Paul Munford, Paul Normand
Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016
Autodesk Official Press
Paul Munford, Paul Normand
Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016
Autodesk Official Press
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Your real-world introduction to mechanical design with Autodesk Inventor 2016 Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment…mehr
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Your real-world introduction to mechanical design with Autodesk Inventor 2016 Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is a complete real-world reference and tutorial for those learning this mechanical design software. With straightforward explanations and practical tutorials, this guide brings you up to speed with Inventor in the context of real-world workflows and environments. You'll begin designing right away as you become acquainted with the interface and conventions, and then move into more complex projects as you learn sketching, modeling, assemblies, weldment design, functional design, documentation, visualization, simulation and analysis, and much more. Detailed discussions are reinforced with step-by-step tutorials, and the companion website provides downloadable project files that allow you to compare your work to the pros. Whether you're teaching yourself, teaching a class, or preparing for the Inventor certification exam, this is the guide you need to quickly gain confidence and real-world ability. Inventor's 2D and 3D design features integrate with process automation tools to help manufacturers create, manage, and share data. This detailed guide shows you the ins and outs of all aspects of the program, so you can jump right in and start designing with confidence. * Sketch, model, and edit parts, then use them to build assemblies * Create exploded views, flat sheet metal patterns, and more * Boost productivity with data exchange and visualization tools * Perform simulations and stress analysis before the prototyping stage This complete reference includes topics not covered elsewhere, including large assemblies, integrating other CAD data, effective modeling by industry, effective data sharing, and more. For a comprehensive, real-world guide to Inventor from a professional perspective, Mastering Autodesk Inventor 2016 and Autodesk Inventor LT 2016 is the easy-to-follow hands-on training you've been looking for.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: John Wiley & Sons / Wiley
- Artikelnr. des Verlages: 1W119059800
- Seitenzahl: 1088
- Erscheinungstermin: 5. Januar 2016
- Englisch
- Abmessung: 237mm x 189mm x 60mm
- Gewicht: 1406g
- ISBN-13: 9781119059806
- ISBN-10: 1119059801
- Artikelnr.: 42607173
- Verlag: John Wiley & Sons / Wiley
- Artikelnr. des Verlages: 1W119059800
- Seitenzahl: 1088
- Erscheinungstermin: 5. Januar 2016
- Englisch
- Abmessung: 237mm x 189mm x 60mm
- Gewicht: 1406g
- ISBN-13: 9781119059806
- ISBN-10: 1119059801
- Artikelnr.: 42607173
Paul Munford is an Application Engineer for Graitec Professional Services. Until recently Paul was the CAD/CAM manager for a cabinet maker in the United Kingdom. In his role as a CAD manager and drafter, Paul used CAD for setting out joinery and communicating project ideas to clients. Outside of work, Paul shares his love of CAD as the author of Cadsetterout.com, a blog devoted to sharing tips, tricks, and tutorials for AutoCAD and Autodesk Inventor. Paul Normand is a principal content developer at Autodesk, Inc. Previously, he designed high voltage electrical substation equipment and high tech laboratory equipment. He became an applications engineer for an Autodesk reseller and spent the next sixteen years demonstrating, training, and supporting Autodesk manufacturing software.
Introduction xxvii Chapter 1
Getting Started 1 Understanding Parametric Design 1 Creating a Base Sketch 1 Creating a Base Feature 2 Adding More Features 3 Using the Part in an Assembly 3 Making Changes 4 Understanding History-Based Modeling and Dependencies 4 Taking a Closer Look at Sketch Dimensions 5 Following Part Modeling Best Practices 7 Following Assembly Modeling Best Practices 8 Understanding the "Feel" of Inventor 10 Understanding the Intuitive Interface 10 Using General Tools vsSpecifi c Commands 12 When in Doubt, Right-Click 12 Using the Graphical Interface 13 Inventor Title Bar 14 Graphics Window Tools 15 The Ribbon Menu 17 The Browser Pane/Model Browser 19 Dialog Boxes and the In-Canvas Mini-Toolbars 19 Task-Based Tools 20 Learning the File Types in Inventor 20 What Is an Inventor Project? 22 Project Files and Search Paths 22 Library Folders and Library Editor IPJ Files 25 Content Center Files 26 How Search Paths and Project Files Are Used 26 Exploring Project File Types 27 Creating a Project File 29 Creating Single-User Projects 29 Creating Multiuser Projects 38 Understanding Inventor Templates39 Working with Styles, Style Libraries, and Company Standards 40 The Bottom Line 40 Chapter 2
A Hands-on Test-Drive of the Workflow 43 Creating a Part Model 43 Starting with a Part Template 45 Understanding Origin Geometry 45 Creating a Base 2D Sketch 46 Creating a Profi le in the Sketch 48 Creating a Base 3D Feature 48 Creating a Secondary 2D Sketch 49 Creating a Secondary 3D Feature 51 Patterning a 3D Feature 52 Creating and Detailing Drawings of Part Models 53 Creating a Base View on a Drawing 53 Creating Projected Views on a Drawing 55 Creating Dimensions on a Drawing 55 Putting Part Models Together in Assembly Files 56 Placing, Rotating, and Moving Parts in an Assembly File 57 Working with Degrees of Freedom in an Assembly 58 Placing Assembly Constraints to Defi ne Mechanical Movement 60 Creating and Detailing Drawings of Assembly Models 63 Creating an Assembly Detail View 63 Placing a Parts List and Balloons 65 Exporting a Drawing to a PDF File 66 The Bottom Line 66 Chapter 3
Sketch Techniques 69 Exploring the Options and Settings for Sketches 69 Application Options 70 Document Settings 75 Sketching Basics 75 Creating a Sketch on an Existing Sketch 76 Projecting Geometry into Your Sketch 77 Breaking Links to Projected Geometry 79 Deleting a Sketch 80 Creating Another New Sketch 80 Creating Dimensions 81 Creating a Sketch in a New Part 82 Creating a New Part File from a Template 82 Creating Lines Using the Line Tool 84 Understanding Sketch Constraints 86 Using Degrees of Freedom to View Underconstrained Sketch Elements 88 Using Dimensions to Fully Constrain a Sketch 89 Understanding the Save Options 92 Making a Sketch Active for Edits 93 Using Construction Geometry 93 Using the Polygon Tool and Creating an Aligned Dimension 95 Using Offset and Creating a Three-Point Rectangle 97 Creating Driven Dimensions 99 Taking a Closer Look at Sketch Constraints 102 The Tangent Constraint 103 The Perpendicular Constraint 103 The Parallel Constraint 104 The Coincident Constraint 105 The Concentric Constraint 105 The Collinear Constraint 106 The Horizontal Constraint 106 The Vertical Constraint 107 The Equal Constraint 108 The Fix Constraint 109 The Symmetric Constraint 109 The Smooth Constraint 110 Gaining More Sketch Skills 111 Creating Arcs 111 Creating Automatic Tangents with the Line Tool 113 Understanding the Point/Center Point Tool 113 Projecting Geometry 114 Learning More about Dimensions 115 Measuring Geometry 119 Creating Sketches from AutoCAD Geometry 120 Importing Existing AutoCAD Designs 120 Copying and Pasting Existing AutoCAD Designs into Inventor 122 Creating and Using 3D Sketches 123 Creating a 3D Path 123 Using the 3D Coordinate Triad 124 Exploring More 3D Sketch Tools 127 Best Practices for Working with Sketches 132 The Bottom Line 133 Chapter 4
Basic Modeling Techniques 135 Exploring Application Options and Settings for Part Modeling 135 Specifying Global Settings 135 Specifying Document-Specific Settings 137 Key Concepts for Creating Basic Part Features 144 Simplifying Your Sketches 147 Exploring the Extrude Tool 148 Extruding Basic Features 149 Editing an Extrusion Feature 152 Extruding with Cut and Taper 152 Extruding with Intersect 153 Extruding Surfaces from Open Profiles 155 Extruding Solids from Open Profiles 156 Extruding with To 158 Extruding with the Minimum Solution Option 160 Extruding with To Next 160 Extruding Between 161 Extruding Multi-body Solids 162 Creating Revolved Parts 164 Revolved Cylindrical Parts vsStacked Circular Extrusions 164 Creating Revolved Parts 165 Creating Work Features 167 Work Planes 168 Work Axes and Work Points 174 Creating Fillets 175 Edge Fillets 176 Face Fillets 179 Full Round Fillets 180 Working with Fillet Features 180 Creating Threaded Features 182 Creating Cosmetic Threads Using the Thread Tool 182 Using the Coil Tool to Create Physical Threads 183 Hole Features 184 Using the Thread and Clearance Spreadsheets 184 Creating Holes in Parts 186 Setting Tolerance Values in Holes 188 Bend Parts 189 Part Modeling Exercise 190 Creating a Base Feature 191 Creating a Second Feature 192 Creating a Sketch-Based Hole Feature 194 Creating a Rectangular Hole Pattern 197 Editing Sketches and Features 199 Repairing Features and Sketches 202 The Bottom Line 204 Chapter 5
Advanced Modeling Techniques 207 Creating Complex Sweeps and Lofts 207 Creating and Using Sweeps 208 Exploring Sweep Options 210 Creating Loft Features 214 Creating a Part Using Loft and Sculpt 221 Creating Multi-body Parts 223 Creating Multiple Solids 223 Using One Solid to Shape Another 225 Creating Derived Parts and Assemblies 230 Creating Derived Parts 230 Deriving a Part File 230 Deriving an Assembly File 232 Modifying Derived Parts 233 Using the Component Derive Tool 233 Working with Patterns 233 Rectangular Patterns 233 Circular Patterns 234 Patterns Along Curves 236 The Coil Tool and Spiral Patterns 238 Pattern Solids 240 Dynamic Patterns 243 Setting iProperties and Parameters 244 iProperties 244 Part Parameters 245 Assembly Parameters 250 Adding Part Tolerances 250 Tolerances in Sketches 251 Setting Global File Tolerances 252 Working with Limits and Fits 254 Working with Free-Form Modeling and Direct Editing Tools 257 Free-Form Modeling 257 Using the Direct Edit Tool 264 Troubleshooting Failures with the End-of-Part Marker 265 Step 1: Editing the First Feature 266 Step 2: Moving the EOP Marker Down One Feature at a Time 267 The Bottom Line 268 Chapter 6
Sheet Metal 269 Understanding Sheet-Metal Parts 269 Getting to Know the Features 270 Starting with a Base Feature 270 Creating Secondary Flange Features 276 Adding, Removing, or Deforming Material 285 Using Sheet-Metal Templates and Rules 302 What Are Sheet-Metal Rules? 302 Working with Styles and Templates 310 Working with the Flat Pattern 311 Exploring the Flat Pattern Edit Features 311 Adding Manufacturing Information to the Flat Pattern 311 Using the Flat Pattern Definition Dialog Box 313 Manufacturing Your Flat Pattern 314 Using Sheet-Metal iPart Factories 315 iParts for Confi gurations 316 iParts for Fold Progression 316 Modeling with Non-Sheet-Metal Features 317 Selecting Problematic Features 317 Using Surface-Based Workflows 317 Working with Imported Parts 318 Setting Yourself Up for Success 318 Converting Components 318 Annotating Your Sheet-Metal Design 319 Creating a View of Your Sheet-Metal Design 319 Adding Bend, Punch, and Flat Pattern Annotations 321 The Bottom Line 323 Chapter 7
Reusing Parts and Features 325 Working with iParts 325 Creating and Modifying iParts 326 Using iParts in Designs 338 Working with iFeatures 340 Creating iFeatures 341 Creating Punch Features 345 Reusing Existing Geometry 349 Copying Features 349 Cloning 351 Linking Parameters Between Two Files 352 Copying Sketches 353 Introducing Content Center 355 Confi guring Content Center 356 Using Content Center 358 Publishing Parts to Content Center 366 The Bottom Line 369 Chapter 8
Assembly Design Workflows 371 Assembly Relationships 372 Degrees of Freedom 372 Grounded Components 374 How the Constrain Tool Works 375 How the Joint Tool Works 376 Working with Constraints 377 Additional Constrain Tools and Options 391 Working with Joint Relationships 397 Understanding Subassemblies 408 Top-Down Design 410 Developing an Efficient Assembly Workflow 410 Layout Sketches 414 Flexibility 417 Adaptivity 417 Creating Adaptivity 418 Removing Adaptivity from Parts 420 Assembly Features 421 Managing the Bill of Materials 423 Parts-Level BOM Control 424 Assembly-Level BOM Control 424 Assembly Reuse and Configurations 431 Copying Designs 431 Using Representations 433 Using iAssemblies 443 Use Assembly Design Accelerators 447 Functional Design vsGeometric Modeling 447 Working with Design Accelerators 448 The Bottom Line 455 Chapter 9
Large Assembly Strategies 457 Selecting a Workstation 457 Physical Memory vs Virtual Memory 458 Hardware 458 Working with Performance Settings 461 Express Mode 461 Working with Drawing Settings 461 Working with Model Display Settings 465 Working with General Settings 466 Using the Memory Probe 468 Working with System Settings 469 Large Assembly Best Practices 470 Working with the Model 470 Improving File Open Time 471 Reducing Assembly Constraints 471 Adaptivity 474 Selection Tools 475 View Representations 477 Find 477 Opening the Model 478 Working with Large Assembly Drawings 479 Managing Assembly Detail 483 LOD Strategies 483 Substitute LODs 485 Subassembly LODs 487 Simplifying Parts 489 Removing or Suppressing Unneeded Features 489 The Bottom Line 491 Chapter 10
Weldment Design 493 Exploring Weldment Design Methodologies 493 Part Files and Part Features 494 Weldment Assembly and Derived Technology 494 Weldment Assembly 495 Multi-body Part Files 496 Modeling Preparations 497 Exploring Cosmetic Welds 499 Creating a Simple Cosmetic Weld 501 Using Split Faces to Place Cosmetic Welds 502 Placing Cosmetic Welds with Extents 502 Creating Weld Beads 503 Creating Fillet Welds 504 Modeling a Fillet Weld 505 Fillet Welds and Gaps 507 Creating Intermittent Fillet Welds 508 Creating Groove Welds 509 Performing Machining Operations 512 Exploring Weld Properties and Combinations 513 Weld Properties 513 Replication 514 Groove and Fillet Weld Combinations 514 Split Technique 515 Using the Weld Symbol 517 Understanding Bead Property Report and Mass Properties 518 Creating Drawing Documentation 519 Weldment Design Stages 521 End Fill 523 Drawing Weld Symbols 524 Caterpillar 525 Generating a Bill of Materials and Parts List 526 The Bottom Line 527 Chapter 11
Presentations and Exploded Views 529 Getting Started 530 Working in the Presentation Environment 530 Creating an Automatically Exploded Presentation 532 Creating Tweaks Individually 535 Preparing the Exploded Presentation to Be Used in an Animation 538 Hiding Components from View During Animations 544 Rounding Up Presentation Preparation 546 Creating and Publishing Animations 546 Animation File Types and Compression Codecs 547 The Bottom Line 549 Chapter 12
Documentation 551 Creating Drawing Views 551 Creating a Base View 552 Moving and Copying Views 556 Creating Section Views 557 Slice Views 561 Using Breakout Views 562 Using Detail Views 566 Creating Break Views 567 Cropping Views 570 Using Draft Views 570 Creating Overlay Views 570 Annotating Part Drawings 571 Using Centerline and Center Marks 571 Creating Dimensions 576 Hole and Thread Notes 588 Leadered Symbols589 Drawing Text 590 General Tables 590 Hole Tables 592 Annotating Assembly Drawings 594 Assembly Representations 595 Reference Data in Drawing Views 597 Interference and Tangent Edge Display 598 Parts Lists 599 Balloons 601 Center of Gravity Display 603 Working with Sheet-Metal Drawings 604 Flat Pattern Views 604 Bend Centerlines and Extents 605 Bend and Punch Notes 605 Bend Tables 606 Punch Tables 607 Working with Weldment Views 608 Working with iParts and iAssembly Drawings 610 Drawing Standards 611 Creating Templates and Styles 612 Understanding Template Locations 613 Choosing a File Format 614 Utilizing Drawing Resources 615 Sheet Size 615 Multiple Sheets 616 Creating a Border 616 Creating a Title Block 618 Prompted Entry 623 Sketched Symbols 625 AutoCAD Blocks 627 Sketched Symbol Libraries 627 Sheet Formats 628 Transferring Drawing Resources 629 Editing Styles and Standards 630 Object Defaults 631 Creating Styles 634 Working with Substyles 635 Drawing Style Administration 636 Sharing Your Drawings Outside Your Workgroup 636 The Bottom Line 637 Chapter 13
