This volume surveys the key histories, theories and practice of artists, musicians, filmmakers, designers, architects and technologists that have worked and continue to work with visual material in real time. Covering a wide historical period from Pythagoras's mathematics of music and colour in ancient Greece, to Castel's ocular harpsichord in the 18th century, to the visual music of the mid-20th century, to the liquid light shows of the 1960s and finally to the virtual reality and projection mapping of the present moment, Live Visuals is both an overarching history of real-time visuals and…mehr
This volume surveys the key histories, theories and practice of artists, musicians, filmmakers, designers, architects and technologists that have worked and continue to work with visual material in real time. Covering a wide historical period from Pythagoras's mathematics of music and colour in ancient Greece, to Castel's ocular harpsichord in the 18th century, to the visual music of the mid-20th century, to the liquid light shows of the 1960s and finally to the virtual reality and projection mapping of the present moment, Live Visuals is both an overarching history of real-time visuals and audio-visual art and a crucial source for understanding the various theories about audio-visual synchronization. With the inclusion of an overview of various forms of contemporary practice in Live Visuals culture - from VJing to immersive environments, architecture to design - Live Visuals also presents the key ideas of practitioners who work with the visual in a live context. This book will appeal to a wide range of scholars, students, artists, designers and enthusiasts. It will particularly interest VJs, DJs, electronic musicians, filmmakers, interaction designers and technologists.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Steve Gibson is an interactive media artist and audio-visual performer. He has presented at many world-leading venues, including Ars Electronica, Banff Centre for the Arts, the European Media Arts Festival and Cabaret Voltaire. He is an Associate Professor in Innovative Digital Media at Northumbria University, Newcastle, UK. www.telebody.ws Stefan Arisona is a computer scientist and artist with interests in computer graphics, extended reality, urban planning and digital art. He is a member of the Scheinwerfer VJ collective and leads XR software development at the Esri R&D Center Zurich, Switzerland. https://robotized.arisona.ch Donna Leishman is a media artist, designer and researcher. Recent works include an AR project To Have & To Hold and Front, a modern cautionary tale about social media. She is an Associate Professor in Communication Design at Northumbria University. http://6amhoover.com Atau Tanaka conducts research in music human-computer interaction (HCI), focusing on embodied musical interaction. By using muscle sensing in performance, the human body becomes a musical instrument. He carries out his work at Goldsmiths, the Bristol Interaction Group and the Maison des Sciences de l'Homme Paris Nord. www.ataut.net
Inhaltsangabe
List of contributors Acknowledgements Introduction - The Long History of Moving Images Becoming Alive Steve Gibson PART I THE HISTORY OF LIVE VISUALS Chapter 1 - Inventing Instruments: Colour-Tone Correspondence to Colour-Music Performance (pre-1900) Maura McDonnell Chapter 2 - Moving Towards the Performed Image (Colour Organs, Synesthesia and Visual Music): Early Modernism (1900-1955) Steve Gibson Chapter 3 - Liquid Visuals: Late Modernism and Analogue Live Visuals (1950-1985) Steve Gibson Chapter 4 - Scratch Video and Rave: The Rise of the Live Visuals Performer (1985-2000) Léon McCarthy and Steve Gibson Chapter 5 - The Post-conceptual Digital Era (2000-present) Paul Goodfellow and Steve Gibson PART II THE THEORY OF LIVE VISUALS Chapter 6 - Cross-Modal Theories of Sound and Image Joseph Hyde Chapter 7 - Live Visuals in Theory and Art Paul Goodfellow Chapter 8 - Live Visuals: Technology and Aesthetics Léon McCarthy Chapter 9 - AVUIs: Audio-Visual User Interfaces - Working with Users to Create Performance Technologies Nuno N. Correia and Atau Tanaka Chapter 10 - A Parametric Model for Audio-Visual Instrument Design, Composition and Performance Adriana Sá and Atau Tanaka Chapter 11 - Presence and Live Visuals Performance Donna Leishman PART III THE PRACTICE OF LIVE VISUALS Chapter 12 - VJing, Live Audio-Visuals and Live Cinema Steve Gibson and Stefan Arisona Chapter 13 - Immersive Environments and Live Visuals Steve Gibson Chapter 14 - Architectural Projections: Changing the Perception of Architecture with Light Simon Schubiger, Stefan Arisona, Lukas Treyer, and Gerhard Schmitt Chapter 15 - Design and Live Visuals Donna Leishman PART IV INTERVIEWS WITH KEY PRACITIONERS-STEVE GIBSON Chapter 16 - Interview 1 - Tony Hill, Expanded Cinema pioneer Chapter 17 - Interview 2 - Christopher Thomas Allen, Founder & Director, The Light Surgeons Chapter 18 - Interview 3 - Greg Hermanovic, CEO, Derivative Chapter 19 - Interview 4 - Markus Heckmann, Technical Director, Derivative; Programmer for Carsten Nicolai and others. Chapter 20 - Interview 5 - Peter Mettler, Digital and Live Cinema Artist Afterward Index
List of contributors Acknowledgements Introduction - The Long History of Moving Images Becoming Alive Steve Gibson PART I THE HISTORY OF LIVE VISUALS Chapter 1 - Inventing Instruments: Colour-Tone Correspondence to Colour-Music Performance (pre-1900) Maura McDonnell Chapter 2 - Moving Towards the Performed Image (Colour Organs, Synesthesia and Visual Music): Early Modernism (1900-1955) Steve Gibson Chapter 3 - Liquid Visuals: Late Modernism and Analogue Live Visuals (1950-1985) Steve Gibson Chapter 4 - Scratch Video and Rave: The Rise of the Live Visuals Performer (1985-2000) Léon McCarthy and Steve Gibson Chapter 5 - The Post-conceptual Digital Era (2000-present) Paul Goodfellow and Steve Gibson PART II THE THEORY OF LIVE VISUALS Chapter 6 - Cross-Modal Theories of Sound and Image Joseph Hyde Chapter 7 - Live Visuals in Theory and Art Paul Goodfellow Chapter 8 - Live Visuals: Technology and Aesthetics Léon McCarthy Chapter 9 - AVUIs: Audio-Visual User Interfaces - Working with Users to Create Performance Technologies Nuno N. Correia and Atau Tanaka Chapter 10 - A Parametric Model for Audio-Visual Instrument Design, Composition and Performance Adriana Sá and Atau Tanaka Chapter 11 - Presence and Live Visuals Performance Donna Leishman PART III THE PRACTICE OF LIVE VISUALS Chapter 12 - VJing, Live Audio-Visuals and Live Cinema Steve Gibson and Stefan Arisona Chapter 13 - Immersive Environments and Live Visuals Steve Gibson Chapter 14 - Architectural Projections: Changing the Perception of Architecture with Light Simon Schubiger, Stefan Arisona, Lukas Treyer, and Gerhard Schmitt Chapter 15 - Design and Live Visuals Donna Leishman PART IV INTERVIEWS WITH KEY PRACITIONERS-STEVE GIBSON Chapter 16 - Interview 1 - Tony Hill, Expanded Cinema pioneer Chapter 17 - Interview 2 - Christopher Thomas Allen, Founder & Director, The Light Surgeons Chapter 18 - Interview 3 - Greg Hermanovic, CEO, Derivative Chapter 19 - Interview 4 - Markus Heckmann, Technical Director, Derivative; Programmer for Carsten Nicolai and others. Chapter 20 - Interview 5 - Peter Mettler, Digital and Live Cinema Artist Afterward Index
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