Drawing on insider's perspectives from a wide variety of teams that have made some of the most popular and critically acclaimed videogames of the modern era, this book includes an analysis of best practices and pitfalls common to the process of creating great games through different phases.
Drawing on insider's perspectives from a wide variety of teams that have made some of the most popular and critically acclaimed videogames of the modern era, this book includes an analysis of best practices and pitfalls common to the process of creating great games through different phases.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Part 1 PART 1 THE GAMES Chapter 1 1 LITTLEBIGPLANET Chapter 2 2 WORLD OF WARCRAFT Chapter 3 3 DINER DASH Chapter 4 4 Half-Life 2 Chapter 5 5 UNCHARTED 2: AMONG THIEVES Chapter 6 6 ROCK BAND Chapter 7 7 FARMVILLE Chapter 8 8 BEJEWELED TWIST Chapter 9 9 MADDEN NFL 10 Chapter 10 10 WORLD OF GOO Part 2 PART 2 ANALYSIS Chapter 11 11 COMMONALITIES: WHAT GOES RIGHT Chapter 12 12 COMMONALITIES: WHAT GOES WRONG Chapter 13 13 THE NATURE OF HIGH-PERFORMING TEAMS Chapter 14 14 APPLYING THESE LEARNINGS TO YOUR GAME PROJECTS Chapter 15 15 HIRING AND MANAGING FOR SUCCESSINDEX
Part 1 PART 1 THE GAMES Chapter 1 1 LITTLEBIGPLANET Chapter 2 2 WORLD OF WARCRAFT Chapter 3 3 DINER DASH Chapter 4 4 Half-Life 2 Chapter 5 5 UNCHARTED 2: AMONG THIEVES Chapter 6 6 ROCK BAND Chapter 7 7 FARMVILLE Chapter 8 8 BEJEWELED TWIST Chapter 9 9 MADDEN NFL 10 Chapter 10 10 WORLD OF GOO Part 2 PART 2 ANALYSIS Chapter 11 11 COMMONALITIES: WHAT GOES RIGHT Chapter 12 12 COMMONALITIES: WHAT GOES WRONG Chapter 13 13 THE NATURE OF HIGH-PERFORMING TEAMS Chapter 14 14 APPLYING THESE LEARNINGS TO YOUR GAME PROJECTS Chapter 15 15 HIRING AND MANAGING FOR SUCCESSINDEX
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