Tools Overview 641 Exploring the BIM Exchange 641 Assembly Model Simplification 642 Part Model Simplification 647 Model Authoring 649 Model Publishing 650 Using AutoLimits 653 Creating AutoLimits 655 Editing AutoLimits 657 Using the Design Assistant 658 Using the Find Files Tool 660 Using the Where Used Tool 661 Renaming, Copying, and Replacing Files 663 Using Pack And Go 664 Using the Drawing Resource Transfer Wizard 667 Using the Style Library Manager 668 Using the Task Scheduler 670 Creating a Task for Migrating Files 671 Performing Sequential Tasks 673 Performing Custom Tasks 674 Tweaking Multi-Process Settings 674 Publishing DWF Files and Filenames 675 Using iProperties 675 Copying iProperties to Drawings 677 Creating Expressions with iProperties 678 Working with the Design Assistant and iProperties 679 Creating Design Property Reports 680 Using the Measure Tools 681 Using Measurement Helpers 681 Measuring in Assemblies 683 Participating in the CIP and CER R 683 Participating in the CIP 683 Participating in CER 684 Using Miscellaneous Tools 684 Using the Autodesk Multi-Sheet Plot Tool 684 Using the Add-In Manager 685 Using the Project Editor 686 The Bottom Line 686 Chapter 14
Exchanging Data with Other Systems 687 Importing and Exporting Geometry 687 Importing vsReferencing Geometry 688 Translating DWG and DXF Files 695 Mechanical Desktop DWG 703 STEP and IGES 704 SAT 706 CATIA Import Options 706 Pro/ENGINEER Import Options 707 Unigraphics and Parasolids Import Options 707 SolidWorks Import Options 708 Rhino Import Options 708 SMT Import Options 708 JT Import Options708 STL Import Options 709 IDF Board Files 709 Working with Imported Data 711 Repair Tools 711 Edit Solid Tools 711 Viewing DWF Markup 714 Publishing a DWF or DWFx File 715 Reviewing and Marking Up DWF and DWFx Files 716 Accessing DWF or DWFx Markups in Inventor 717 The Bottom Line 718 Chapter 15
Frame Generator 719 Accessing Frame Generator Tools 719 Exploring the Frame Generator File Structure 720 Exploring the Anatomy of a Frame Member 722 Inserting Frame Members 723 Specifying a Structural Shape 723 Changing the Orientation 724 Selecting Placement Geometry 725 Creating a Basic Frame 726 Aligning Frame Members 730 Using the Change Tool731 Adding End Treatments 732 Miter 733 Trim/Extend to Face 736 Trim to Frame Member 737 Notch Frame Members 738 Lengthen/Shorten Frame Member 739 Reuse Frame Members 739 Maintaining Frames 741 Remove End Treatments 741 Frame Member Information 741 Refresh 741 Performing Calculations and Analysis 742 The Beam and Column Calculator 742 Publishing Frame Members 751 Authoring a Part 751 Publishing a Part 754 Frame Assemblies and BOMs 755 The Bottom Line 756 Chapter 16
Inventor Studio 757 How to Make Your Models Look Great, Live Onscreen 758 Materials and Appearances 758 Visual Styles Settings 764 Saving an Image 773 Rounding Up 773 An Introduction to Inventor Studio 774 How to Create a Still Image (Render) 776 Inventor Studio Lighting Styles 780 How to Add Local Lights 781 How to Add Cameras 784 How to Create an Animated Render 788 Animating with Inventor Studio 790 Inventor Studio Video Producer 796 Rendering Animations 797 Inventor Studio Roundup 798 The Bottom Line 799 Chapter 17
Stress Analysis and Dynamic Simulation 801 Introducing Analysis 801 Conducting Stress Analysis Simulations 802 Simulation Guide 803 Static Stress vsModal Analysis 803 Simplifying Your Model 803 Specifying Materials 804 Applying Simulation Constraints 805 Applying Loads 806 Specifying Contact Conditions 808 Preparing Thin Bodies 810 Generating a Mesh 810 Running the Simulation 812 Interpreting the Results 813 Using the Result, Scaling, Display, and Report Tools 814 Conducting Parameter Studies 815 Conducting a Frame Analysis 819 Frame Analysis Settings 819 Frame Constraints 819 Frame Loads 820 Connections 821 Results821 Conducting Dynamic Simulations 823 Working with Joints 823 More on Working with Joints 827 Working with Redundancy 828 Working with Environmental Constraints 829 Running a Simulation 835 Exporting to FEA 838 Using the Dynamic Simulation Information in Stress Analysis 839 The Bottom Line 839 Chapter 18
Routed Systems 841 Tube and Pipe 841 Understanding Routes, Runs, and Assembly Structure 841 Tube and Pipe Settings 843 Exploring the Tube and Pipe Styles 844 Placing Fittings 849 Creating Routes 850 Exporting ISOGEN Files 859 Cable and Harness 859 Creating and Placing Electrical Parts 860 Creating a Harness 863 Placing Wires 865 Using the Cable & Harness Library 866 Placing Cables 867 Placing and Editing Segments 868 Copying Cable and Harness Designs 871 Creating Nailboard Drawings 873 The Bottom Line 875 Chapter 19
Plastics Design Features 877 Creating Thicken/Offset Features 878 Creating Shell Features 879 Creating Split Features 881 Creating Grill Features 882 Creating Rule Fillet Features 884 Creating Rest Features 886 Creating Boss Features 888 Creating Lip and Groove Features 891 Creating Snap-Fit Features 892 Creating Rib and Web Features 894 Creating Draft Features 896 Mold Design Overview 898 Inventor Tooling 898 Importing a Plastic Part 899 Creating Runners and Gates 902 Analyzing and Creating Cores and Cavities 904 Working with Mold Bases 907 Working with Ejectors and Sprue Bushings 909 The Bottom Line 912 Chapter 20
iLogic 915 What Is iLogic? 915 Understanding iLogic Rules 916 What Are Functions? 916 Conditional Statements 919 Understanding the iLogic Elements and Interface 921 Exploring iLogic Parameter Types 921 Using the iLogic Browser 924 Understanding the iTrigger 930 Working with Event Triggers 930 Creating iLogic Parameters, Rules, and Forms 931 Creating iLogic Rules 931 Creating iLogic Forms 946 Working with iLogic Components 957 iLogic Design Copy 958 The Bottom Line 959 Appendix A
Th e Bottom Line 961 Chapter 1: Getting Started 961 Chapter 2: A Hands-on Test-Drive of the Workflow 963 Chapter 3: Sketch Techniques 964 Chapter 4: Basic Modeling Techniques 966 Chapter 5: Advanced Modeling Techniques 968 Chapter 6: Sheet Metal 970 Chapter 7: Reusing Parts and Features 973 Chapter 8: Assembly Design Workfl ows 974 Chapter 9: Large Assembly Strategies 977 Chapter 10: Weldment Design 978 Chapter 11: Presentations and Exploded Views 980 Chapter 12: Documentation 981 Chapter 13: Tools Overview 984 Chapter 14: Exchanging Data with Other Systems 986 Chapter 15: Frame Generator 987 Chapter 16: Inventor Studio 988 Chapter 17: Stress Analysis and Dynamic Simulation 991 Chapter 18: Routed Systems 991 Chapter 19: Plastics Design Features 992 Chapter 20: iLogic 995 Appendix B
Autodesk Inventor 2016 Certification 999 Index 1009
Getting Started 1 Understanding Parametric Design 1 Creating a Base Sketch 1 Creating a Base Feature 2 Adding More Features 3 Using the Part in an Assembly 3 Making Changes 4 Understanding History-Based Modeling and Dependencies 4 Taking a Closer Look at Sketch Dimensions 5 Following Part Modeling Best Practices 7 Following Assembly Modeling Best Practices 8 Understanding the "Feel" of Inventor 10 Understanding the Intuitive Interface 10 Using General Tools vsSpecifi c Commands 12 When in Doubt, Right-Click 12 Using the Graphical Interface 13 Inventor Title Bar 14 Graphics Window Tools 15 The Ribbon Menu 17 The Browser Pane/Model Browser 19 Dialog Boxes and the In-Canvas Mini-Toolbars 19 Task-Based Tools 20 Learning the File Types in Inventor 20 What Is an Inventor Project? 22 Project Files and Search Paths 22 Library Folders and Library Editor IPJ Files 25 Content Center Files 26 How Search Paths and Project Files Are Used 26 Exploring Project File Types 27 Creating a Project File 29 Creating Single-User Projects 29 Creating Multiuser Projects 38 Understanding Inventor Templates39 Working with Styles, Style Libraries, and Company Standards 40 The Bottom Line 40 Chapter 2
A Hands-on Test-Drive of the Workflow 43 Creating a Part Model 43 Starting with a Part Template 45 Understanding Origin Geometry 45 Creating a Base 2D Sketch 46 Creating a Profi le in the Sketch 48 Creating a Base 3D Feature 48 Creating a Secondary 2D Sketch 49 Creating a Secondary 3D Feature 51 Patterning a 3D Feature 52 Creating and Detailing Drawings of Part Models 53 Creating a Base View on a Drawing 53 Creating Projected Views on a Drawing 55 Creating Dimensions on a Drawing 55 Putting Part Models Together in Assembly Files 56 Placing, Rotating, and Moving Parts in an Assembly File 57 Working with Degrees of Freedom in an Assembly 58 Placing Assembly Constraints to Defi ne Mechanical Movement 60 Creating and Detailing Drawings of Assembly Models 63 Creating an Assembly Detail View 63 Placing a Parts List and Balloons 65 Exporting a Drawing to a PDF File 66 The Bottom Line 66 Chapter 3
Sketch Techniques 69 Exploring the Options and Settings for Sketches 69 Application Options 70 Document Settings 75 Sketching Basics 75 Creating a Sketch on an Existing Sketch 76 Projecting Geometry into Your Sketch 77 Breaking Links to Projected Geometry 79 Deleting a Sketch 80 Creating Another New Sketch 80 Creating Dimensions 81 Creating a Sketch in a New Part 82 Creating a New Part File from a Template 82 Creating Lines Using the Line Tool 84 Understanding Sketch Constraints 86 Using Degrees of Freedom to View Underconstrained Sketch Elements 88 Using Dimensions to Fully Constrain a Sketch 89 Understanding the Save Options 92 Making a Sketch Active for Edits 93 Using Construction Geometry 93 Using the Polygon Tool and Creating an Aligned Dimension 95 Using Offset and Creating a Three-Point Rectangle 97 Creating Driven Dimensions 99 Taking a Closer Look at Sketch Constraints 102 The Tangent Constraint 103 The Perpendicular Constraint 103 The Parallel Constraint 104 The Coincident Constraint 105 The Concentric Constraint 105 The Collinear Constraint 106 The Horizontal Constraint 106 The Vertical Constraint 107 The Equal Constraint 108 The Fix Constraint 109 The Symmetric Constraint 109 The Smooth Constraint 110 Gaining More Sketch Skills 111 Creating Arcs 111 Creating Automatic Tangents with the Line Tool 113 Understanding the Point/Center Point Tool 113 Projecting Geometry 114 Learning More about Dimensions 115 Measuring Geometry 119 Creating Sketches from AutoCAD Geometry 120 Importing Existing AutoCAD Designs 120 Copying and Pasting Existing AutoCAD Designs into Inventor 122 Creating and Using 3D Sketches 123 Creating a 3D Path 123 Using the 3D Coordinate Triad 124 Exploring More 3D Sketch Tools 127 Best Practices for Working with Sketches 132 The Bottom Line 133 Chapter 4
Basic Modeling Techniques 135 Exploring Application Options and Settings for Part Modeling 135 Specifying Global Settings 135 Specifying Document-Specific Settings 137 Key Concepts for Creating Basic Part Features 144 Simplifying Your Sketches 147 Exploring the Extrude Tool 148 Extruding Basic Features 149 Editing an Extrusion Feature 152 Extruding with Cut and Taper 152 Extruding with Intersect 153 Extruding Surfaces from Open Profiles 155 Extruding Solids from Open Profiles 156 Extruding with To 158 Extruding with the Minimum Solution Option 160 Extruding with To Next 160 Extruding Between 161 Extruding Multi-body Solids 162 Creating Revolved Parts 164 Revolved Cylindrical Parts vsStacked Circular Extrusions 164 Creating Revolved Parts 165 Creating Work Features 167 Work Planes 168 Work Axes and Work Points 174 Creating Fillets 175 Edge Fillets 176 Face Fillets 179 Full Round Fillets 180 Working with Fillet Features 180 Creating Threaded Features 182 Creating Cosmetic Threads Using the Thread Tool 182 Using the Coil Tool to Create Physical Threads 183 Hole Features 184 Using the Thread and Clearance Spreadsheets 184 Creating Holes in Parts 186 Setting Tolerance Values in Holes 188 Bend Parts 189 Part Modeling Exercise 190 Creating a Base Feature 191 Creating a Second Feature 192 Creating a Sketch-Based Hole Feature 194 Creating a Rectangular Hole Pattern 197 Editing Sketches and Features 199 Repairing Features and Sketches 202 The Bottom Line 204 Chapter 5
Advanced Modeling Techniques 207 Creating Complex Sweeps and Lofts 207 Creating and Using Sweeps 208 Exploring Sweep Options 210 Creating Loft Features 214 Creating a Part Using Loft and Sculpt 221 Creating Multi-body Parts 223 Creating Multiple Solids 223 Using One Solid to Shape Another 225 Creating Derived Parts and Assemblies 230 Creating Derived Parts 230 Deriving a Part File 230 Deriving an Assembly File 232 Modifying Derived Parts 233 Using the Component Derive Tool 233 Working with Patterns 233 Rectangular Patterns 233 Circular Patterns 234 Patterns Along Curves 236 The Coil Tool and Spiral Patterns 238 Pattern Solids 240 Dynamic Patterns 243 Setting iProperties and Parameters 244 iProperties 244 Part Parameters 245 Assembly Parameters 250 Adding Part Tolerances 250 Tolerances in Sketches 251 Setting Global File Tolerances 252 Working with Limits and Fits 254 Working with Free-Form Modeling and Direct Editing Tools 257 Free-Form Modeling 257 Using the Direct Edit Tool 264 Troubleshooting Failures with the End-of-Part Marker 265 Step 1: Editing the First Feature 266 Step 2: Moving the EOP Marker Down One Feature at a Time 267 The Bottom Line 268 Chapter 6
Sheet Metal 269 Understanding Sheet-Metal Parts 269 Getting to Know the Features 270 Starting with a Base Feature 270 Creating Secondary Flange Features 276 Adding, Removing, or Deforming Material 285 Using Sheet-Metal Templates and Rules 302 What Are Sheet-Metal Rules? 302 Working with Styles and Templates 310 Working with the Flat Pattern 311 Exploring the Flat Pattern Edit Features 311 Adding Manufacturing Information to the Flat Pattern 311 Using the Flat Pattern Definition Dialog Box 313 Manufacturing Your Flat Pattern 314 Using Sheet-Metal iPart Factories 315 iParts for Confi gurations 316 iParts for Fold Progression 316 Modeling with Non-Sheet-Metal Features 317 Selecting Problematic Features 317 Using Surface-Based Workflows 317 Working with Imported Parts 318 Setting Yourself Up for Success 318 Converting Components 318 Annotating Your Sheet-Metal Design 319 Creating a View of Your Sheet-Metal Design 319 Adding Bend, Punch, and Flat Pattern Annotations 321 The Bottom Line 323 Chapter 7
Reusing Parts and Features 325 Working with iParts 325 Creating and Modifying iParts 326 Using iParts in Designs 338 Working with iFeatures 340 Creating iFeatures 341 Creating Punch Features 345 Reusing Existing Geometry 349 Copying Features 349 Cloning 351 Linking Parameters Between Two Files 352 Copying Sketches 353 Introducing Content Center 355 Confi guring Content Center 356 Using Content Center 358 Publishing Parts to Content Center 366 The Bottom Line 369 Chapter 8
Assembly Design Workflows 371 Assembly Relationships 372 Degrees of Freedom 372 Grounded Components 374 How the Constrain Tool Works 375 How the Joint Tool Works 376 Working with Constraints 377 Additional Constrain Tools and Options 391 Working with Joint Relationships 397 Understanding Subassemblies 408 Top-Down Design 410 Developing an Efficient Assembly Workflow 410 Layout Sketches 414 Flexibility 417 Adaptivity 417 Creating Adaptivity 418 Removing Adaptivity from Parts 420 Assembly Features 421 Managing the Bill of Materials 423 Parts-Level BOM Control 424 Assembly-Level BOM Control 424 Assembly Reuse and Configurations 431 Copying Designs 431 Using Representations 433 Using iAssemblies 443 Use Assembly Design Accelerators 447 Functional Design vsGeometric Modeling 447 Working with Design Accelerators 448 The Bottom Line 455 Chapter 9
Large Assembly Strategies 457 Selecting a Workstation 457 Physical Memory vs Virtual Memory 458 Hardware 458 Working with Performance Settings 461 Express Mode 461 Working with Drawing Settings 461 Working with Model Display Settings 465 Working with General Settings 466 Using the Memory Probe 468 Working with System Settings 469 Large Assembly Best Practices 470 Working with the Model 470 Improving File Open Time 471 Reducing Assembly Constraints 471 Adaptivity 474 Selection Tools 475 View Representations 477 Find 477 Opening the Model 478 Working with Large Assembly Drawings 479 Managing Assembly Detail 483 LOD Strategies 483 Substitute LODs 485 Subassembly LODs 487 Simplifying Parts 489 Removing or Suppressing Unneeded Features 489 The Bottom Line 491 Chapter 10
Weldment Design 493 Exploring Weldment Design Methodologies 493 Part Files and Part Features 494 Weldment Assembly and Derived Technology 494 Weldment Assembly 495 Multi-body Part Files 496 Modeling Preparations 497 Exploring Cosmetic Welds 499 Creating a Simple Cosmetic Weld 501 Using Split Faces to Place Cosmetic Welds 502 Placing Cosmetic Welds with Extents 502 Creating Weld Beads 503 Creating Fillet Welds 504 Modeling a Fillet Weld 505 Fillet Welds and Gaps 507 Creating Intermittent Fillet Welds 508 Creating Groove Welds 509 Performing Machining Operations 512 Exploring Weld Properties and Combinations 513 Weld Properties 513 Replication 514 Groove and Fillet Weld Combinations 514 Split Technique 515 Using the Weld Symbol 517 Understanding Bead Property Report and Mass Properties 518 Creating Drawing Documentation 519 Weldment Design Stages 521 End Fill 523 Drawing Weld Symbols 524 Caterpillar 525 Generating a Bill of Materials and Parts List 526 The Bottom Line 527 Chapter 11
Presentations and Exploded Views 529 Getting Started 530 Working in the Presentation Environment 530 Creating an Automatically Exploded Presentation 532 Creating Tweaks Individually 535 Preparing the Exploded Presentation to Be Used in an Animation 538 Hiding Components from View During Animations 544 Rounding Up Presentation Preparation 546 Creating and Publishing Animations 546 Animation File Types and Compression Codecs 547 The Bottom Line 549 Chapter 12
