media (Daniel Merlin Goodbrey)
Conclusion: Learning In and Around Education (David D. Seelow)
About the Contributors
Index
Acknowledgments
Foreword by James Sturm
Introduction: Enjoyment and Learning (David D. Seelow)
Part 1. Leaping Tall Buildings: Comics and Literacy for a New Century
Teaching the Mythic with Pop Culture and Graphic Novels (Christina Angel)
Your Brain on Comics: The Graphic Novel in the College Classroom
(Carly L. Cate and Marck L. Beggs)
Comics and the City: Writing and the New American Student (Stafford
Gregoire)
Viewing Comics as Education Through Art (Kerry Freedman)
Death in Ancient Philosophy and the Sandman Series:
A Case Study in Inquiry-Based Learning (Gerol Petruzella)
Reading Right to Left: Manga in the Classroom, at Fan
Conventions and Online (Derek McGrath)
Saving the World One Class at a Time: Teaching Superhero
Comics (David D. Seelow)
Interlude: The Infrastructure of Learning Building Institutions: Comics
Studies at the University of Wisconsin-Madison, a North American Case Study
(Leah Misemer)
Comics Studies at the University of Dundee: A Transatlantic
Case Study (Chris Murray)
Comics in the Community: Opportunities for Creativity and Collaboration in
Community-Based Settings (Michael Bitz)
Reading and Writing Comics and Graphic Novels: Collaborative Best Practices
Between School Librarians and Teachers (Karen W. Gavigan)
Part 2. Transformative Teaching: Creativity, Technology and Comics for the
Future Using Comics Storytelling to Engage Innovation and Transform
Education: The "Writing with Pictures" Case (Lida Tsene)
Beyond Hair Bows and Cleavage: Helping Women Draw
Their Iconic Selves (Jessica Baldanzi)
Teaching Comics from Constraints: Oubapo and Other
Experiments in Form, Style and Technique (Chris Reyns-Chikuma)
ComicCrafting: Approaches for Working with Technology
and Creating Comics in the Classroom (Keith McCleary)
Technology and Comics Art: An Interview with Dave Gibbons (Phillip Vaughan)
Choose the Format of Your Destructor: Design Choices for Comic Creators in
Print and Digital Media (Daniel Merlin Goodbrey)
Conclusion: Learning In and Around Education (David D. Seelow)
About the Contributors
Index
Table of Contents
Acknowledgments
Foreword by James Sturm
Introduction: Enjoyment and Learning (David D. Seelow)
Part 1. Leaping Tall Buildings: Comics and Literacy for a New Century
Teaching the Mythic with Pop Culture and Graphic Novels (Christina Angel)
Your Brain on Comics: The Graphic Novel in the College Classroom
(Carly L. Cate and Marck L. Beggs)
Comics and the City: Writing and the New American Student (Stafford
Gregoire)
Viewing Comics as Education Through Art (Kerry Freedman)
Death in Ancient Philosophy and the Sandman Series:
A Case Study in Inquiry-Based Learning (Gerol Petruzella)
Reading Right to Left: Manga in the Classroom, at Fan
Conventions and Online (Derek McGrath)
Saving the World One Class at a Time: Teaching Superhero
Comics (David D. Seelow)
Interlude: The Infrastructure of Learning Building Institutions: Comics
Studies at the University of Wisconsin-Madison, a North American Case Study
(Leah Misemer)
Comics Studies at the University of Dundee: A Transatlantic
Case Study (Chris Murray)
Comics in the Community: Opportunities for Creativity and Collaboration in
Community-Based Settings (Michael Bitz)
Reading and Writing Comics and Graphic Novels: Collaborative Best Practices
Between School Librarians and Teachers (Karen W. Gavigan)
Part 2. Transformative Teaching: Creativity, Technology and Comics for the
Future Using Comics Storytelling to Engage Innovation and Transform
Education: The "Writing with Pictures" Case (Lida Tsene)
Beyond Hair Bows and Cleavage: Helping Women Draw
Their Iconic Selves (Jessica Baldanzi)
Teaching Comics from Constraints: Oubapo and Other
Experiments in Form, Style and Technique (Chris Reyns-Chikuma)
ComicCrafting: Approaches for Working with Technology
and Creating Comics in the Classroom (Keith McCleary)
Technology and Comics Art: An Interview with Dave Gibbons (Phillip Vaughan)
Choose the Format of Your Destructor: Design Choices for Comic Creators in
Print and Digital Media (Daniel Merlin Goodbrey)
Conclusion: Learning In and Around Education (David D. Seelow)
About the Contributors
Index
Acknowledgments
Foreword by James Sturm
Introduction: Enjoyment and Learning (David D. Seelow)
Part 1. Leaping Tall Buildings: Comics and Literacy for a New Century
Teaching the Mythic with Pop Culture and Graphic Novels (Christina Angel)
Your Brain on Comics: The Graphic Novel in the College Classroom
(Carly L. Cate and Marck L. Beggs)
Comics and the City: Writing and the New American Student (Stafford
Gregoire)
Viewing Comics as Education Through Art (Kerry Freedman)
Death in Ancient Philosophy and the Sandman Series:
A Case Study in Inquiry-Based Learning (Gerol Petruzella)
Reading Right to Left: Manga in the Classroom, at Fan
Conventions and Online (Derek McGrath)
Saving the World One Class at a Time: Teaching Superhero
Comics (David D. Seelow)
Interlude: The Infrastructure of Learning Building Institutions: Comics
Studies at the University of Wisconsin-Madison, a North American Case Study
(Leah Misemer)
Comics Studies at the University of Dundee: A Transatlantic
Case Study (Chris Murray)
Comics in the Community: Opportunities for Creativity and Collaboration in
Community-Based Settings (Michael Bitz)
Reading and Writing Comics and Graphic Novels: Collaborative Best Practices
Between School Librarians and Teachers (Karen W. Gavigan)
Part 2. Transformative Teaching: Creativity, Technology and Comics for the
Future Using Comics Storytelling to Engage Innovation and Transform
Education: The "Writing with Pictures" Case (Lida Tsene)
Beyond Hair Bows and Cleavage: Helping Women Draw
Their Iconic Selves (Jessica Baldanzi)
Teaching Comics from Constraints: Oubapo and Other
Experiments in Form, Style and Technique (Chris Reyns-Chikuma)
ComicCrafting: Approaches for Working with Technology
and Creating Comics in the Classroom (Keith McCleary)
Technology and Comics Art: An Interview with Dave Gibbons (Phillip Vaughan)
Choose the Format of Your Destructor: Design Choices for Comic Creators in
Print and Digital Media (Daniel Merlin Goodbrey)
Conclusion: Learning In and Around Education (David D. Seelow)
About the Contributors
Index