This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature.
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature.
Andrew Burn is Professor of English, Media and Drama at the UCL Institute of Education, UK. He has directed a range of research projects on young people's literature-based game designs.
Inhaltsangabe
Chapter 1. Ludo-Literary Encounters Chapter 2. Ludo-Literary Aesthetics Chapter 3. Multimodality in Literature and Game Chapter 4. Ludic Literacies Chapter 5. Games and Children's Literature I: The Northern Lights Chapter 6. Games and Children's Literature II: The Case of Harry Potter Chapter 7. Playing Beowulf I: Ludic Rhapsodies Chapter 8. Playing Beowulf II: Of Monsters and Manuscripts Chapter 9. Playing Macbeth I: Coding and Creativity Chapter 10. Playing Macbeth II: From Character to Avatar Chapter 11. Playing Macbeth III: Blue Dragons, Murderers and the Endless Run Chapter 12. Epilogue
Chapter 1. Ludo-Literary Encounters Chapter 2. Ludo-Literary Aesthetics Chapter 3. Multimodality in Literature and Game Chapter 4. Ludic Literacies Chapter 5. Games and Children's Literature I: The Northern Lights Chapter 6. Games and Children's Literature II: The Case of Harry Potter Chapter 7. Playing Beowulf I: Ludic Rhapsodies Chapter 8. Playing Beowulf II: Of Monsters and Manuscripts Chapter 9. Playing Macbeth I: Coding and Creativity Chapter 10. Playing Macbeth II: From Character to Avatar Chapter 11. Playing Macbeth III: Blue Dragons, Murderers and the Endless Run Chapter 12. Epilogue
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