Documentation 551 Creating Drawing Views 551 Creating a Base View 552 Moving and Copying Views 556 Creating Section Views 557 Slice Views 561 Using Breakout Views 562 Using Detail Views 566 Creating Break Views 567 Cropping Views 570 Using Draft Views 570 Creating Overlay Views 570 Annotating Part Drawings 571 Using Centerline and Center Marks 571 Creating Dimensions 576 Hole and Thread Notes 588 Leadered Symbols589 Drawing Text 590 General Tables 590 Hole Tables 592 Annotating Assembly Drawings 594 Assembly Representations 595 Reference Data in Drawing Views 597 Interference and Tangent Edge Display 598 Parts Lists 599 Balloons 601 Center of Gravity Display 603 Working with Sheet-Metal Drawings 604 Flat Pattern Views 604 Bend Centerlines and Extents 605 Bend and Punch Notes 605 Bend Tables 606 Punch Tables 607 Working with Weldment Views 608 Working with iParts and iAssembly Drawings 610 Drawing Standards 611 Creating Templates and Styles 612 Understanding Template Locations 613 Choosing a File Format 614 Utilizing Drawing Resources 615 Sheet Size 615 Multiple Sheets 616 Creating a Border 616 Creating a Title Block 618 Prompted Entry 623 Sketched Symbols 625 AutoCAD Blocks 627 Sketched Symbol Libraries 627 Sheet Formats 628 Transferring Drawing Resources 629 Editing Styles and Standards 630 Object Defaults 631 Creating Styles 634 Working with Substyles 635 Drawing Style Administration 636 Sharing Your Drawings Outside Your Workgroup 636 The Bottom Line 637 Chapter 13
Tools Overview 641 Exploring the BIM Exchange 641 Assembly Model Simplification 642 Part Model Simplification 647 Model Authoring 649 Model Publishing 650 Using AutoLimits 653 Creating AutoLimits 655 Editing AutoLimits 657 Using the Design Assistant 658 Using the Find Files Tool 660 Using the Where Used Tool 661 Renaming, Copying, and Replacing Files 663 Using Pack And Go 664 Using the Drawing Resource Transfer Wizard 667 Using the Style Library Manager 668 Using the Task Scheduler 670 Creating a Task for Migrating Files 671 Performing Sequential Tasks 673 Performing Custom Tasks 674 Tweaking Multi-Process Settings 674 Publishing DWF Files and Filenames 675 Using iProperties 675 Copying iProperties to Drawings 677 Creating Expressions with iProperties 678 Working with the Design Assistant and iProperties 679 Creating Design Property Reports 680 Using the Measure Tools 681 Using Measurement Helpers 681 Measuring in Assemblies 683 Participating in the CIP and CER R 683 Participating in the CIP 683 Participating in CER 684 Using Miscellaneous Tools 684 Using the Autodesk Multi-Sheet Plot Tool 684 Using the Add-In Manager 685 Using the Project Editor 686 The Bottom Line 686 Chapter 14
Exchanging Data with Other Systems 687 Importing and Exporting Geometry 687 Importing vsReferencing Geometry 688 Translating DWG and DXF Files 695 Mechanical Desktop DWG 703 STEP and IGES 704 SAT 706 CATIA Import Options 706 Pro/ENGINEER Import Options 707 Unigraphics and Parasolids Import Options 707 SolidWorks Import Options 708 Rhino Import Options 708 SMT Import Options 708 JT Import Options708 STL Import Options 709 IDF Board Files 709 Working with Imported Data 711 Repair Tools 711 Edit Solid Tools 711 Viewing DWF Markup 714 Publishing a DWF or DWFx File 715 Reviewing and Marking Up DWF and DWFx Files 716 Accessing DWF or DWFx Markups in Inventor 717 The Bottom Line 718 Chapter 15
Frame Generator 719 Accessing Frame Generator Tools 719 Exploring the Frame Generator File Structure 720 Exploring the Anatomy of a Frame Member 722 Inserting Frame Members 723 Specifying a Structural Shape 723 Changing the Orientation 724 Selecting Placement Geometry 725 Creating a Basic Frame 726 Aligning Frame Members 730 Using the Change Tool731 Adding End Treatments 732 Miter 733 Trim/Extend to Face 736 Trim to Frame Member 737 Notch Frame Members 738 Lengthen/Shorten Frame Member 739 Reuse Frame Members 739 Maintaining Frames 741 Remove End Treatments 741 Frame Member Information 741 Refresh 741 Performing Calculations and Analysis 742 The Beam and Column Calculator 742 Publishing Frame Members 751 Authoring a Part 751 Publishing a Part 754 Frame Assemblies and BOMs 755 The Bottom Line 756 Chapter 16
Inventor Studio 757 How to Make Your Models Look Great, Live Onscreen 758 Materials and Appearances 758 Visual Styles Settings 764 Saving an Image 773 Rounding Up 773 An Introduction to Inventor Studio 774 How to Create a Still Image (Render) 776 Inventor Studio Lighting Styles 780 How to Add Local Lights 781 How to Add Cameras 784 How to Create an Animated Render 788 Animating with Inventor Studio 790 Inventor Studio Video Producer 796 Rendering Animations 797 Inventor Studio Roundup 798 The Bottom Line 799 Chapter 17
Stress Analysis and Dynamic Simulation 801 Introducing Analysis 801 Conducting Stress Analysis Simulations 802 Simulation Guide 803 Static Stress vsModal Analysis 803 Simplifying Your Model 803 Specifying Materials 804 Applying Simulation Constraints 805 Applying Loads 806 Specifying Contact Conditions 808 Preparing Thin Bodies 810 Generating a Mesh 810 Running the Simulation 812 Interpreting the Results 813 Using the Result, Scaling, Display, and Report Tools 814 Conducting Parameter Studies 815 Conducting a Frame Analysis 819 Frame Analysis Settings 819 Frame Constraints 819 Frame Loads 820 Connections 821 Results821 Conducting Dynamic Simulations 823 Working with Joints 823 More on Working with Joints 827 Working with Redundancy 828 Working with Environmental Constraints 829 Running a Simulation 835 Exporting to FEA 838 Using the Dynamic Simulation Information in Stress Analysis 839 The Bottom Line 839 Chapter 18
Routed Systems 841 Tube and Pipe 841 Understanding Routes, Runs, and Assembly Structure 841 Tube and Pipe Settings 843 Exploring the Tube and Pipe Styles 844 Placing Fittings 849 Creating Routes 850 Exporting ISOGEN Files 859 Cable and Harness 859 Creating and Placing Electrical Parts 860 Creating a Harness 863 Placing Wires 865 Using the Cable & Harness Library 866 Placing Cables 867 Placing and Editing Segments 868 Copying Cable and Harness Designs 871 Creating Nailboard Drawings 873 The Bottom Line 875 Chapter 19
Plastics Design Features 877 Creating Thicken/Offset Features 878 Creating Shell Features 879 Creating Split Features 881 Creating Grill Features 882 Creating Rule Fillet Features 884 Creating Rest Features 886 Creating Boss Features 888 Creating Lip and Groove Features 891 Creating Snap-Fit Features 892 Creating Rib and Web Features 894 Creating Draft Features 896 Mold Design Overview 898 Inventor Tooling 898 Importing a Plastic Part 899 Creating Runners and Gates 902 Analyzing and Creating Cores and Cavities 904 Working with Mold Bases 907 Working with Ejectors and Sprue Bushings 909 The Bottom Line 912 Chapter 20
iLogic 915 What Is iLogic? 915 Understanding iLogic Rules 916 What Are Functions? 916 Conditional Statements 919 Understanding the iLogic Elements and Interface 921 Exploring iLogic Parameter Types 921 Using the iLogic Browser 924 Understanding the iTrigger 930 Working with Event Triggers 930 Creating iLogic Parameters, Rules, and Forms 931 Creating iLogic Rules 931 Creating iLogic Forms 946 Working with iLogic Components 957 iLogic Design Copy 958 The Bottom Line 959 Appendix A
Th e Bottom Line 961 Chapter 1: Getting Started 961 Chapter 2: A Hands-on Test-Drive of the Workflow 963 Chapter 3: Sketch Techniques 964 Chapter 4: Basic Modeling Techniques 966 Chapter 5: Advanced Modeling Techniques 968 Chapter 6: Sheet Metal 970 Chapter 7: Reusing Parts and Features 973 Chapter 8: Assembly Design Workfl ows 974 Chapter 9: Large Assembly Strategies 977 Chapter 10: Weldment Design 978 Chapter 11: Presentations and Exploded Views 980 Chapter 12: Documentation 981 Chapter 13: Tools Overview 984 Chapter 14: Exchanging Data with Other Systems 986 Chapter 15: Frame Generator 987 Chapter 16: Inventor Studio 988 Chapter 17: Stress Analysis and Dynamic Simulation 991 Chapter 18: Routed Systems 991 Chapter 19: Plastics Design Features 992 Chapter 20: iLogic 995 Appendix B
Autodesk Inventor 2016 Certification 999 Index 1009
Introduction xxvii
Chapter 1 • Getting Started 1
Understanding Parametric Design 1
Creating a Base Sketch 1
Creating a Base Feature 2
Adding More Features 3
Using the Part in an Assembly 3
Making Changes 4
Understanding History-Based Modeling and Dependencies 4
Taking a Closer Look at Sketch Dimensions 5
Following Part Modeling Best Practices 7
Following Assembly Modeling Best Practices 8
Understanding the “Feel” of Inventor 10
Understanding the Intuitive Interface 10
Using General Tools vsSpecifi c Commands 12
When in Doubt, Right-Click 12
Using the Graphical Interface 13
Inventor Title Bar 14
Graphics Window Tools 15
The Ribbon Menu 17
The Browser Pane/Model Browser 19
Dialog Boxes and the In-Canvas Mini-Toolbars 19
Task-Based Tools 20
Learning the File Types in Inventor 20
What Is an Inventor Project? 22
Project Files and Search Paths 22
Library Folders and Library Editor IPJ Files 25
Content Center Files 26
How Search Paths and Project Files Are Used 26
Exploring Project File Types 27
Creating a Project File 29
Creating Single-User Projects 29
Creating Multiuser Projects 38
Understanding Inventor Templates39
Working with Styles, Style Libraries, and Company Standards 40
The Bottom Line 40
Chapter 2 • A Hands-on Test-Drive of the Workflow 43
Creating a Part Model 43
Starting with a Part Template 45
Understanding Origin Geometry 45
Creating a Base 2D Sketch 46
Creating a Profi le in the Sketch 48
Creating a Base 3D Feature 48
Creating a Secondary 2D Sketch 49
Creating a Secondary 3D Feature 51
Patterning a 3D Feature 52
Creating and Detailing Drawings of Part Models 53
Creating a Base View on a Drawing 53
Creating Projected Views on a Drawing 55
Creating Dimensions on a Drawing 55
Putting Part Models Together in Assembly Files 56
Placing, Rotating, and Moving Parts in an Assembly File 57
Working with Degrees of Freedom in an Assembly 58
Placing Assembly Constraints to Defi ne Mechanical Movement 60
Creating and Detailing Drawings of Assembly Models 63
Creating an Assembly Detail View 63
Placing a Parts List and Balloons 65
Exporting a Drawing to a PDF File 66
The Bottom Line 66
Chapter 3 • Sketch Techniques 69
Exploring the Options and Settings for Sketches 69
Application Options 70
Document Settings 75
Sketching Basics 75
Creating a Sketch on an Existing Sketch 76
Projecting Geometry into Your Sketch 77
Breaking Links to Projected Geometry 79
Deleting a Sketch 80
Creating Another New Sketch 80
Creating Dimensions 81
Creating a Sketch in a New Part 82
Creating a New Part File from a Template 82
Creating Lines Using the Line Tool 84
Understanding Sketch Constraints 86
Using Degrees of Freedom to View Underconstrained Sketch Elements 88
Using Dimensions to Fully Constrain a Sketch 89
Understanding the Save Options 92
Making a Sketch Active for Edits 93
Using Construction Geometry 93
Using the Polygon Tool and Creating an Aligned Dimension 95
Using Offset and Creating a Three-Point Rectangle 97
Creating Driven Dimensions 99
Taking a Closer Look at Sketch Constraints 102
The Tangent Constraint 103
The Perpendicular Constraint 103
The Parallel Constraint 104
The Coincident Constraint 105
The Concentric Constraint 105
The Collinear Constraint 106
The Horizontal Constraint 106
The Vertical Constraint 107
The Equal Constraint 108
The Fix Constraint 109
The Symmetric Constraint 109
The Smooth Constraint 110
Gaining More Sketch Skills 111
Creating Arcs 111
Creating Automatic Tangents with the Line Tool 113
Understanding the Point/Center Point Tool 113
Projecting Geometry 114
Learning More about Dimensions 115
Measuring Geometry 119
Creating Sketches from AutoCAD Geometry 120
Importing Existing AutoCAD Designs 120
Copying and Pasting Existing AutoCAD Designs into Inventor 122
Creating and Using 3D Sketches 123
Creating a 3D Path 123
Using the 3D Coordinate Triad 124
Exploring More 3D Sketch Tools 127
Best Practices for Working with Sketches 132
The Bottom Line 133
Chapter 4 • Basic Modeling Techniques 135
Exploring Application Options and Settings for Part Modeling 135
Specifying Global Settings 135
Specifying Document-Specific Settings 137
Key Concepts for Creating Basic Part Features 144
Simplifying Your Sketches 147
Exploring the Extrude Tool 148
Extruding Basic Features 149
Editing an Extrusion Feature 152
Extruding with Cut and Taper 152
Extruding with Intersect 153
Extruding Surfaces from Open Profiles 155
Extruding Solids from Open Profiles 156
Extruding with To 158
Extruding with the Minimum Solution Option 160
Extruding with To Next 160
Extruding Between 161
Extruding Multi-body Solids 162
Creating Revolved Parts 164
Revolved Cylindrical Parts vsStacked Circular Extrusions 164
Creating Revolved Parts 165
Creating Work Features 167
Work Planes 168
Work Axes and Work Points 174
Creating Fillets 175
Edge Fillets 176
Face Fillets 179
Full Round Fillets 180
Working with Fillet Features 180
Creating Threaded Features 182
Creating Cosmetic Threads Using the Thread Tool 182
Using the Coil Tool to Create Physical Threads 183
Hole Features 184
Using the Thread and Clearance Spreadsheets 184
Creating Holes in Parts 186
Setting Tolerance Values in Holes 188
Bend Parts 189
Part Modeling Exercise 190
Creating a Base Feature 191
Creating a Second Feature 192
Creating a Sketch-Based Hole Feature 194
Creating a Rectangular Hole Pattern 197
Editing Sketches and Features 199
Repairing Features and Sketches 202
The Bottom Line 204
Chapter 5 • Advanced Modeling Techniques 207
Creating Complex Sweeps and Lofts 207
Creating and Using Sweeps 208
Exploring Sweep Options 210
Creating Loft Features 214
Creating a Part Using Loft and Sculpt 221
Creating Multi-body Parts 223
Creating Multiple Solids 223
Using One Solid to Shape Another 225
Creating Derived Parts and Assemblies 230
Creating Derived Parts 230
Deriving a Part File 230
Deriving an Assembly File 232
Modifying Derived Parts 233
Using the Component Derive Tool 233
Working with Patterns 233
Rectangular Patterns 233
Circular Patterns 234
Patterns Along Curves 236
The Coil Tool and Spiral Patterns 238
Pattern Solids 240
Dynamic Patterns 243
Setting iProperties and Parameters 244
iProperties 244
Part Parameters 245
Assembly Parameters 250
Adding Part Tolerances 250
Tolerances in Sketches 251
Setting Global File Tolerances 252
Working with Limits and Fits 254
Working with Free-Form Modeling and Direct Editing Tools 257
Free-Form Modeling 257
Using the Direct Edit Tool 264
Troubleshooting Failures with the End-of-Part Marker 265
Step 1: Editing the First Feature 266
Step 2: Moving the EOP Marker Down One Feature at a Time 267
The Bottom Line 268
Chapter 6 • Sheet Metal 269
Understanding Sheet-Metal Parts 269
Getting to Know the Features 270
Starting with a Base Feature 270
Creating Secondary Flange Features 276
Adding, Removing, or Deforming Material 285
Using Sheet-Metal Templates and Rules 302
What Are Sheet-Metal Rules? 302
Working with Styles and Templates 310
Working with the Flat Pattern 311
Exploring the Flat Pattern Edit Features 311
Adding Manufacturing Information to the Flat Pattern 311
Using the Flat Pattern Definition Dialog Box 313
Manufacturing Your Flat Pattern 314
Using Sheet-Metal iPart Factories 315
iParts for Confi gurations 316
iParts for Fold Progression 316
Modeling with Non-Sheet-Metal Features 317
Selecting Problematic Features 317
Using Surface-Based Workflows 317
Working with Imported Parts 318
Setting Yourself Up for Success 318
Converting Components 318
Annotating Your Sheet-Metal Design 319
Creating a View of Your Sheet-Metal Design 319
Adding Bend, Punch, and Flat Pattern Annotations 321
The Bottom Line 323
Chapter 7 • Reusing Parts and Features 325
Working with iParts 325
Creating and Modifying iParts 326
Using iParts in Designs 338
Working with iFeatures 340
Creating iFeatures 341
Creating Punch Features 345
Reusing Existing Geometry 349
Copying Features 349
Cloning 351
Linking Parameters Between Two Files 352
Copying Sketches 353
Introducing Content Center 355
Confi guring Content Center 356
Using Content Center 358
Publishing Parts to Content Center 366
The Bottom Line 369
Chapter 8 • Assembly Design Workflows 371
Assembly Relationships 372
Degrees of Freedom 372
Grounded Components 374
How the Constrain Tool Works 375
How the Joint Tool Works 376
Working with Constraints 377
Additional Constrain Tools and Options 391
Working with Joint Relationships 397
Understanding Subassemblies 408
Top-Down Design 410
Developing an Efficient Assembly Workflow 410
Layout Sketches 414
Flexibility 417
Adaptivity 417
Creating Adaptivity 418
Removing Adaptivity from Parts 420
Assembly Features 421
Managing the Bill of Materials 423
Parts-Level BOM Control 424
