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Lighting is one of the most technical (and difficult) aspects of animation, yet it is of the utmost importance if you want to be an effective storyteller. Lighting masters at Blue Sky Studios, Jasmine Katatikarn and Michael Tanzillo go beyond software packages and equip you with the foundational skills you need to be a successful lighter. Lighting for Animation explores core fundamentals such as creating mood, directing the viewer's eye, visual shaping, color, shadows, and materials. Learn how to create meaningful images and make informed aesthetic decisions about your work with this book's holistic approach to lighting.…mehr
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Lighting is one of the most technical (and difficult) aspects of animation, yet it is of the utmost importance if you want to be an effective storyteller. Lighting masters at Blue Sky Studios, Jasmine Katatikarn and Michael Tanzillo go beyond software packages and equip you with the foundational skills you need to be a successful lighter. Lighting for Animation explores core fundamentals such as creating mood, directing the viewer's eye, visual shaping, color, shadows, and materials. Learn how to create meaningful images and make informed aesthetic decisions about your work with this book's holistic approach to lighting.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 260
- Erscheinungstermin: 1. Juli 2016
- Englisch
- Abmessung: 255mm x 203mm x 17mm
- Gewicht: 668g
- ISBN-13: 9781138018679
- ISBN-10: 1138018678
- Artikelnr.: 42951392
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 260
- Erscheinungstermin: 1. Juli 2016
- Englisch
- Abmessung: 255mm x 203mm x 17mm
- Gewicht: 668g
- ISBN-13: 9781138018679
- ISBN-10: 1138018678
- Artikelnr.: 42951392
P. Jasmine Katatikarn is a Senior Lighting Technical Director at Blue Sky Studios. She holds a B.A. in economics/art history from Vassar College and received her Master of Science in Digital Imaging and Design degree from NYU. After graduate school, she began working in the field of 3D medical visualization and moved onto vfx/commercial work, working at The Mill, Framestore, and Rhinofx for seven years before moving into feature animated film work at Blue Sky Studios. Her lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Ice Age: Dawn of the Dinosaurs, Ghost Town, and The Nanny Diaries. Michael Tanzillo is a Senior Lighting Technical Director at Blue Sky Studios. He began his career as a photographer and studio artist after completing his BFA degree in Photography from Ohio State. Michael switched his career focus and freelanced as a 3D artist before attending the Savannah College of Art and Design and receiving his MFA in Visual Effects. In 2008, Michael joined the lighting team at Blue Sky Studios and his lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Scrat's Continental Crack-up, and Ice Age: Dawn of the Dinosaurs. Michael has also been credited as a compositing artist on multiple projects. In 2012, Jasmine and Michael co-founded the online school tdu (www.td-u.com). Together they teach lighting courses and develop web-based curriculum in multiple disciplines to train students on the artistic side of animation and visual effects.
Acknowledgments Introduction Chapter 1: Why We Light The Role of
LightingCreating Visual ShapingDirecting the Viewer's EyeInterview with
Chris Wedge - Director :: Blue Sky Studios Chapter 2: Observing the World
Around UsGathering ReferenceProcessing Reference Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar
Animation StudiosChapter 3: The Lighter's ToolboxCommon CG LightsBasic
Properties of LightShadowsInterview with Andrew Beddini - Technical
Supervisor of Imaging :: Blue Sky StudiosChapter 4: The Lighter's Workflow
Pre-LightingUnderstanding the Roles of Each LightLet There Be Light!Render
LayersRender WorkflowInterview with Mike Knapp - Art Director :: Blue Sky
StudiosChapter 5: Dissecting a Well-Lit ShotTelling the Story By
Emphasizing the MoodDirecting the Viewer's EyeVisual ShapingInterview with
Josh Staub - Visual Effects Supervisor & Lighting Supervisor :: Walt Disney
Animation StudiosChapter 6: Lighting ScenariosCharacter Lighting
EyesInterior LightingExterior LightingInterview with Haji Uesato :: Blue
Sky StudiosChapter 7: Materials and CompositingMaterialsSimulating Specific
MaterialsCompositing Layering The Final TouchesInterview with Brian Hill -
Materials Supervisor :: Blue Sky StudiosChapter 8: Honing the Artistic Eye
Image BreakdownsInterview with Gabriel Portnoff - CG Supervisor ::
Dreamworks AnimationChapter 9: Lighting WalkthroughsLighting Scenario One
:: Character Beauty LightingLighting Scenario Two :: Character and
EnvironmentLighting Scenario Three :: Multiple CharactersInterview with
Yann Mabille - Creative Director/Partner :: InterstateChapter 10: Master
LightingLook Development and Master LightingCreating a Clean RigInterview
with Eldar Cholich- Lighting Lead :: Blue Sky StudiosInterview with Kurt
Kaminski - Lighter :: Walt Disney Animation StudiosChapter 11: Closing
StatementsGetting Started as a Lighting ArtistThriving in the Industry
Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios
LightingCreating Visual ShapingDirecting the Viewer's EyeInterview with
Chris Wedge - Director :: Blue Sky Studios Chapter 2: Observing the World
Around UsGathering ReferenceProcessing Reference Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar
