The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really understand about how or why weâ re using it, and its impact on our health? This easy-to-read guide is designed to provide all of the support needed to understand why we use technology the way we do.
The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really understand about how or why weâ re using it, and its impact on our health? This easy-to-read guide is designed to provide all of the support needed to understand why we use technology the way we do.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Catherine Knibbs is a Clinical and Academic PhD Researcher, Consultant, and Trainer in the fields of Cybertrauma and Online Harms, Accredited Child and Adult Trauma Psychotherapist using gaming and technology in practice, DNA functional health practitioner (BANT), and TEDx speaker.
Inhaltsangabe
Who am I and Why Am I Giving You This Advice? 1. How does technology influence us and what does the research say? 2. Why do we have the technology habits we do? 3. Gaming and Mental Health. What's the science or research here? 4. Social Media, Addiction, Mental Health and Wellbeing: what's the connection? 5. How can I change my habits and gain mastery of my technology use? 6. How can I help change my child's habits? 7. It isn't all bad, is it? What are the positives of gaming and social media? 8. How can technology improve mental health?
Who am I and Why Am I Giving You This Advice? 1. How does technology influence us and what does the research say? 2. Why do we have the technology habits we do? 3. Gaming and Mental Health. What's the science or research here? 4. Social Media, Addiction, Mental Health and Wellbeing: what's the connection? 5. How can I change my habits and gain mastery of my technology use? 6. How can I help change my child's habits? 7. It isn't all bad, is it? What are the positives of gaming and social media? 8. How can technology improve mental health?
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