Assembly-Level BOM Control 424
Assembly Reuse and Configurations 431
Copying Designs 431
Using Representations 433
Using iAssemblies 443
Use Assembly Design Accelerators 447
Functional Design vsGeometric Modeling 447
Working with Design Accelerators 448
The Bottom Line 455
Chapter 9 • Large Assembly Strategies 457
Selecting a Workstation 457
Physical Memory vs Virtual Memory 458
Hardware 458
Working with Performance Settings 461
Express Mode 461
Working with Drawing Settings 461
Working with Model Display Settings 465
Working with General Settings 466
Using the Memory Probe 468
Working with System Settings 469
Large Assembly Best Practices 470
Working with the Model 470
Improving File Open Time 471
Reducing Assembly Constraints 471
Adaptivity 474
Selection Tools 475
View Representations 477
Find 477
Opening the Model 478
Working with Large Assembly Drawings 479
Managing Assembly Detail 483
LOD Strategies 483
Substitute LODs 485
Subassembly LODs 487
Simplifying Parts 489
Removing or Suppressing Unneeded Features 489
The Bottom Line 491
Chapter 10 • Weldment Design 493
Exploring Weldment Design Methodologies 493
Part Files and Part Features 494
Weldment Assembly and Derived Technology 494
Weldment Assembly 495
Multi-body Part Files 496
Modeling Preparations 497
Exploring Cosmetic Welds 499
Creating a Simple Cosmetic Weld 501
Using Split Faces to Place Cosmetic Welds 502
Placing Cosmetic Welds with Extents 502
Creating Weld Beads 503
Creating Fillet Welds 504
Modeling a Fillet Weld 505
Fillet Welds and Gaps 507
Creating Intermittent Fillet Welds 508
Creating Groove Welds 509
Performing Machining Operations 512
Exploring Weld Properties and Combinations 513
Weld Properties 513
Replication 514
Groove and Fillet Weld Combinations 514
Split Technique 515
Using the Weld Symbol 517
Understanding Bead Property Report and Mass Properties 518
Creating Drawing Documentation 519
Weldment Design Stages 521
End Fill 523
Drawing Weld Symbols 524
Caterpillar 525
Generating a Bill of Materials and Parts List 526
The Bottom Line 527
Chapter 11 • Presentations and Exploded Views 529
Getting Started 530
Working in the Presentation Environment 530
Creating an Automatically Exploded Presentation 532
Creating Tweaks Individually 535
Preparing the Exploded Presentation to Be Used in an Animation 538
Hiding Components from View During Animations 544
Rounding Up Presentation Preparation 546
Creating and Publishing Animations 546
Animation File Types and Compression Codecs 547
The Bottom Line 549
Chapter 12 • Documentation 551
Creating Drawing Views 551
Creating a Base View 552
Moving and Copying Views 556
Creating Section Views 557
Slice Views 561
Using Breakout Views 562
Using Detail Views 566
Creating Break Views 567
Cropping Views 570
Using Draft Views 570
Creating Overlay Views 570
Annotating Part Drawings 571
Using Centerline and Center Marks 571
Creating Dimensions 576
Hole and Thread Notes 588
Leadered Symbols589
Drawing Text 590
General Tables 590
Hole Tables 592
Annotating Assembly Drawings 594
Assembly Representations 595
Reference Data in Drawing Views 597
Interference and Tangent Edge Display 598
Parts Lists 599
Balloons 601
Center of Gravity Display 603
Working with Sheet-Metal Drawings 604
Flat Pattern Views 604
Bend Centerlines and Extents 605
Bend and Punch Notes 605
Bend Tables 606
Punch Tables 607
Working with Weldment Views 608
Working with iParts and iAssembly Drawings 610
Drawing Standards 611
Creating Templates and Styles 612
Understanding Template Locations 613
Choosing a File Format 614
Utilizing Drawing Resources 615
Sheet Size 615
Multiple Sheets 616
Creating a Border 616
Creating a Title Block 618
Prompted Entry 623
Sketched Symbols 625
AutoCAD Blocks 627
Sketched Symbol Libraries 627
Sheet Formats 628
Transferring Drawing Resources 629
Editing Styles and Standards 630
Object Defaults 631
Creating Styles 634
Working with Substyles 635
Drawing Style Administration 636
Sharing Your Drawings Outside Your Workgroup 636
The Bottom Line 637
Chapter 13 • Tools Overview 641
Exploring the BIM Exchange 641
Assembly Model Simplification 642
Part Model Simplification 647
Model Authoring 649
Model Publishing 650
Using AutoLimits 653
Creating AutoLimits 655
Editing AutoLimits 657
Using the Design Assistant 658
Using the Find Files Tool 660
Using the Where Used Tool 661
Renaming, Copying, and Replacing Files 663
Using Pack And Go 664
Using the Drawing Resource Transfer Wizard 667
Using the Style Library Manager 668
Using the Task Scheduler 670
Creating a Task for Migrating Files 671
Performing Sequential Tasks 673
Performing Custom Tasks 674
Tweaking Multi-Process Settings 674
Publishing DWF Files and Filenames 675
Using iProperties 675
Copying iProperties to Drawings 677
Creating Expressions with iProperties 678
Working with the Design Assistant and iProperties 679
Creating Design Property Reports 680
Using the Measure Tools 681
Using Measurement Helpers 681
Measuring in Assemblies 683
Participating in the CIP and CER R 683
Participating in the CIP 683
Participating in CER 684
Using Miscellaneous Tools 684
Using the Autodesk Multi-Sheet Plot Tool 684
Using the Add-In Manager 685
Using the Project Editor 686
The Bottom Line 686
Chapter 14 • Exchanging Data with Other Systems 687
Importing and Exporting Geometry 687
Importing vsReferencing Geometry 688
Translating DWG and DXF Files 695
Mechanical Desktop DWG 703
STEP and IGES 704
SAT 706
CATIA Import Options 706
Pro/ENGINEER Import Options 707
Unigraphics and Parasolids Import Options 707
SolidWorks Import Options 708
Rhino Import Options 708
SMT Import Options 708
JT Import Options708
STL Import Options 709
IDF Board Files 709
Working with Imported Data 711
Repair Tools 711
Edit Solid Tools 711
Viewing DWF Markup 714
Publishing a DWF or DWFx File 715
Reviewing and Marking Up DWF and DWFx Files 716
Accessing DWF or DWFx Markups in Inventor 717
The Bottom Line 718
Chapter 15 • Frame Generator 719
Accessing Frame Generator Tools 719
Exploring the Frame Generator File Structure 720
Exploring the Anatomy of a Frame Member 722
Inserting Frame Members 723
Specifying a Structural Shape 723
Changing the Orientation 724
Selecting Placement Geometry 725
Creating a Basic Frame 726
Aligning Frame Members 730
Using the Change Tool731
Adding End Treatments 732
Miter 733
Trim/Extend to Face 736
Trim to Frame Member 737
Notch Frame Members 738
Lengthen/Shorten Frame Member 739
Reuse Frame Members 739
Maintaining Frames 741
Remove End Treatments 741
Frame Member Information 741
Refresh 741
Performing Calculations and Analysis 742
The Beam and Column Calculator 742
Publishing Frame Members 751
Authoring a Part 751
Publishing a Part 754
Frame Assemblies and BOMs 755
The Bottom Line 756
Chapter 16 • Inventor Studio 757
How to Make Your Models Look Great, Live Onscreen 758
Materials and Appearances 758
Visual Styles Settings 764
Saving an Image 773
Rounding Up 773
An Introduction to Inventor Studio 774
How to Create a Still Image (Render) 776
Inventor Studio Lighting Styles 780
How to Add Local Lights 781
How to Add Cameras 784
How to Create an Animated Render 788
Animating with Inventor Studio 790
Inventor Studio Video Producer 796
Rendering Animations 797
Inventor Studio Roundup 798
The Bottom Line 799
Chapter 17 • Stress Analysis and Dynamic Simulation 801
Introducing Analysis 801
Conducting Stress Analysis Simulations 802
Simulation Guide 803
Static Stress vsModal Analysis 803
Simplifying Your Model 803
Specifying Materials 804
Applying Simulation Constraints 805
Applying Loads 806
Specifying Contact Conditions 808
Preparing Thin Bodies 810
Generating a Mesh 810
Running the Simulation 812
Interpreting the Results 813
Using the Result, Scaling, Display, and Report Tools 814
Conducting Parameter Studies 815
Conducting a Frame Analysis 819
Frame Analysis Settings 819
Frame Constraints 819
Frame Loads 820
Connections 821
Results821
Conducting Dynamic Simulations 823
Working with Joints 823
More on Working with Joints 827
Working with Redundancy 828
Working with Environmental Constraints 829
Running a Simulation 835
Exporting to FEA 838
Using the Dynamic Simulation Information in Stress Analysis 839
The Bottom Line 839
Chapter 18 • Routed Systems 841
Tube and Pipe 841
Understanding Routes, Runs, and Assembly Structure 841
Tube and Pipe Settings 843
Exploring the Tube and Pipe Styles 844
Placing Fittings 849
Creating Routes 850
Exporting ISOGEN Files 859
Cable and Harness 859
Creating and Placing Electrical Parts 860
Creating a Harness 863
Placing Wires 865
Using the Cable & Harness Library 866
Placing Cables 867
Placing and Editing Segments 868
Copying Cable and Harness Designs 871
Creating Nailboard Drawings 873
The Bottom Line 875
Chapter 19 • Plastics Design Features 877
Creating Thicken/Offset Features 878
Creating Shell Features 879
Creating Split Features 881
Creating Grill Features 882
Creating Rule Fillet Features 884
Creating Rest Features 886
Creating Boss Features 888
Creating Lip and Groove Features 891
Creating Snap-Fit Features 892
Creating Rib and Web Features 894
Creating Draft Features 896
Mold Design Overview 898
Inventor Tooling 898
Importing a Plastic Part 899
Creating Runners and Gates 902
Analyzing and Creating Cores and Cavities 904
Working with Mold Bases 907
Working with Ejectors and Sprue Bushings 909
The Bottom Line 912
Chapter 20 • iLogic 915
What Is iLogic? 915
Understanding iLogic Rules 916
What Are Functions? 916
Conditional Statements 919
Understanding the iLogic Elements and Interface 921
Exploring iLogic Parameter Types 921
Using the iLogic Browser 924
Understanding the iTrigger 930
Working with Event Triggers 930
Creating iLogic Parameters, Rules, and Forms 931
Creating iLogic Rules 931
Creating iLogic Forms 946
Working with iLogic Components 957
iLogic Design Copy 958
The Bottom Line 959
Appendix A • Th e Bottom Line 961
Chapter 1: Getting Started 961
Chapter 2: A Hands-on Test-Drive of the Workflow 963
Chapter 3: Sketch Techniques 964
Chapter 4: Basic Modeling Techniques 966
Chapter 5: Advanced Modeling Techniques 968
Chapter 6: Sheet Metal 970
Chapter 7: Reusing Parts and Features 973
Chapter 8: Assembly Design Workfl ows 974
Chapter 9: Large Assembly Strategies 977
Chapter 10: Weldment Design 978
Chapter 11: Presentations and Exploded Views 980
Chapter 12: Documentation 981
Chapter 13: Tools Overview 984
Chapter 14: Exchanging Data with Other Systems 986
Chapter 15: Frame Generator 987
Chapter 16: Inventor Studio 988
Chapter 17: Stress Analysis and Dynamic Simulation 991
Chapter 18: Routed Systems 991
Chapter 19: Plastics Design Features 992
Chapter 20: iLogic 995
Appendix B • Autodesk Inventor 2016 Certification 999
Index 1009
Chapter 1 • Getting Started 1
Understanding Parametric Design 1
Creating a Base Sketch 1
Creating a Base Feature 2
Adding More Features 3
Using the Part in an Assembly 3
Making Changes 4
Understanding History-Based Modeling and Dependencies 4
Taking a Closer Look at Sketch Dimensions 5
Following Part Modeling Best Practices 7
Following Assembly Modeling Best Practices 8
Understanding the “Feel” of Inventor 10
Understanding the Intuitive Interface 10
Using General Tools vsSpecifi c Commands 12
When in Doubt, Right-Click 12
Using the Graphical Interface 13
Inventor Title Bar 14
Graphics Window Tools 15
The Ribbon Menu 17
The Browser Pane/Model Browser 19
Dialog Boxes and the In-Canvas Mini-Toolbars 19
Task-Based Tools 20
Learning the File Types in Inventor 20
What Is an Inventor Project? 22
Project Files and Search Paths 22
Library Folders and Library Editor IPJ Files 25
Content Center Files 26
How Search Paths and Project Files Are Used 26
Exploring Project File Types 27
Creating a Project File 29
Creating Single-User Projects 29
Creating Multiuser Projects 38
Understanding Inventor Templates39
Working with Styles, Style Libraries, and Company Standards 40
The Bottom Line 40
Chapter 2 • A Hands-on Test-Drive of the Workflow 43
Creating a Part Model 43
Starting with a Part Template 45
Understanding Origin Geometry 45
Creating a Base 2D Sketch 46
Creating a Profi le in the Sketch 48
Creating a Base 3D Feature 48
Creating a Secondary 2D Sketch 49
Creating a Secondary 3D Feature 51
Patterning a 3D Feature 52
Creating and Detailing Drawings of Part Models 53
Creating a Base View on a Drawing 53
Creating Projected Views on a Drawing 55
Creating Dimensions on a Drawing 55
Putting Part Models Together in Assembly Files 56
Placing, Rotating, and Moving Parts in an Assembly File 57
Working with Degrees of Freedom in an Assembly 58
Placing Assembly Constraints to Defi ne Mechanical Movement 60
Creating and Detailing Drawings of Assembly Models 63
Creating an Assembly Detail View 63
Placing a Parts List and Balloons 65
Exporting a Drawing to a PDF File 66
The Bottom Line 66
Chapter 3 • Sketch Techniques 69
Exploring the Options and Settings for Sketches 69
Application Options 70
Document Settings 75
Sketching Basics 75
Creating a Sketch on an Existing Sketch 76
Projecting Geometry into Your Sketch 77
Breaking Links to Projected Geometry 79
Deleting a Sketch 80
Creating Another New Sketch 80
Creating Dimensions 81
Creating a Sketch in a New Part 82
Creating a New Part File from a Template 82
Creating Lines Using the Line Tool 84
Understanding Sketch Constraints 86
Using Degrees of Freedom to View Underconstrained Sketch Elements 88
Using Dimensions to Fully Constrain a Sketch 89
Understanding the Save Options 92
Making a Sketch Active for Edits 93
Using Construction Geometry 93
Using the Polygon Tool and Creating an Aligned Dimension 95
Using Offset and Creating a Three-Point Rectangle 97
Creating Driven Dimensions 99
Taking a Closer Look at Sketch Constraints 102
The Tangent Constraint 103
The Perpendicular Constraint 103
The Parallel Constraint 104
The Coincident Constraint 105
The Concentric Constraint 105
The Collinear Constraint 106
The Horizontal Constraint 106
The Vertical Constraint 107
The Equal Constraint 108
The Fix Constraint 109
The Symmetric Constraint 109
The Smooth Constraint 110
Gaining More Sketch Skills 111
Creating Arcs 111
Creating Automatic Tangents with the Line Tool 113
Understanding the Point/Center Point Tool 113
Projecting Geometry 114
Learning More about Dimensions 115
Measuring Geometry 119
Creating Sketches from AutoCAD Geometry 120
Importing Existing AutoCAD Designs 120
Copying and Pasting Existing AutoCAD Designs into Inventor 122
Creating and Using 3D Sketches 123
Creating a 3D Path 123
Using the 3D Coordinate Triad 124
Exploring More 3D Sketch Tools 127
Best Practices for Working with Sketches 132
The Bottom Line 133
Chapter 4 • Basic Modeling Techniques 135
Exploring Application Options and Settings for Part Modeling 135
Specifying Global Settings 135
Specifying Document-Specific Settings 137
Key Concepts for Creating Basic Part Features 144
Simplifying Your Sketches 147
Exploring the Extrude Tool 148
Extruding Basic Features 149
Editing an Extrusion Feature 152
Extruding with Cut and Taper 152
Extruding with Intersect 153
Extruding Surfaces from Open Profiles 155
Extruding Solids from Open Profiles 156
Extruding with To 158
Extruding with the Minimum Solution Option 160
Extruding with To Next 160
Extruding Between 161
Extruding Multi-body Solids 162
Creating Revolved Parts 164
Revolved Cylindrical Parts vsStacked Circular Extrusions 164
Creating Revolved Parts 165
Creating Work Features 167
Work Planes 168
Work Axes and Work Points 174
Creating Fillets 175
Edge Fillets 176
Face Fillets 179
Full Round Fillets 180
Working with Fillet Features 180
Creating Threaded Features 182
Creating Cosmetic Threads Using the Thread Tool 182
Using the Coil Tool to Create Physical Threads 183
Hole Features 184
Using the Thread and Clearance Spreadsheets 184
Creating Holes in Parts 186
Setting Tolerance Values in Holes 188
Bend Parts 189
Part Modeling Exercise 190
Creating a Base Feature 191
Creating a Second Feature 192
Creating a Sketch-Based Hole Feature 194
Creating a Rectangular Hole Pattern 197
Editing Sketches and Features 199
Repairing Features and Sketches 202
The Bottom Line 204
Chapter 5 • Advanced Modeling Techniques 207
Creating Complex Sweeps and Lofts 207
Creating and Using Sweeps 208
Exploring Sweep Options 210
Creating Loft Features 214
Creating a Part Using Loft and Sculpt 221
Creating Multi-body Parts 223
Creating Multiple Solids 223
Using One Solid to Shape Another 225
Creating Derived Parts and Assemblies 230
Creating Derived Parts 230
Deriving a Part File 230
Deriving an Assembly File 232
Modifying Derived Parts 233
Using the Component Derive Tool 233
Working with Patterns 233
Rectangular Patterns 233
Circular Patterns 234
Patterns Along Curves 236
The Coil Tool and Spiral Patterns 238
Pattern Solids 240
Dynamic Patterns 243
Setting iProperties and Parameters 244
iProperties 244
Part Parameters 245
Assembly Parameters 250
Adding Part Tolerances 250
Tolerances in Sketches 251
Setting Global File Tolerances 252
Working with Limits and Fits 254