Animation StudiosChapter 3: The Lighter's ToolboxCommon CG LightsBasic
Properties of LightShadowsInterview with Andrew Beddini - Technical
Supervisor of Imaging :: Blue Sky StudiosChapter 4: The Lighter's Workflow
Pre-LightingUnderstanding the Roles of Each LightLet There Be Light!Render
LayersRender WorkflowInterview with Mike Knapp - Art Director :: Blue Sky
StudiosChapter 5: Dissecting a Well-Lit ShotTelling the Story By
Emphasizing the MoodDirecting the Viewer's EyeVisual ShapingInterview with
Josh Staub - Visual Effects Supervisor & Lighting Supervisor :: Walt Disney
Animation StudiosChapter 6: Lighting ScenariosCharacter Lighting
EyesInterior LightingExterior LightingInterview with Haji Uesato :: Blue
Sky StudiosChapter 7: Materials and CompositingMaterialsSimulating Specific
MaterialsCompositing Layering The Final TouchesInterview with Brian Hill -
Materials Supervisor :: Blue Sky StudiosChapter 8: Honing the Artistic Eye
Image BreakdownsInterview with Gabriel Portnoff - CG Supervisor ::
Dreamworks AnimationChapter 9: Lighting WalkthroughsLighting Scenario One
:: Character Beauty LightingLighting Scenario Two :: Character and
EnvironmentLighting Scenario Three :: Multiple CharactersInterview with
Yann Mabille - Creative Director/Partner :: InterstateChapter 10: Master
LightingLook Development and Master LightingCreating a Clean RigInterview
with Eldar Cholich- Lighting Lead :: Blue Sky StudiosInterview with Kurt
Kaminski - Lighter :: Walt Disney Animation StudiosChapter 11: Closing
StatementsGetting Started as a Lighting ArtistThriving in the Industry
Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios
Acknowledgments Introduction Chapter 1: Why We Light The Role of
LightingCreating Visual ShapingDirecting the Viewer's EyeInterview with
Chris Wedge - Director :: Blue Sky Studios Chapter 2: Observing the World
Around UsGathering ReferenceProcessing Reference Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar
Animation StudiosChapter 3: The Lighter's ToolboxCommon CG LightsBasic
Properties of LightShadowsInterview with Andrew Beddini - Technical
Supervisor of Imaging :: Blue Sky StudiosChapter 4: The Lighter's Workflow
Pre-LightingUnderstanding the Roles of Each LightLet There Be Light!Render
LayersRender WorkflowInterview with Mike Knapp - Art Director :: Blue Sky
StudiosChapter 5: Dissecting a Well-Lit ShotTelling the Story By
Emphasizing the MoodDirecting the Viewer's EyeVisual ShapingInterview with
Josh Staub - Visual Effects Supervisor & Lighting Supervisor :: Walt Disney
Animation StudiosChapter 6: Lighting ScenariosCharacter Lighting
EyesInterior LightingExterior LightingInterview with Haji Uesato :: Blue
Sky StudiosChapter 7: Materials and CompositingMaterialsSimulating Specific
MaterialsCompositing Layering The Final TouchesInterview with Brian Hill -
Materials Supervisor :: Blue Sky StudiosChapter 8: Honing the Artistic Eye
Image BreakdownsInterview with Gabriel Portnoff - CG Supervisor ::
Dreamworks AnimationChapter 9: Lighting WalkthroughsLighting Scenario One
:: Character Beauty LightingLighting Scenario Two :: Character and
EnvironmentLighting Scenario Three :: Multiple CharactersInterview with
Yann Mabille - Creative Director/Partner :: InterstateChapter 10: Master
LightingLook Development and Master LightingCreating a Clean RigInterview
with Eldar Cholich- Lighting Lead :: Blue Sky StudiosInterview with Kurt
Kaminski - Lighter :: Walt Disney Animation StudiosChapter 11: Closing
StatementsGetting Started as a Lighting ArtistThriving in the Industry
Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios
LightingCreating Visual ShapingDirecting the Viewer's EyeInterview with
Chris Wedge - Director :: Blue Sky Studios Chapter 2: Observing the World
Around UsGathering ReferenceProcessing Reference Utilizing Reference
Interview with Sharon Callahan - Lighting Director of Photography :: Pixar
Animation StudiosChapter 3: The Lighter's ToolboxCommon CG LightsBasic
Properties of LightShadowsInterview with Andrew Beddini - Technical
Supervisor of Imaging :: Blue Sky StudiosChapter 4: The Lighter's Workflow
Pre-LightingUnderstanding the Roles of Each LightLet There Be Light!Render
LayersRender WorkflowInterview with Mike Knapp - Art Director :: Blue Sky
StudiosChapter 5: Dissecting a Well-Lit ShotTelling the Story By
Emphasizing the MoodDirecting the Viewer's EyeVisual ShapingInterview with
Josh Staub - Visual Effects Supervisor & Lighting Supervisor :: Walt Disney
Animation StudiosChapter 6: Lighting ScenariosCharacter Lighting
EyesInterior LightingExterior LightingInterview with Haji Uesato :: Blue
Sky StudiosChapter 7: Materials and CompositingMaterialsSimulating Specific
MaterialsCompositing Layering The Final TouchesInterview with Brian Hill -
Materials Supervisor :: Blue Sky StudiosChapter 8: Honing the Artistic Eye
Image BreakdownsInterview with Gabriel Portnoff - CG Supervisor ::
Dreamworks AnimationChapter 9: Lighting WalkthroughsLighting Scenario One
:: Character Beauty LightingLighting Scenario Two :: Character and
EnvironmentLighting Scenario Three :: Multiple CharactersInterview with
Yann Mabille - Creative Director/Partner :: InterstateChapter 10: Master
LightingLook Development and Master LightingCreating a Clean RigInterview
with Eldar Cholich- Lighting Lead :: Blue Sky StudiosInterview with Kurt
Kaminski - Lighter :: Walt Disney Animation StudiosChapter 11: Closing
StatementsGetting Started as a Lighting ArtistThriving in the Industry
Interview with Deb Stone - Manager, Talent Development :: Blue Sky Studios