The unprecedented rate of global, technological, and societal change calls for a radical, new understanding of literacy. This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualised, embodied, multimodal, and digitally mediated. In today's world of technological breakthroughs, social shifts, and rapid changes to the educational landscape, literacy can no longer be understood through established curriculum and static text structures. To prepare teachers, scholars, and researchers for the digital future, the book is organised around three themes -…mehr
The unprecedented rate of global, technological, and societal change calls for a radical, new understanding of literacy. This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualised, embodied, multimodal, and digitally mediated. In today's world of technological breakthroughs, social shifts, and rapid changes to the educational landscape, literacy can no longer be understood through established curriculum and static text structures. To prepare teachers, scholars, and researchers for the digital future, the book is organised around three themes - Mind and Materiality; Body and Senses; and Texts and Digital Semiotics - to shape readers' understanding of literacy. Opening up new interdisciplinary themes, Mills, Unsworth, and Scholes confront emerging issues for next-generation digital literacy practices. The volume helps new and established researchers rethink dynamic changes in the materiality of texts and their implications for the mind and body, and features recommendations for educational and professional practice.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Kathy A. Mills is Professor of Literacies and Digital Cultures at the Institute for Learning Sciences and Teacher Education, Australian Catholic University, Brisbane. Len Unsworth is Professor in English and Literacies Education at the Institute for Learning Sciences and Teacher Education, Australian Catholic University, Sydney. Laura Scholes is Associate Professor at the Institute of Learning Sciences and Teacher Education, Australian Catholic University, Brisbane.
Inhaltsangabe
Foreword by Theo van Leeuwen Acknowledgements Introduction 1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies Part I: Mind and Materiality 2. Mind and Materiality of Digital Reading 3. Critically Evaluating Multiple Sources for Digital Futures 4. Why Video Gaming is an Important Digital Literacy Practice Part II: Body and Senses 5. Embodiment, Literacies, and Digital Media 6. Haptics and Motion in Literacy Practices with Digital Media 7. Virtual, Augmented, and Mixed Reality: New Literate Bodies Part III: Texts and Digital Semiotics 8. Infographics and Scientific Literacy 9. Advancing Animated Story Composition through Coding 10. Digital Interactive Literature Conclusion 11. Conclusion: Multimaterial Literacies for Digital Futures
Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Foreword by Theo van Leeuwen Acknowledgements Introduction 1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies Part I: Mind and Materiality 2. Mind and Materiality of Digital Reading 3. Critically Evaluating Multiple Sources for Digital Futures 4. Why Video Gaming is an Important Digital Literacy Practice Part II: Body and Senses 5. Embodiment, Literacies, and Digital Media 6. Haptics and Motion in Literacy Practices with Digital Media 7. Virtual, Augmented, and Mixed Reality: New Literate Bodies Part III: Texts and Digital Semiotics 8. Infographics and Scientific Literacy 9. Advancing Animated Story Composition through Coding 10. Digital Interactive Literature Conclusion 11. Conclusion: Multimaterial Literacies for Digital Futures
Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
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