Working with Free-Form Modeling and Direct Editing Tools 257
Free-Form Modeling 257
Using the Direct Edit Tool 264
Troubleshooting Failures with the End-of-Part Marker 265
Step 1: Editing the First Feature 266
Step 2: Moving the EOP Marker Down One Feature at a Time 267
The Bottom Line 268
Chapter 6 • Sheet Metal 269
Understanding Sheet-Metal Parts 269
Getting to Know the Features 270
Starting with a Base Feature 270
Creating Secondary Flange Features 276
Adding, Removing, or Deforming Material 285
Using Sheet-Metal Templates and Rules 302
What Are Sheet-Metal Rules? 302
Working with Styles and Templates 310
Working with the Flat Pattern 311
Exploring the Flat Pattern Edit Features 311
Adding Manufacturing Information to the Flat Pattern 311
Using the Flat Pattern Definition Dialog Box 313
Manufacturing Your Flat Pattern 314
Using Sheet-Metal iPart Factories 315
iParts for Confi gurations 316
iParts for Fold Progression 316
Modeling with Non-Sheet-Metal Features 317
Selecting Problematic Features 317
Using Surface-Based Workflows 317
Working with Imported Parts 318
Setting Yourself Up for Success 318
Converting Components 318
Annotating Your Sheet-Metal Design 319
Creating a View of Your Sheet-Metal Design 319
Adding Bend, Punch, and Flat Pattern Annotations 321
The Bottom Line 323
Chapter 7 • Reusing Parts and Features 325
Working with iParts 325
Creating and Modifying iParts 326
Using iParts in Designs 338
Working with iFeatures 340
Creating iFeatures 341
Creating Punch Features 345
Reusing Existing Geometry 349
Copying Features 349
Cloning 351
Linking Parameters Between Two Files 352
Copying Sketches 353
Introducing Content Center 355
Confi guring Content Center 356
Using Content Center 358
Publishing Parts to Content Center 366
The Bottom Line 369
Chapter 8 • Assembly Design Workflows 371
Assembly Relationships 372
Degrees of Freedom 372
Grounded Components 374
How the Constrain Tool Works 375
How the Joint Tool Works 376
Working with Constraints 377
Additional Constrain Tools and Options 391
Working with Joint Relationships 397
Understanding Subassemblies 408
Top-Down Design 410
Developing an Efficient Assembly Workflow 410
Layout Sketches 414
Flexibility 417
Adaptivity 417
Creating Adaptivity 418
Removing Adaptivity from Parts 420
Assembly Features 421
Managing the Bill of Materials 423
Parts-Level BOM Control 424
Assembly-Level BOM Control 424
Assembly Reuse and Configurations 431
Copying Designs 431
Using Representations 433
Using iAssemblies 443
Use Assembly Design Accelerators 447
Functional Design vsGeometric Modeling 447
Working with Design Accelerators 448
The Bottom Line 455
Chapter 9 • Large Assembly Strategies 457
Selecting a Workstation 457
Physical Memory vs Virtual Memory 458
Hardware 458
Working with Performance Settings 461
Express Mode 461
Working with Drawing Settings 461
Working with Model Display Settings 465
Working with General Settings 466
Using the Memory Probe 468
Working with System Settings 469
Large Assembly Best Practices 470
Working with the Model 470
Improving File Open Time 471
Reducing Assembly Constraints 471
Adaptivity 474
Selection Tools 475
View Representations 477
Find 477
Opening the Model 478
Working with Large Assembly Drawings 479
Managing Assembly Detail 483
LOD Strategies 483
Substitute LODs 485
Subassembly LODs 487
Simplifying Parts 489
Removing or Suppressing Unneeded Features 489
The Bottom Line 491
Chapter 10 • Weldment Design 493
Exploring Weldment Design Methodologies 493
Part Files and Part Features 494
Weldment Assembly and Derived Technology 494
Weldment Assembly 495
Multi-body Part Files 496
Modeling Preparations 497
Exploring Cosmetic Welds 499
Creating a Simple Cosmetic Weld 501
Using Split Faces to Place Cosmetic Welds 502
Placing Cosmetic Welds with Extents 502
Creating Weld Beads 503
Creating Fillet Welds 504
Modeling a Fillet Weld 505
Fillet Welds and Gaps 507
Creating Intermittent Fillet Welds 508
Creating Groove Welds 509
Performing Machining Operations 512
Exploring Weld Properties and Combinations 513
Weld Properties 513
Replication 514
Groove and Fillet Weld Combinations 514
Split Technique 515
Using the Weld Symbol 517
Understanding Bead Property Report and Mass Properties 518
Creating Drawing Documentation 519
Weldment Design Stages 521
End Fill 523
Drawing Weld Symbols 524
Caterpillar 525
Generating a Bill of Materials and Parts List 526
The Bottom Line 527
Chapter 11 • Presentations and Exploded Views 529
Getting Started 530
Working in the Presentation Environment 530
Creating an Automatically Exploded Presentation 532
Creating Tweaks Individually 535
Preparing the Exploded Presentation to Be Used in an Animation 538
Hiding Components from View During Animations 544
Rounding Up Presentation Preparation 546
Creating and Publishing Animations 546
Animation File Types and Compression Codecs 547
The Bottom Line 549
Chapter 12 • Documentation 551
Creating Drawing Views 551
Creating a Base View 552
Moving and Copying Views 556
Creating Section Views 557
Slice Views 561
Using Breakout Views 562
Using Detail Views 566
Creating Break Views 567
Cropping Views 570
Using Draft Views 570
Creating Overlay Views 570
Annotating Part Drawings 571
Using Centerline and Center Marks 571
Creating Dimensions 576
Hole and Thread Notes 588
Leadered Symbols589
Drawing Text 590
General Tables 590
Hole Tables 592
Annotating Assembly Drawings 594
Assembly Representations 595
Reference Data in Drawing Views 597
Interference and Tangent Edge Display 598
Parts Lists 599
Balloons 601
Center of Gravity Display 603
Working with Sheet-Metal Drawings 604
Flat Pattern Views 604
Bend Centerlines and Extents 605
Bend and Punch Notes 605
Bend Tables 606
Punch Tables 607
Working with Weldment Views 608
Working with iParts and iAssembly Drawings 610
Drawing Standards 611
Creating Templates and Styles 612
Understanding Template Locations 613
Choosing a File Format 614
Utilizing Drawing Resources 615
Sheet Size 615
Multiple Sheets 616
Creating a Border 616
Creating a Title Block 618
Prompted Entry 623
Sketched Symbols 625
AutoCAD Blocks 627
Sketched Symbol Libraries 627
Sheet Formats 628
Transferring Drawing Resources 629
Editing Styles and Standards 630
Object Defaults 631
Creating Styles 634
Working with Substyles 635
Drawing Style Administration 636
Sharing Your Drawings Outside Your Workgroup 636
The Bottom Line 637
Chapter 13 • Tools Overview 641
Exploring the BIM Exchange 641
Assembly Model Simplification 642
Part Model Simplification 647
Model Authoring 649
Model Publishing 650
Using AutoLimits 653
Creating AutoLimits 655
Editing AutoLimits 657
Using the Design Assistant 658
Using the Find Files Tool 660
Using the Where Used Tool 661
Renaming, Copying, and Replacing Files 663
Using Pack And Go 664
Using the Drawing Resource Transfer Wizard 667
Using the Style Library Manager 668
Using the Task Scheduler 670
Creating a Task for Migrating Files 671
Performing Sequential Tasks 673
Performing Custom Tasks 674
Tweaking Multi-Process Settings 674
Publishing DWF Files and Filenames 675
Using iProperties 675
Copying iProperties to Drawings 677
Creating Expressions with iProperties 678
Working with the Design Assistant and iProperties 679
Creating Design Property Reports 680
Using the Measure Tools 681
Using Measurement Helpers 681
Measuring in Assemblies 683
Participating in the CIP and CER R 683
Participating in the CIP 683
Participating in CER 684
Using Miscellaneous Tools 684
Using the Autodesk Multi-Sheet Plot Tool 684
Using the Add-In Manager 685
Using the Project Editor 686
The Bottom Line 686
Chapter 14 • Exchanging Data with Other Systems 687
Importing and Exporting Geometry 687
Importing vsReferencing Geometry 688
Translating DWG and DXF Files 695
Mechanical Desktop DWG 703
STEP and IGES 704
SAT 706
CATIA Import Options 706
Pro/ENGINEER Import Options 707
Unigraphics and Parasolids Import Options 707
SolidWorks Import Options 708
Rhino Import Options 708
SMT Import Options 708
JT Import Options708
STL Import Options 709
IDF Board Files 709
Working with Imported Data 711
Repair Tools 711
Edit Solid Tools 711
Viewing DWF Markup 714
Publishing a DWF or DWFx File 715
Reviewing and Marking Up DWF and DWFx Files 716
Accessing DWF or DWFx Markups in Inventor 717
The Bottom Line 718
Chapter 15 • Frame Generator 719
Accessing Frame Generator Tools 719
Exploring the Frame Generator File Structure 720
Exploring the Anatomy of a Frame Member 722
Inserting Frame Members 723
Specifying a Structural Shape 723
Changing the Orientation 724
Selecting Placement Geometry 725
Creating a Basic Frame 726
Aligning Frame Members 730
Using the Change Tool731
Adding End Treatments 732
Miter 733
Trim/Extend to Face 736
Trim to Frame Member 737
Notch Frame Members 738
Lengthen/Shorten Frame Member 739
Reuse Frame Members 739
Maintaining Frames 741
Remove End Treatments 741
Frame Member Information 741
Refresh 741
Performing Calculations and Analysis 742
The Beam and Column Calculator 742
Publishing Frame Members 751
Authoring a Part 751
Publishing a Part 754
Frame Assemblies and BOMs 755
The Bottom Line 756
Chapter 16 • Inventor Studio 757
How to Make Your Models Look Great, Live Onscreen 758
Materials and Appearances 758
Visual Styles Settings 764
Saving an Image 773
Rounding Up 773
An Introduction to Inventor Studio 774
How to Create a Still Image (Render) 776
Inventor Studio Lighting Styles 780
How to Add Local Lights 781
How to Add Cameras 784
How to Create an Animated Render 788
Animating with Inventor Studio 790
Inventor Studio Video Producer 796
Rendering Animations 797
Inventor Studio Roundup 798
The Bottom Line 799
Chapter 17 • Stress Analysis and Dynamic Simulation 801
Introducing Analysis 801
Conducting Stress Analysis Simulations 802
Simulation Guide 803
Static Stress vsModal Analysis 803
Simplifying Your Model 803
Specifying Materials 804
Applying Simulation Constraints 805
Applying Loads 806
Specifying Contact Conditions 808
Preparing Thin Bodies 810
Generating a Mesh 810
Running the Simulation 812
Interpreting the Results 813
Using the Result, Scaling, Display, and Report Tools 814
Conducting Parameter Studies 815
Conducting a Frame Analysis 819
Frame Analysis Settings 819
Frame Constraints 819
Frame Loads 820
Connections 821
Results821
Conducting Dynamic Simulations 823
Working with Joints 823
More on Working with Joints 827
Working with Redundancy 828
Working with Environmental Constraints 829
Running a Simulation 835
Exporting to FEA 838
Using the Dynamic Simulation Information in Stress Analysis 839
The Bottom Line 839
Chapter 18 • Routed Systems 841
Tube and Pipe 841
Understanding Routes, Runs, and Assembly Structure 841
Tube and Pipe Settings 843
Exploring the Tube and Pipe Styles 844
Placing Fittings 849
Creating Routes 850
Exporting ISOGEN Files 859
Cable and Harness 859
Creating and Placing Electrical Parts 860
Creating a Harness 863
Placing Wires 865
Using the Cable & Harness Library 866
Placing Cables 867
Placing and Editing Segments 868
Copying Cable and Harness Designs 871
Creating Nailboard Drawings 873
The Bottom Line 875
Chapter 19 • Plastics Design Features 877
Creating Thicken/Offset Features 878
Creating Shell Features 879
Creating Split Features 881
Creating Grill Features 882
Creating Rule Fillet Features 884
Creating Rest Features 886
Creating Boss Features 888
Creating Lip and Groove Features 891
Creating Snap-Fit Features 892
Creating Rib and Web Features 894
Creating Draft Features 896
Mold Design Overview 898
Inventor Tooling 898
Importing a Plastic Part 899
Creating Runners and Gates 902
Analyzing and Creating Cores and Cavities 904
Working with Mold Bases 907
Working with Ejectors and Sprue Bushings 909
The Bottom Line 912
Chapter 20 • iLogic 915
What Is iLogic? 915
Understanding iLogic Rules 916
What Are Functions? 916
Conditional Statements 919
Understanding the iLogic Elements and Interface 921
Exploring iLogic Parameter Types 921
Using the iLogic Browser 924
Understanding the iTrigger 930
Working with Event Triggers 930
Creating iLogic Parameters, Rules, and Forms 931
Creating iLogic Rules 931
Creating iLogic Forms 946
Working with iLogic Components 957
iLogic Design Copy 958
The Bottom Line 959
Appendix A • Th e Bottom Line 961
Chapter 1: Getting Started 961
Chapter 2: A Hands-on Test-Drive of the Workflow 963
Chapter 3: Sketch Techniques 964
Chapter 4: Basic Modeling Techniques 966
Chapter 5: Advanced Modeling Techniques 968
Chapter 6: Sheet Metal 970
Chapter 7: Reusing Parts and Features 973
Chapter 8: Assembly Design Workfl ows 974
Chapter 9: Large Assembly Strategies 977
Chapter 10: Weldment Design 978
Chapter 11: Presentations and Exploded Views 980
Chapter 12: Documentation 981
Chapter 13: Tools Overview 984
Chapter 14: Exchanging Data with Other Systems 986
Chapter 15: Frame Generator 987
Chapter 16: Inventor Studio 988
Chapter 17: Stress Analysis and Dynamic Simulation 991
Chapter 18: Routed Systems 991
Chapter 19: Plastics Design Features 992
Chapter 20: iLogic 995
Appendix B • Autodesk Inventor 2016 Certification 999
Index 1009
Introduction xxvii Chapter 1
Getting Started 1 Understanding Parametric Design 1 Creating a Base Sketch 1 Creating a Base Feature 2 Adding More Features 3 Using the Part in an Assembly 3 Making Changes 4 Understanding History-Based Modeling and Dependencies 4 Taking a Closer Look at Sketch Dimensions 5 Following Part Modeling Best Practices 7 Following Assembly Modeling Best Practices 8 Understanding the "Feel" of Inventor 10 Understanding the Intuitive Interface 10 Using General Tools vsSpecifi c Commands 12 When in Doubt, Right-Click 12 Using the Graphical Interface 13 Inventor Title Bar 14 Graphics Window Tools 15 The Ribbon Menu 17 The Browser Pane/Model Browser 19 Dialog Boxes and the In-Canvas Mini-Toolbars 19 Task-Based Tools 20 Learning the File Types in Inventor 20 What Is an Inventor Project? 22 Project Files and Search Paths 22 Library Folders and Library Editor IPJ Files 25 Content Center Files 26 How Search Paths and Project Files Are Used 26 Exploring Project File Types 27 Creating a Project File 29 Creating Single-User Projects 29 Creating Multiuser Projects 38 Understanding Inventor Templates39 Working with Styles, Style Libraries, and Company Standards 40 The Bottom Line 40 Chapter 2
A Hands-on Test-Drive of the Workflow 43 Creating a Part Model 43 Starting with a Part Template 45 Understanding Origin Geometry 45 Creating a Base 2D Sketch 46 Creating a Profi le in the Sketch 48 Creating a Base 3D Feature 48 Creating a Secondary 2D Sketch 49 Creating a Secondary 3D Feature 51 Patterning a 3D Feature 52 Creating and Detailing Drawings of Part Models 53 Creating a Base View on a Drawing 53 Creating Projected Views on a Drawing 55 Creating Dimensions on a Drawing 55 Putting Part Models Together in Assembly Files 56 Placing, Rotating, and Moving Parts in an Assembly File 57 Working with Degrees of Freedom in an Assembly 58 Placing Assembly Constraints to Defi ne Mechanical Movement 60 Creating and Detailing Drawings of Assembly Models 63 Creating an Assembly Detail View 63 Placing a Parts List and Balloons 65 Exporting a Drawing to a PDF File 66 The Bottom Line 66 Chapter 3
Sketch Techniques 69 Exploring the Options and Settings for Sketches 69 Application Options 70 Document Settings 75 Sketching Basics 75 Creating a Sketch on an Existing Sketch 76 Projecting Geometry into Your Sketch 77 Breaking Links to Projected Geometry 79 Deleting a Sketch 80 Creating Another New Sketch 80 Creating Dimensions 81 Creating a Sketch in a New Part 82 Creating a New Part File from a Template 82 Creating Lines Using the Line Tool 84 Understanding Sketch Constraints 86 Using Degrees of Freedom to View Underconstrained Sketch Elements 88 Using Dimensions to Fully Constrain a Sketch 89 Understanding the Save Options 92 Making a Sketch Active for Edits 93 Using Construction Geometry 93 Using the Polygon Tool and Creating an Aligned Dimension 95 Using Offset and Creating a Three-Point Rectangle 97 Creating Driven Dimensions 99 Taking a Closer Look at Sketch Constraints 102 The Tangent Constraint 103 The Perpendicular Constraint 103 The Parallel Constraint 104 The Coincident Constraint 105 The Concentric Constraint 105 The Collinear Constraint 106 The Horizontal Constraint 106 The Vertical Constraint 107 The Equal Constraint 108 The Fix Constraint 109 The Symmetric Constraint 109 The Smooth Constraint 110 Gaining More Sketch Skills 111 Creating Arcs 111 Creating Automatic Tangents with the Line Tool 113 Understanding the Point/Center Point Tool 113 Projecting Geometry 114 Learning More about Dimensions 115 Measuring Geometry 119 Creating Sketches from AutoCAD Geometry 120 Importing Existing AutoCAD Designs 120 Copying and Pasting Existing AutoCAD Designs into Inventor 122 Creating and Using 3D Sketches 123 Creating a 3D Path 123 Using the 3D Coordinate Triad 124 Exploring More 3D Sketch Tools 127 Best Practices for Working with Sketches 132 The Bottom Line 133 Chapter 4
Basic Modeling Techniques 135 Exploring Application Options and Settings for Part Modeling 135 Specifying Global Settings 135 Specifying Document-Specific Settings 137 Key Concepts for Creating Basic Part Features 144 Simplifying Your Sketches 147 Exploring the Extrude Tool 148 Extruding Basic Features 149 Editing an Extrusion Feature 152 Extruding with Cut and Taper 152 Extruding with Intersect 153 Extruding Surfaces from Open Profiles 155 Extruding Solids from Open Profiles 156 Extruding with To 158 Extruding with the Minimum Solution Option 160 Extruding with To Next 160 Extruding Between 161 Extruding Multi-body Solids 162 Creating Revolved Parts 164 Revolved Cylindrical Parts vsStacked Circular Extrusions 164 Creating Revolved Parts 165 Creating Work Features 167 Work Planes 168 Work Axes and Work Points 174 Creating Fillets 175 Edge Fillets 176 Face Fillets 179 Full Round Fillets 180 Working with Fillet Features 180 Creating Threaded Features 182 Creating Cosmetic Threads Using the Thread Tool 182 Using the Coil Tool to Create Physical Threads 183 Hole Features 184 Using the Thread and Clearance Spreadsheets 184 Creating Holes in Parts 186 Setting Tolerance Values in Holes 188 Bend Parts 189 Part Modeling Exercise 190 Creating a Base Feature 191 Creating a Second Feature 192 Creating a Sketch-Based Hole Feature 194 Creating a Rectangular Hole Pattern 197 Editing Sketches and Features 199 Repairing Features and Sketches 202 The Bottom Line 204 Chapter 5
Advanced Modeling Techniques 207 Creating Complex Sweeps and Lofts 207 Creating and Using Sweeps 208 Exploring Sweep Options 210 Creating Loft Features 214 Creating a Part Using Loft and Sculpt 221 Creating Multi-body Parts 223 Creating Multiple Solids 223 Using One Solid to Shape Another 225 Creating Derived Parts and Assemblies 230 Creating Derived Parts 230 Deriving a Part File 230 Deriving an Assembly File 232 Modifying Derived Parts 233 Using the Component Derive Tool 233 Working with Patterns 233 Rectangular Patterns 233 Circular Patterns 234 Patterns Along Curves 236 The Coil Tool and Spiral Patterns 238 Pattern Solids 240 Dynamic Patterns 243 Setting iProperties and Parameters 244 iProperties 244 Part Parameters 245 Assembly Parameters 250 Adding Part Tolerances 250 Tolerances in Sketches 251 Setting Global File Tolerances 252 Working with Limits and Fits 254 Working with Free-Form Modeling and Direct Editing Tools 257 Free-Form Modeling 257 Using the Direct Edit Tool 264 Troubleshooting Failures with the End-of-Part Marker 265 Step 1: Editing the First Feature 266 Step 2: Moving the EOP Marker Down One Feature at a Time 267 The Bottom Line 268 Chapter 6
Sheet Metal 269 Understanding Sheet-Metal Parts 269 Getting to Know the Features 270 Starting with a Base Feature 270 Creating Secondary Flange Features 276 Adding, Removing, or Deforming Material 285 Using Sheet-Metal Templates and Rules 302 What Are Sheet-Metal Rules? 302 Working with Styles and Templates 310 Working with the Flat Pattern 311 Exploring the Flat Pattern Edit Features 311 Adding Manufacturing Information to the Flat Pattern 311 Using the Flat Pattern Definition Dialog Box 313 Manufacturing Your Flat Pattern 314 Using Sheet-Metal iPart Factories 315 iParts for Confi gurations 316 iParts for Fold Progression 316 Modeling with Non-Sheet-Metal Features 317 Selecting Problematic Features 317 Using Surface-Based Workflows 317 Working with Imported Parts 318 Setting Yourself Up for Success 318 Converting Components 318 Annotating Your Sheet-Metal Design 319 Creating a View of Your Sheet-Metal Design 319 Adding Bend, Punch, and Flat Pattern Annotations 321 The Bottom Line 323 Chapter 7
Reusing Parts and Features 325 Working with iParts 325 Creating and Modifying iParts 326 Using iParts in Designs 338 Working with iFeatures 340 Creating iFeatures 341 Creating Punch Features 345 Reusing Existing Geometry 349 Copying Features 349 Cloning 351 Linking Parameters Between Two Files 352 Copying Sketches 353 Introducing Content Center 355 Confi guring Content Center 356 Using Content Center 358 Publishing Parts to Content Center 366 The Bottom Line 369 Chapter 8
Assembly Design Workflows 371 Assembly Relationships 372 Degrees of Freedom 372 Grounded Components 374 How the Constrain Tool Works 375 How the Joint Tool Works 376 Working with Constraints 377 Additional Constrain Tools and Options 391 Working with Joint Relationships 397 Understanding Subassemblies 408 Top-Down Design 410 Developing an Efficient Assembly Workflow 410 Layout Sketches 414 Flexibility 417 Adaptivity 417 Creating Adaptivity 418 Removing Adaptivity from Parts 420 Assembly Features 421 Managing the Bill of Materials 423 Parts-Level BOM Control 424 Assembly-Level BOM Control 424 Assembly Reuse and Configurations 431 Copying Designs 431 Using Representations 433 Using iAssemblies 443 Use Assembly Design Accelerators 447 Functional Design vsGeometric Modeling 447 Working with Design Accelerators 448 The Bottom Line 455 Chapter 9
Large Assembly Strategies 457 Selecting a Workstation 457 Physical Memory vs Virtual Memory 458 Hardware 458 Working with Performance Settings 461 Express Mode 461 Working with Drawing Settings 461 Working with Model Display Settings 465 Working with General Settings 466 Using the Memory Probe 468 Working with System Settings 469 Large Assembly Best Practices 470 Working with the Model 470 Improving File Open Time 471 Reducing Assembly Constraints 471 Adaptivity 474 Selection Tools 475 View Representations 477 Find 477 Opening the Model 478 Working with Large Assembly Drawings 479 Managing Assembly Detail 483 LOD Strategies 483 Substitute LODs 485 Subassembly LODs 487 Simplifying Parts 489 Removing or Suppressing Unneeded Features 489 The Bottom Line 491 Chapter 10
Weldment Design 493 Exploring Weldment Design Methodologies 493 Part Files and Part Features 494 Weldment Assembly and Derived Technology 494 Weldment Assembly 495 Multi-body Part Files 496 Modeling Preparations 497 Exploring Cosmetic Welds 499 Creating a Simple Cosmetic Weld 501 Using Split Faces to Place Cosmetic Welds 502 Placing Cosmetic Welds with Extents 502 Creating Weld Beads 503 Creating Fillet Welds 504 Modeling a Fillet Weld 505 Fillet Welds and Gaps 507 Creating Intermittent Fillet Welds 508 Creating Groove Welds 509 Performing Machining Operations 512 Exploring Weld Properties and Combinations 513 Weld Properties 513 Replication 514 Groove and Fillet Weld Combinations 514 Split Technique 515 Using the Weld Symbol 517 Understanding Bead Property Report and Mass Properties 518 Creating Drawing Documentation 519 Weldment Design Stages 521 End Fill 523 Drawing Weld Symbols 524 Caterpillar 525 Generating a Bill of Materials and Parts List 526 The Bottom Line 527 Chapter 11
Presentations and Exploded Views 529 Getting Started 530 Working in the Presentation Environment 530 Creating an Automatically Exploded Presentation 532 Creating Tweaks Individually 535 Preparing the Exploded Presentation to Be Used in an Animation 538 Hiding Components from View During Animations 544 Rounding Up Presentation Preparation 546 Creating and Publishing Animations 546 Animation File Types and Compression Codecs 547 The Bottom Line 549 Chapter 12
Documentation 551 Creating Drawing Views 551 Creating a Base View 552 Moving and Copying Views 556 Creating Section Views 557 Slice Views 561 Using Breakout Views 562 Using Detail Views 566 Creating Break Views 567 Cropping Views 570 Using Draft Views 570 Creating Overlay Views 570 Annotating Part Drawings 571 Using Centerline and Center Marks 571 Creating Dimensions 576 Hole and Thread Notes 588 Leadered Symbols589 Drawing Text 590 General Tables 590 Hole Tables 592 Annotating Assembly Drawings 594 Assembly Representations 595 Reference Data in Drawing Views 597 Interference and Tangent Edge Display 598 Parts Lists 599 Balloons 601 Center of Gravity Display 603 Working with Sheet-Metal Drawings 604 Flat Pattern Views 604 Bend Centerlines and Extents 605 Bend and Punch Notes 605 Bend Tables 606 Punch Tables 607 Working with Weldment Views 608 Working with iParts and iAssembly Drawings 610 Drawing Standards 611 Creating Templates and Styles 612 Understanding Template Locations 613 Choosing a File Format 614 Utilizing Drawing Resources 615 Sheet Size 615 Multiple Sheets 616 Creating a Border 616 Creating a Title Block 618 Prompted Entry 623 Sketched Symbols 625 AutoCAD Blocks 627 Sketched Symbol Libraries 627 Sheet Formats 628 Transferring Drawing Resources 629 Editing Styles and Standards 630 Object Defaults 631 Creating Styles 634 Working with Substyles 635 Drawing Style Administration 636 Sharing Your Drawings Outside Your Workgroup 636 The Bottom Line 637 Chapter 13
Tools Overview 641 Exploring the BIM Exchange 641 Assembly Model Simplification 642 Part Model Simplification 647 Model Authoring 649 Model Publishing 650 Using AutoLimits 653 Creating AutoLimits 655 Editing AutoLimits 657 Using the Design Assistant 658 Using the Find Files Tool 660 Using the Where Used Tool 661 Renaming, Copying, and Replacing Files 663 Using Pack And Go 664 Using the Drawing Resource Transfer Wizard 667 Using the Style Library Manager 668 Using the Task Scheduler 670 Creating a Task for Migrating Files 671 Performing Sequential Tasks 673 Performing Custom Tasks 674 Tweaking Multi-Process Settings 674 Publishing DWF Files and Filenames 675 Using iProperties 675 Copying iProperties to Drawings 677 Creating Expressions with iProperties 678 Working with the Design Assistant and iProperties 679 Creating Design Property Reports 680 Using the Measure Tools 681 Using Measurement Helpers 681 Measuring in Assemblies 683 Participating in the CIP and CER R 683 Participating in the CIP 683 Participating in CER 684 Using Miscellaneous Tools 684 Using the Autodesk Multi-Sheet Plot Tool 684 Using the Add-In Manager 685 Using the Project Editor 686 The Bottom Line 686 Chapter 14
Exchanging Data with Other Systems 687 Importing and Exporting Geometry 687 Importing vsReferencing Geometry 688 Translating DWG and DXF Files 695 Mechanical Desktop DWG 703 STEP and IGES 704 SAT 706 CATIA Import Options 706 Pro/ENGINEER Import Options 707 Unigraphics and Parasolids Import Options 707 SolidWorks Import Options 708 Rhino Import Options 708 SMT Import Options 708 JT Import Options708 STL Import Options 709 IDF Board Files 709 Working with Imported Data 711 Repair Tools 711 Edit Solid Tools 711 Viewing DWF Markup 714 Publishing a DWF or DWFx File 715 Reviewing and Marking Up DWF and DWFx Files 716 Accessing DWF or DWFx Markups in Inventor 717 The Bottom Line 718 Chapter 15
Frame Generator 719 Accessing Frame Generator Tools 719 Exploring the Frame Generator File Structure 720 Exploring the Anatomy of a Frame Member 722 Inserting Frame Members 723 Specifying a Structural Shape 723 Changing the Orientation 724 Selecting Placement Geometry 725 Creating a Basic Frame 726 Aligning Frame Members 730 Using the Change Tool731 Adding End Treatments 732 Miter 733 Trim/Extend to Face 736 Trim to Frame Member 737 Notch Frame Members 738 Lengthen/Shorten Frame Member 739 Reuse Frame Members 739 Maintaining Frames 741 Remove End Treatments 741 Frame Member Information 741 Refresh 741 Performing Calculations and Analysis 742 The Beam and Column Calculator 742 Publishing Frame Members 751 Authoring a Part 751 Publishing a Part 754 Frame Assemblies and BOMs 755 The Bottom Line 756 Chapter 16
Inventor Studio 757 How to Make Your Models Look Great, Live Onscreen 758 Materials and Appearances 758 Visual Styles Settings 764 Saving an Image 773 Rounding Up 773 An Introduction to Inventor Studio 774 How to Create a Still Image (Render) 776 Inventor Studio Lighting Styles 780 How to Add Local Lights 781 How to Add Cameras 784 How to Create an Animated Render 788 Animating with Inventor Studio 790 Inventor Studio Video Producer 796 Rendering Animations 797 Inventor Studio Roundup 798 The Bottom Line 799 Chapter 17
Stress Analysis and Dynamic Simulation 801 Introducing Analysis 801 Conducting Stress Analysis Simulations 802 Simulation Guide 803 Static Stress vsModal Analysis 803 Simplifying Your Model 803 Specifying Materials 804 Applying Simulation Constraints 805 Applying Loads 806 Specifying Contact Conditions 808 Preparing Thin Bodies 810 Generating a Mesh 810 Running the Simulation 812 Interpreting the Results 813 Using the Result, Scaling, Display, and Report Tools 814 Conducting Parameter Studies 815 Conducting a Frame Analysis 819 Frame Analysis Settings 819 Frame Constraints 819 Frame Loads 820 Connections 821 Results821 Conducting Dynamic Simulations 823 Working with Joints 823 More on Working with Joints 827 Working with Redundancy 828 Working with Environmental Constraints 829 Running a Simulation 835 Exporting to FEA 838 Using the Dynamic Simulation Information in Stress Analysis 839 The Bottom Line 839 Chapter 18
Routed Systems 841 Tube and Pipe 841 Understanding Routes, Runs, and Assembly Structure 841 Tube and Pipe Settings 843 Exploring the Tube and Pipe Styles 844 Placing Fittings 849 Creating Routes 850 Exporting ISOGEN Files 859 Cable and Harness 859 Creating and Placing Electrical Parts 860 Creating a Harness 863 Placing Wires 865 Using the Cable & Harness Library 866 Placing Cables 867 Placing and Editing Segments 868 Copying Cable and Harness Designs 871 Creating Nailboard Drawings 873 The Bottom Line 875 Chapter 19
Plastics Design Features 877 Creating Thicken/Offset Features 878 Creating Shell Features 879 Creating Split Features 881 Creating Grill Features 882 Creating Rule Fillet Features 884 Creating Rest Features 886 Creating Boss Features 888 Creating Lip and Groove Features 891 Creating Snap-Fit Features 892 Creating Rib and Web Features 894 Creating Draft Features 896 Mold Design Overview 898 Inventor Tooling 898 Importing a Plastic Part 899 Creating Runners and Gates 902 Analyzing and Creating Cores and Cavities 904 Working with Mold Bases 907 Working with Ejectors and Sprue Bushings 909 The Bottom Line 912 Chapter 20
iLogic 915 What Is iLogic? 915 Understanding iLogic Rules 916 What Are Functions? 916 Conditional Statements 919 Understanding the iLogic Elements and Interface 921 Exploring iLogic Parameter Types 921 Using the iLogic Browser 924 Understanding the iTrigger 930 Working with Event Triggers 930 Creating iLogic Parameters, Rules, and Forms 931 Creating iLogic Rules 931 Creating iLogic Forms 946 Working with iLogic Components 957 iLogic Design Copy 958 The Bottom Line 959 Appendix A
Th e Bottom Line 961 Chapter 1: Getting Started 961 Chapter 2: A Hands-on Test-Drive of the Workflow 963 Chapter 3: Sketch Techniques 964 Chapter 4: Basic Modeling Techniques 966 Chapter 5: Advanced Modeling Techniques 968 Chapter 6: Sheet Metal 970 Chapter 7: Reusing Parts and Features 973 Chapter 8: Assembly Design Workfl ows 974 Chapter 9: Large Assembly Strategies 977 Chapter 10: Weldment Design 978 Chapter 11: Presentations and Exploded Views 980 Chapter 12: Documentation 981 Chapter 13: Tools Overview 984 Chapter 14: Exchanging Data with Other Systems 986 Chapter 15: Frame Generator 987 Chapter 16: Inventor Studio 988 Chapter 17: Stress Analysis and Dynamic Simulation 991 Chapter 18: Routed Systems 991 Chapter 19: Plastics Design Features 992 Chapter 20: iLogic 995 Appendix B
Autodesk Inventor 2016 Certification 999 Index 1009
Getting Started 1 Understanding Parametric Design 1 Creating a Base Sketch 1 Creating a Base Feature 2 Adding More Features 3 Using the Part in an Assembly 3 Making Changes 4 Understanding History-Based Modeling and Dependencies 4 Taking a Closer Look at Sketch Dimensions 5 Following Part Modeling Best Practices 7 Following Assembly Modeling Best Practices 8 Understanding the "Feel" of Inventor 10 Understanding the Intuitive Interface 10 Using General Tools vsSpecifi c Commands 12 When in Doubt, Right-Click 12 Using the Graphical Interface 13 Inventor Title Bar 14 Graphics Window Tools 15 The Ribbon Menu 17 The Browser Pane/Model Browser 19 Dialog Boxes and the In-Canvas Mini-Toolbars 19 Task-Based Tools 20 Learning the File Types in Inventor 20 What Is an Inventor Project? 22 Project Files and Search Paths 22 Library Folders and Library Editor IPJ Files 25 Content Center Files 26 How Search Paths and Project Files Are Used 26 Exploring Project File Types 27 Creating a Project File 29 Creating Single-User Projects 29 Creating Multiuser Projects 38 Understanding Inventor Templates39 Working with Styles, Style Libraries, and Company Standards 40 The Bottom Line 40 Chapter 2
A Hands-on Test-Drive of the Workflow 43 Creating a Part Model 43 Starting with a Part Template 45 Understanding Origin Geometry 45 Creating a Base 2D Sketch 46 Creating a Profi le in the Sketch 48 Creating a Base 3D Feature 48 Creating a Secondary 2D Sketch 49 Creating a Secondary 3D Feature 51 Patterning a 3D Feature 52 Creating and Detailing Drawings of Part Models 53 Creating a Base View on a Drawing 53 Creating Projected Views on a Drawing 55 Creating Dimensions on a Drawing 55 Putting Part Models Together in Assembly Files 56 Placing, Rotating, and Moving Parts in an Assembly File 57 Working with Degrees of Freedom in an Assembly 58 Placing Assembly Constraints to Defi ne Mechanical Movement 60 Creating and Detailing Drawings of Assembly Models 63 Creating an Assembly Detail View 63 Placing a Parts List and Balloons 65 Exporting a Drawing to a PDF File 66 The Bottom Line 66 Chapter 3
Sketch Techniques 69 Exploring the Options and Settings for Sketches 69 Application Options 70 Document Settings 75 Sketching Basics 75 Creating a Sketch on an Existing Sketch 76 Projecting Geometry into Your Sketch 77 Breaking Links to Projected Geometry 79 Deleting a Sketch 80 Creating Another New Sketch 80 Creating Dimensions 81 Creating a Sketch in a New Part 82 Creating a New Part File from a Template 82 Creating Lines Using the Line Tool 84 Understanding Sketch Constraints 86 Using Degrees of Freedom to View Underconstrained Sketch Elements 88 Using Dimensions to Fully Constrain a Sketch 89 Understanding the Save Options 92 Making a Sketch Active for Edits 93 Using Construction Geometry 93 Using the Polygon Tool and Creating an Aligned Dimension 95 Using Offset and Creating a Three-Point Rectangle 97 Creating Driven Dimensions 99 Taking a Closer Look at Sketch Constraints 102 The Tangent Constraint 103 The Perpendicular Constraint 103 The Parallel Constraint 104 The Coincident Constraint 105 The Concentric Constraint 105 The Collinear Constraint 106 The Horizontal Constraint 106 The Vertical Constraint 107 The Equal Constraint 108 The Fix Constraint 109 The Symmetric Constraint 109 The Smooth Constraint 110 Gaining More Sketch Skills 111 Creating Arcs 111 Creating Automatic Tangents with the Line Tool 113 Understanding the Point/Center Point Tool 113 Projecting Geometry 114 Learning More about Dimensions 115 Measuring Geometry 119 Creating Sketches from AutoCAD Geometry 120 Importing Existing AutoCAD Designs 120 Copying and Pasting Existing AutoCAD Designs into Inventor 122 Creating and Using 3D Sketches 123 Creating a 3D Path 123 Using the 3D Coordinate Triad 124 Exploring More 3D Sketch Tools 127 Best Practices for Working with Sketches 132 The Bottom Line 133 Chapter 4
Basic Modeling Techniques 135 Exploring Application Options and Settings for Part Modeling 135 Specifying Global Settings 135 Specifying Document-Specific Settings 137 Key Concepts for Creating Basic Part Features 144 Simplifying Your Sketches 147 Exploring the Extrude Tool 148 Extruding Basic Features 149 Editing an Extrusion Feature 152 Extruding with Cut and Taper 152 Extruding with Intersect 153 Extruding Surfaces from Open Profiles 155 Extruding Solids from Open Profiles 156 Extruding with To 158 Extruding with the Minimum Solution Option 160 Extruding with To Next 160 Extruding Between 161 Extruding Multi-body Solids 162 Creating Revolved Parts 164 Revolved Cylindrical Parts vsStacked Circular Extrusions 164 Creating Revolved Parts 165 Creating Work Features 167 Work Planes 168 Work Axes and Work Points 174 Creating Fillets 175 Edge Fillets 176 Face Fillets 179 Full Round Fillets 180 Working with Fillet Features 180 Creating Threaded Features 182 Creating Cosmetic Threads Using the Thread Tool 182 Using the Coil Tool to Create Physical Threads 183 Hole Features 184 Using the Thread and Clearance Spreadsheets 184 Creating Holes in Parts 186 Setting Tolerance Values in Holes 188 Bend Parts 189 Part Modeling Exercise 190 Creating a Base Feature 191 Creating a Second Feature 192 Creating a Sketch-Based Hole Feature 194 Creating a Rectangular Hole Pattern 197 Editing Sketches and Features 199 Repairing Features and Sketches 202 The Bottom Line 204 Chapter 5
Advanced Modeling Techniques 207 Creating Complex Sweeps and Lofts 207 Creating and Using Sweeps 208 Exploring Sweep Options 210 Creating Loft Features 214 Creating a Part Using Loft and Sculpt 221 Creating Multi-body Parts 223 Creating Multiple Solids 223 Using One Solid to Shape Another 225 Creating Derived Parts and Assemblies 230 Creating Derived Parts 230 Deriving a Part File 230 Deriving an Assembly File 232 Modifying Derived Parts 233 Using the Component Derive Tool 233 Working with Patterns 233 Rectangular Patterns 233 Circular Patterns 234 Patterns Along Curves 236 The Coil Tool and Spiral Patterns 238 Pattern Solids 240 Dynamic Patterns 243 Setting iProperties and Parameters 244 iProperties 244 Part Parameters 245 Assembly Parameters 250 Adding Part Tolerances 250 Tolerances in Sketches 251 Setting Global File Tolerances 252 Working with Limits and Fits 254 Working with Free-Form Modeling and Direct Editing Tools 257 Free-Form Modeling 257 Using the Direct Edit Tool 264 Troubleshooting Failures with the End-of-Part Marker 265 Step 1: Editing the First Feature 266 Step 2: Moving the EOP Marker Down One Feature at a Time 267 The Bottom Line 268 Chapter 6
Sheet Metal 269 Understanding Sheet-Metal Parts 269 Getting to Know the Features 270 Starting with a Base Feature 270 Creating Secondary Flange Features 276 Adding, Removing, or Deforming Material 285 Using Sheet-Metal Templates and Rules 302 What Are Sheet-Metal Rules? 302 Working with Styles and Templates 310 Working with the Flat Pattern 311 Exploring the Flat Pattern Edit Features 311 Adding Manufacturing Information to the Flat Pattern 311 Using the Flat Pattern Definition Dialog Box 313 Manufacturing Your Flat Pattern 314 Using Sheet-Metal iPart Factories 315 iParts for Confi gurations 316 iParts for Fold Progression 316 Modeling with Non-Sheet-Metal Features 317 Selecting Problematic Features 317 Using Surface-Based Workflows 317 Working with Imported Parts 318 Setting Yourself Up for Success 318 Converting Components 318 Annotating Your Sheet-Metal Design 319 Creating a View of Your Sheet-Metal Design 319 Adding Bend, Punch, and Flat Pattern Annotations 321 The Bottom Line 323 Chapter 7
Reusing Parts and Features 325 Working with iParts 325 Creating and Modifying iParts 326 Using iParts in Designs 338 Working with iFeatures 340 Creating iFeatures 341 Creating Punch Features 345 Reusing Existing Geometry 349 Copying Features 349 Cloning 351 Linking Parameters Between Two Files 352 Copying Sketches 353 Introducing Content Center 355 Confi guring Content Center 356 Using Content Center 358 Publishing Parts to Content Center 366 The Bottom Line 369 Chapter 8
Assembly Design Workflows 371 Assembly Relationships 372 Degrees of Freedom 372 Grounded Components 374 How the Constrain Tool Works 375 How the Joint Tool Works 376 Working with Constraints 377 Additional Constrain Tools and Options 391 Working with Joint Relationships 397 Understanding Subassemblies 408 Top-Down Design 410 Developing an Efficient Assembly Workflow 410 Layout Sketches 414 Flexibility 417 Adaptivity 417 Creating Adaptivity 418 Removing Adaptivity from Parts 420 Assembly Features 421 Managing the Bill of Materials 423 Parts-Level BOM Control 424 Assembly-Level BOM Control 424 Assembly Reuse and Configurations 431 Copying Designs 431 Using Representations 433 Using iAssemblies 443 Use Assembly Design Accelerators 447 Functional Design vsGeometric Modeling 447 Working with Design Accelerators 448 The Bottom Line 455 Chapter 9
Large Assembly Strategies 457 Selecting a Workstation 457 Physical Memory vs Virtual Memory 458 Hardware 458 Working with Performance Settings 461 Express Mode 461 Working with Drawing Settings 461 Working with Model Display Settings 465 Working with General Settings 466 Using the Memory Probe 468 Working with System Settings 469 Large Assembly Best Practices 470 Working with the Model 470 Improving File Open Time 471 Reducing Assembly Constraints 471 Adaptivity 474 Selection Tools 475 View Representations 477 Find 477 Opening the Model 478 Working with Large Assembly Drawings 479 Managing Assembly Detail 483 LOD Strategies 483 Substitute LODs 485 Subassembly LODs 487 Simplifying Parts 489 Removing or Suppressing Unneeded Features 489 The Bottom Line 491 Chapter 10
Weldment Design 493 Exploring Weldment Design Methodologies 493 Part Files and Part Features 494 Weldment Assembly and Derived Technology 494 Weldment Assembly 495 Multi-body Part Files 496 Modeling Preparations 497 Exploring Cosmetic Welds 499 Creating a Simple Cosmetic Weld 501 Using Split Faces to Place Cosmetic Welds 502 Placing Cosmetic Welds with Extents 502 Creating Weld Beads 503 Creating Fillet Welds 504 Modeling a Fillet Weld 505 Fillet Welds and Gaps 507 Creating Intermittent Fillet Welds 508 Creating Groove Welds 509 Performing Machining Operations 512 Exploring Weld Properties and Combinations 513 Weld Properties 513 Replication 514 Groove and Fillet Weld Combinations 514 Split Technique 515 Using the Weld Symbol 517 Understanding Bead Property Report and Mass Properties 518 Creating Drawing Documentation 519 Weldment Design Stages 521 End Fill 523 Drawing Weld Symbols 524 Caterpillar 525 Generating a Bill of Materials and Parts List 526 The Bottom Line 527 Chapter 11
Presentations and Exploded Views 529 Getting Started 530 Working in the Presentation Environment 530 Creating an Automatically Exploded Presentation 532 Creating Tweaks Individually 535 Preparing the Exploded Presentation to Be Used in an Animation 538 Hiding Components from View During Animations 544 Rounding Up Presentation Preparation 546 Creating and Publishing Animations 546 Animation File Types and Compression Codecs 547 The Bottom Line 549 Chapter 12
Documentation 551 Creating Drawing Views 551 Creating a Base View 552 Moving and Copying Views 556 Creating Section Views 557 Slice Views 561 Using Breakout Views 562 Using Detail Views 566 Creating Break Views 567 Cropping Views 570 Using Draft Views 570 Creating Overlay Views 570 Annotating Part Drawings 571 Using Centerline and Center Marks 571 Creating Dimensions 576 Hole and Thread Notes 588 Leadered Symbols589 Drawing Text 590 General Tables 590 Hole Tables 592 Annotating Assembly Drawings 594 Assembly Representations 595 Reference Data in Drawing Views 597 Interference and Tangent Edge Display 598 Parts Lists 599 Balloons 601 Center of Gravity Display 603 Working with Sheet-Metal Drawings 604 Flat Pattern Views 604 Bend Centerlines and Extents 605 Bend and Punch Notes 605 Bend Tables 606 Punch Tables 607 Working with Weldment Views 608 Working with iParts and iAssembly Drawings 610 Drawing Standards 611 Creating Templates and Styles 612 Understanding Template Locations 613 Choosing a File Format 614 Utilizing Drawing Resources 615 Sheet Size 615 Multiple Sheets 616 Creating a Border 616 Creating a Title Block 618 Prompted Entry 623 Sketched Symbols 625 AutoCAD Blocks 627 Sketched Symbol Libraries 627 Sheet Formats 628 Transferring Drawing Resources 629 Editing Styles and Standards 630 Object Defaults 631 Creating Styles 634 Working with Substyles 635 Drawing Style Administration 636 Sharing Your Drawings Outside Your Workgroup 636 The Bottom Line 637 Chapter 13
Tools Overview 641 Exploring the BIM Exchange 641 Assembly Model Simplification 642 Part Model Simplification 647 Model Authoring 649 Model Publishing 650 Using AutoLimits 653 Creating AutoLimits 655 Editing AutoLimits 657 Using the Design Assistant 658 Using the Find Files Tool 660 Using the Where Used Tool 661 Renaming, Copying, and Replacing Files 663 Using Pack And Go 664 Using the Drawing Resource Transfer Wizard 667 Using the Style Library Manager 668 Using the Task Scheduler 670 Creating a Task for Migrating Files 671 Performing Sequential Tasks 673 Performing Custom Tasks 674 Tweaking Multi-Process Settings 674 Publishing DWF Files and Filenames 675 Using iProperties 675 Copying iProperties to Drawings 677 Creating Expressions with iProperties 678 Working with the Design Assistant and iProperties 679 Creating Design Property Reports 680 Using the Measure Tools 681 Using Measurement Helpers 681 Measuring in Assemblies 683 Participating in the CIP and CER R 683 Participating in the CIP 683 Participating in CER 684 Using Miscellaneous Tools 684 Using the Autodesk Multi-Sheet Plot Tool 684 Using the Add-In Manager 685 Using the Project Editor 686 The Bottom Line 686 Chapter 14
Exchanging Data with Other Systems 687 Importing and Exporting Geometry 687 Importing vsReferencing Geometry 688 Translating DWG and DXF Files 695 Mechanical Desktop DWG 703 STEP and IGES 704 SAT 706 CATIA Import Options 706 Pro/ENGINEER Import Options 707 Unigraphics and Parasolids Import Options 707 SolidWorks Import Options 708 Rhino Import Options 708 SMT Import Options 708 JT Import Options708 STL Import Options 709 IDF Board Files 709 Working with Imported Data 711 Repair Tools 711 Edit Solid Tools 711 Viewing DWF Markup 714 Publishing a DWF or DWFx File 715 Reviewing and Marking Up DWF and DWFx Files 716 Accessing DWF or DWFx Markups in Inventor 717 The Bottom Line 718 Chapter 15
Frame Generator 719 Accessing Frame Generator Tools 719 Exploring the Frame Generator File Structure 720 Exploring the Anatomy of a Frame Member 722 Inserting Frame Members 723 Specifying a Structural Shape 723 Changing the Orientation 724 Selecting Placement Geometry 725 Creating a Basic Frame 726 Aligning Frame Members 730 Using the Change Tool731 Adding End Treatments 732 Miter 733 Trim/Extend to Face 736 Trim to Frame Member 737 Notch Frame Members 738 Lengthen/Shorten Frame Member 739 Reuse Frame Members 739 Maintaining Frames 741 Remove End Treatments 741 Frame Member Information 741 Refresh 741 Performing Calculations and Analysis 742 The Beam and Column Calculator 742 Publishing Frame Members 751 Authoring a Part 751 Publishing a Part 754 Frame Assemblies and BOMs 755 The Bottom Line 756 Chapter 16
Inventor Studio 757 How to Make Your Models Look Great, Live Onscreen 758 Materials and Appearances 758 Visual Styles Settings 764 Saving an Image 773 Rounding Up 773 An Introduction to Inventor Studio 774 How to Create a Still Image (Render) 776 Inventor Studio Lighting Styles 780 How to Add Local Lights 781 How to Add Cameras 784 How to Create an Animated Render 788 Animating with Inventor Studio 790 Inventor Studio Video Producer 796 Rendering Animations 797 Inventor Studio Roundup 798 The Bottom Line 799 Chapter 17
Stress Analysis and Dynamic Simulation 801 Introducing Analysis 801 Conducting Stress Analysis Simulations 802 Simulation Guide 803 Static Stress vsModal Analysis 803 Simplifying Your Model 803 Specifying Materials 804 Applying Simulation Constraints 805 Applying Loads 806 Specifying Contact Conditions 808 Preparing Thin Bodies 810 Generating a Mesh 810 Running the Simulation 812 Interpreting the Results 813 Using the Result, Scaling, Display, and Report Tools 814 Conducting Parameter Studies 815 Conducting a Frame Analysis 819 Frame Analysis Settings 819 Frame Constraints 819 Frame Loads 820 Connections 821 Results821 Conducting Dynamic Simulations 823 Working with Joints 823 More on Working with Joints 827 Working with Redundancy 828 Working with Environmental Constraints 829 Running a Simulation 835 Exporting to FEA 838 Using the Dynamic Simulation Information in Stress Analysis 839 The Bottom Line 839 Chapter 18
Routed Systems 841 Tube and Pipe 841 Understanding Routes, Runs, and Assembly Structure 841 Tube and Pipe Settings 843 Exploring the Tube and Pipe Styles 844 Placing Fittings 849 Creating Routes 850 Exporting ISOGEN Files 859 Cable and Harness 859 Creating and Placing Electrical Parts 860 Creating a Harness 863 Placing Wires 865 Using the Cable & Harness Library 866 Placing Cables 867 Placing and Editing Segments 868 Copying Cable and Harness Designs 871 Creating Nailboard Drawings 873 The Bottom Line 875 Chapter 19
Plastics Design Features 877 Creating Thicken/Offset Features 878 Creating Shell Features 879 Creating Split Features 881 Creating Grill Features 882 Creating Rule Fillet Features 884 Creating Rest Features 886 Creating Boss Features 888 Creating Lip and Groove Features 891 Creating Snap-Fit Features 892 Creating Rib and Web Features 894 Creating Draft Features 896 Mold Design Overview 898 Inventor Tooling 898 Importing a Plastic Part 899 Creating Runners and Gates 902 Analyzing and Creating Cores and Cavities 904 Working with Mold Bases 907 Working with Ejectors and Sprue Bushings 909 The Bottom Line 912 Chapter 20
iLogic 915 What Is iLogic? 915 Understanding iLogic Rules 916 What Are Functions? 916 Conditional Statements 919 Understanding the iLogic Elements and Interface 921 Exploring iLogic Parameter Types 921 Using the iLogic Browser 924 Understanding the iTrigger 930 Working with Event Triggers 930 Creating iLogic Parameters, Rules, and Forms 931 Creating iLogic Rules 931 Creating iLogic Forms 946 Working with iLogic Components 957 iLogic Design Copy 958 The Bottom Line 959 Appendix A
Th e Bottom Line 961 Chapter 1: Getting Started 961 Chapter 2: A Hands-on Test-Drive of the Workflow 963 Chapter 3: Sketch Techniques 964 Chapter 4: Basic Modeling Techniques 966 Chapter 5: Advanced Modeling Techniques 968 Chapter 6: Sheet Metal 970 Chapter 7: Reusing Parts and Features 973 Chapter 8: Assembly Design Workfl ows 974 Chapter 9: Large Assembly Strategies 977 Chapter 10: Weldment Design 978 Chapter 11: Presentations and Exploded Views 980 Chapter 12: Documentation 981 Chapter 13: Tools Overview 984 Chapter 14: Exchanging Data with Other Systems 986 Chapter 15: Frame Generator 987 Chapter 16: Inventor Studio 988 Chapter 17: Stress Analysis and Dynamic Simulation 991 Chapter 18: Routed Systems 991 Chapter 19: Plastics Design Features 992 Chapter 20: iLogic 995 Appendix B
Autodesk Inventor 2016 Certification 999 Index 1009
Introduction xxvii
Chapter 1 • Getting Started 1
Understanding Parametric Design 1
Creating a Base Sketch 1
Creating a Base Feature 2
Adding More Features 3
Using the Part in an Assembly 3
Making Changes 4
Understanding History-Based Modeling and Dependencies 4
Taking a Closer Look at Sketch Dimensions 5
Following Part Modeling Best Practices 7
Following Assembly Modeling Best Practices 8
Understanding the “Feel” of Inventor 10
Understanding the Intuitive Interface 10
Using General Tools vsSpecifi c Commands 12
When in Doubt, Right-Click 12
Using the Graphical Interface 13
Inventor Title Bar 14
Graphics Window Tools 15
The Ribbon Menu 17
The Browser Pane/Model Browser 19
Dialog Boxes and the In-Canvas Mini-Toolbars 19
Task-Based Tools 20
Learning the File Types in Inventor 20
What Is an Inventor Project? 22
Project Files and Search Paths 22
Library Folders and Library Editor IPJ Files 25
Content Center Files 26
How Search Paths and Project Files Are Used 26
Exploring Project File Types 27
Creating a Project File 29
Creating Single-User Projects 29
Creating Multiuser Projects 38
Understanding Inventor Templates39
Working with Styles, Style Libraries, and Company Standards 40
The Bottom Line 40
Chapter 2 • A Hands-on Test-Drive of the Workflow 43
Creating a Part Model 43
Starting with a Part Template 45
Understanding Origin Geometry 45
Creating a Base 2D Sketch 46
Creating a Profi le in the Sketch 48
Creating a Base 3D Feature 48
Creating a Secondary 2D Sketch 49
Creating a Secondary 3D Feature 51
Patterning a 3D Feature 52
Creating and Detailing Drawings of Part Models 53
Creating a Base View on a Drawing 53
Creating Projected Views on a Drawing 55
Creating Dimensions on a Drawing 55
Putting Part Models Together in Assembly Files 56
Placing, Rotating, and Moving Parts in an Assembly File 57
Working with Degrees of Freedom in an Assembly 58
Placing Assembly Constraints to Defi ne Mechanical Movement 60
Creating and Detailing Drawings of Assembly Models 63
Creating an Assembly Detail View 63
Placing a Parts List and Balloons 65
Exporting a Drawing to a PDF File 66
The Bottom Line 66
Chapter 3 • Sketch Techniques 69
Exploring the Options and Settings for Sketches 69
Application Options 70
Document Settings 75
Sketching Basics 75
Creating a Sketch on an Existing Sketch 76
Projecting Geometry into Your Sketch 77
Breaking Links to Projected Geometry 79
Deleting a Sketch 80
Creating Another New Sketch 80
Creating Dimensions 81
Creating a Sketch in a New Part 82
Creating a New Part File from a Template 82
Creating Lines Using the Line Tool 84
Understanding Sketch Constraints 86
Using Degrees of Freedom to View Underconstrained Sketch Elements 88
Using Dimensions to Fully Constrain a Sketch 89
Understanding the Save Options 92
Making a Sketch Active for Edits 93
Using Construction Geometry 93
Using the Polygon Tool and Creating an Aligned Dimension 95
Using Offset and Creating a Three-Point Rectangle 97
Creating Driven Dimensions 99
Taking a Closer Look at Sketch Constraints 102
The Tangent Constraint 103
The Perpendicular Constraint 103
The Parallel Constraint 104
The Coincident Constraint 105
The Concentric Constraint 105
The Collinear Constraint 106
The Horizontal Constraint 106
The Vertical Constraint 107
The Equal Constraint 108
The Fix Constraint 109
The Symmetric Constraint 109
The Smooth Constraint 110
Gaining More Sketch Skills 111
Creating Arcs 111
Creating Automatic Tangents with the Line Tool 113
Understanding the Point/Center Point Tool 113
Projecting Geometry 114
Learning More about Dimensions 115
Measuring Geometry 119
Creating Sketches from AutoCAD Geometry 120
Importing Existing AutoCAD Designs 120
Copying and Pasting Existing AutoCAD Designs into Inventor 122
Creating and Using 3D Sketches 123
Creating a 3D Path 123
Using the 3D Coordinate Triad 124
Exploring More 3D Sketch Tools 127
Best Practices for Working with Sketches 132
The Bottom Line 133
Chapter 4 • Basic Modeling Techniques 135
Exploring Application Options and Settings for Part Modeling 135
Specifying Global Settings 135
Specifying Document-Specific Settings 137
Key Concepts for Creating Basic Part Features 144
Simplifying Your Sketches 147
Exploring the Extrude Tool 148
Extruding Basic Features 149
Editing an Extrusion Feature 152
Extruding with Cut and Taper 152
Extruding with Intersect 153
Extruding Surfaces from Open Profiles 155
Extruding Solids from Open Profiles 156
Extruding with To 158
Extruding with the Minimum Solution Option 160
Extruding with To Next 160
Extruding Between 161
Extruding Multi-body Solids 162
Creating Revolved Parts 164
Revolved Cylindrical Parts vsStacked Circular Extrusions 164
Creating Revolved Parts 165
Creating Work Features 167
Work Planes 168
Work Axes and Work Points 174
Creating Fillets 175
Edge Fillets 176
Face Fillets 179
Full Round Fillets 180
Working with Fillet Features 180
Creating Threaded Features 182
Creating Cosmetic Threads Using the Thread Tool 182
Using the Coil Tool to Create Physical Threads 183
Hole Features 184
Using the Thread and Clearance Spreadsheets 184
Creating Holes in Parts 186
Setting Tolerance Values in Holes 188
Bend Parts 189
Part Modeling Exercise 190
Creating a Base Feature 191
Creating a Second Feature 192
Creating a Sketch-Based Hole Feature 194
Creating a Rectangular Hole Pattern 197
Editing Sketches and Features 199
Repairing Features and Sketches 202
The Bottom Line 204
Chapter 5 • Advanced Modeling Techniques 207
Creating Complex Sweeps and Lofts 207
Creating and Using Sweeps 208
Exploring Sweep Options 210
Creating Loft Features 214
Creating a Part Using Loft and Sculpt 221
Creating Multi-body Parts 223
Creating Multiple Solids 223
Using One Solid to Shape Another 225
Creating Derived Parts and Assemblies 230
Creating Derived Parts 230
Deriving a Part File 230
Deriving an Assembly File 232
Modifying Derived Parts 233
Using the Component Derive Tool 233
Working with Patterns 233
Rectangular Patterns 233
Circular Patterns 234
Patterns Along Curves 236
The Coil Tool and Spiral Patterns 238
Pattern Solids 240
Dynamic Patterns 243
Setting iProperties and Parameters 244
iProperties 244
Part Parameters 245
Assembly Parameters 250
Adding Part Tolerances 250
Tolerances in Sketches 251
Setting Global File Tolerances 252
Working with Limits and Fits 254
Working with Free-Form Modeling and Direct Editing Tools 257
Free-Form Modeling 257
Using the Direct Edit Tool 264
Troubleshooting Failures with the End-of-Part Marker 265
Step 1: Editing the First Feature 266
Step 2: Moving the EOP Marker Down One Feature at a Time 267
The Bottom Line 268
Chapter 6 • Sheet Metal 269
Understanding Sheet-Metal Parts 269
Getting to Know the Features 270
Starting with a Base Feature 270
Creating Secondary Flange Features 276
Adding, Removing, or Deforming Material 285
Using Sheet-Metal Templates and Rules 302
What Are Sheet-Metal Rules? 302
Working with Styles and Templates 310
Working with the Flat Pattern 311
Exploring the Flat Pattern Edit Features 311
Adding Manufacturing Information to the Flat Pattern 311
Using the Flat Pattern Definition Dialog Box 313
Manufacturing Your Flat Pattern 314
Using Sheet-Metal iPart Factories 315
iParts for Confi gurations 316
iParts for Fold Progression 316
Modeling with Non-Sheet-Metal Features 317
Selecting Problematic Features 317
Using Surface-Based Workflows 317
Working with Imported Parts 318
Setting Yourself Up for Success 318
Converting Components 318
Annotating Your Sheet-Metal Design 319
Creating a View of Your Sheet-Metal Design 319
Adding Bend, Punch, and Flat Pattern Annotations 321
The Bottom Line 323
Chapter 7 • Reusing Parts and Features 325
Working with iParts 325
Creating and Modifying iParts 326
Using iParts in Designs 338
Working with iFeatures 340
Creating iFeatures 341
Creating Punch Features 345
Reusing Existing Geometry 349
Copying Features 349
Cloning 351
Linking Parameters Between Two Files 352
Copying Sketches 353
Introducing Content Center 355
Confi guring Content Center 356
Using Content Center 358
Publishing Parts to Content Center 366
The Bottom Line 369
Chapter 8 • Assembly Design Workflows 371
Assembly Relationships 372
Degrees of Freedom 372
Grounded Components 374
How the Constrain Tool Works 375
How the Joint Tool Works 376
Working with Constraints 377
Additional Constrain Tools and Options 391
Working with Joint Relationships 397
Understanding Subassemblies 408
Top-Down Design 410
Developing an Efficient Assembly Workflow 410
Layout Sketches 414
Flexibility 417
Adaptivity 417
Creating Adaptivity 418
Removing Adaptivity from Parts 420
Assembly Features 421
Managing the Bill of Materials 423
Parts-Level BOM Control 424
Assembly-Level BOM Control 424
Assembly Reuse and Configurations 431
Copying Designs 431
Using Representations 433
Using iAssemblies 443
Use Assembly Design Accelerators 447
Functional Design vsGeometric Modeling 447
Working with Design Accelerators 448
The Bottom Line 455
Chapter 9 • Large Assembly Strategies 457
Selecting a Workstation 457
Physical Memory vs Virtual Memory 458
Hardware 458
Working with Performance Settings 461
Express Mode 461
Working with Drawing Settings 461
Working with Model Display Settings 465
Working with General Settings 466
Using the Memory Probe 468
Working with System Settings 469
Large Assembly Best Practices 470
Working with the Model 470
Improving File Open Time 471
Reducing Assembly Constraints 471
Adaptivity 474
Selection Tools 475
View Representations 477
Find 477
Opening the Model 478
Working with Large Assembly Drawings 479
Managing Assembly Detail 483
LOD Strategies 483
Substitute LODs 485
Subassembly LODs 487
Simplifying Parts 489
Removing or Suppressing Unneeded Features 489
The Bottom Line 491
Chapter 10 • Weldment Design 493
Exploring Weldment Design Methodologies 493
Part Files and Part Features 494
Weldment Assembly and Derived Technology 494
Weldment Assembly 495
Multi-body Part Files 496
Modeling Preparations 497
Exploring Cosmetic Welds 499
Creating a Simple Cosmetic Weld 501
Using Split Faces to Place Cosmetic Welds 502
Placing Cosmetic Welds with Extents 502
Creating Weld Beads 503
Creating Fillet Welds 504
Modeling a Fillet Weld 505
Fillet Welds and Gaps 507
Creating Intermittent Fillet Welds 508
Creating Groove Welds 509
Performing Machining Operations 512
Exploring Weld Properties and Combinations 513
Weld Properties 513
Replication 514
Groove and Fillet Weld Combinations 514
Split Technique 515
Using the Weld Symbol 517
Understanding Bead Property Report and Mass Properties 518
Creating Drawing Documentation 519
Weldment Design Stages 521
End Fill 523
Drawing Weld Symbols 524
Caterpillar 525
Generating a Bill of Materials and Parts List 526
The Bottom Line 527
Chapter 11 • Presentations and Exploded Views 529
Getting Started 530
Working in the Presentation Environment 530
Creating an Automatically Exploded Presentation 532
Creating Tweaks Individually 535
Preparing the Exploded Presentation to Be Used in an Animation 538
Hiding Components from View During Animations 544
Rounding Up Presentation Preparation 546
Creating and Publishing Animations 546
Animation File Types and Compression Codecs 547
The Bottom Line 549
Chapter 12 • Documentation 551
Creating Drawing Views 551
Creating a Base View 552
Moving and Copying Views 556
Creating Section Views 557
Slice Views 561
Using Breakout Views 562
Using Detail Views 566
Creating Break Views 567
Cropping Views 570
Using Draft Views 570
Creating Overlay Views 570
Annotating Part Drawings 571
Using Centerline and Center Marks 571
Creating Dimensions 576
Hole and Thread Notes 588
Leadered Symbols589
Drawing Text 590
General Tables 590
Hole Tables 592
Annotating Assembly Drawings 594
Assembly Representations 595
Reference Data in Drawing Views 597
Interference and Tangent Edge Display 598
Parts Lists 599
Balloons 601
Center of Gravity Display 603
Working with Sheet-Metal Drawings 604
Flat Pattern Views 604
Bend Centerlines and Extents 605
Bend and Punch Notes 605
Bend Tables 606
Punch Tables 607
Working with Weldment Views 608
Working with iParts and iAssembly Drawings 610
Drawing Standards 611
Creating Templates and Styles 612
Understanding Template Locations 613
Choosing a File Format 614
Utilizing Drawing Resources 615
Sheet Size 615
Multiple Sheets 616
Creating a Border 616
Creating a Title Block 618
Prompted Entry 623
Sketched Symbols 625
AutoCAD Blocks 627
Sketched Symbol Libraries 627
Sheet Formats 628
Transferring Drawing Resources 629
Editing Styles and Standards 630
Object Defaults 631
Creating Styles 634
Working with Substyles 635
Drawing Style Administration 636
Sharing Your Drawings Outside Your Workgroup 636
The Bottom Line 637
Chapter 13 • Tools Overview 641
Exploring the BIM Exchange 641
Assembly Model Simplification 642
Part Model Simplification 647
Model Authoring 649
Model Publishing 650
Using AutoLimits 653
Creating AutoLimits 655
Editing AutoLimits 657
Using the Design Assistant 658
Using the Find Files Tool 660
Using the Where Used Tool 661
Renaming, Copying, and Replacing Files 663
Using Pack And Go 664
Using the Drawing Resource Transfer Wizard 667
Using the Style Library Manager 668
Using the Task Scheduler 670
Creating a Task for Migrating Files 671
Performing Sequential Tasks 673
Performing Custom Tasks 674
Tweaking Multi-Process Settings 674
Publishing DWF Files and Filenames 675
Using iProperties 675
Copying iProperties to Drawings 677
Creating Expressions with iProperties 678
Working with the Design Assistant and iProperties 679
Creating Design Property Reports 680
Using the Measure Tools 681
Using Measurement Helpers 681
Measuring in Assemblies 683
Participating in the CIP and CER R 683
Participating in the CIP 683
Participating in CER 684
Using Miscellaneous Tools 684
Using the Autodesk Multi-Sheet Plot Tool 684
Using the Add-In Manager 685
Using the Project Editor 686
The Bottom Line 686
Chapter 14 • Exchanging Data with Other Systems 687
Importing and Exporting Geometry 687
Importing vsReferencing Geometry 688
Translating DWG and DXF Files 695
Mechanical Desktop DWG 703
STEP and IGES 704
SAT 706
CATIA Import Options 706
Pro/ENGINEER Import Options 707
Unigraphics and Parasolids Import Options 707
SolidWorks Import Options 708
Rhino Import Options 708
SMT Import Options 708
JT Import Options708
STL Import Options 709
IDF Board Files 709
Working with Imported Data 711
Repair Tools 711
Edit Solid Tools 711
Viewing DWF Markup 714
Publishing a DWF or DWFx File 715
Reviewing and Marking Up DWF and DWFx Files 716
Accessing DWF or DWFx Markups in Inventor 717
The Bottom Line 718
Chapter 15 • Frame Generator 719
Accessing Frame Generator Tools 719
Exploring the Frame Generator File Structure 720
Exploring the Anatomy of a Frame Member 722
Inserting Frame Members 723
Specifying a Structural Shape 723
Changing the Orientation 724
Selecting Placement Geometry 725
Creating a Basic Frame 726
Aligning Frame Members 730
Using the Change Tool731
Adding End Treatments 732
Miter 733
Trim/Extend to Face 736
Trim to Frame Member 737
Notch Frame Members 738
Lengthen/Shorten Frame Member 739
Reuse Frame Members 739
Maintaining Frames 741
Remove End Treatments 741
Frame Member Information 741
Refresh 741
Performing Calculations and Analysis 742
The Beam and Column Calculator 742
Publishing Frame Members 751
Authoring a Part 751
Publishing a Part 754
Frame Assemblies and BOMs 755
The Bottom Line 756
Chapter 16 • Inventor Studio 757
How to Make Your Models Look Great, Live Onscreen 758
Materials and Appearances 758
Visual Styles Settings 764
Saving an Image 773
Rounding Up 773
An Introduction to Inventor Studio 774
How to Create a Still Image (Render) 776
Inventor Studio Lighting Styles 780
How to Add Local Lights 781
How to Add Cameras 784
How to Create an Animated Render 788
Animating with Inventor Studio 790
Inventor Studio Video Producer 796
Rendering Animations 797
Inventor Studio Roundup 798
The Bottom Line 799
Chapter 17 • Stress Analysis and Dynamic Simulation 801
Introducing Analysis 801
Conducting Stress Analysis Simulations 802
Simulation Guide 803
Static Stress vsModal Analysis 803
Simplifying Your Model 803
Specifying Materials 804
Applying Simulation Constraints 805
Applying Loads 806
Specifying Contact Conditions 808
Preparing Thin Bodies 810
Generating a Mesh 810
Running the Simulation 812
Interpreting the Results 813
Using the Result, Scaling, Display, and Report Tools 814
Conducting Parameter Studies 815
Conducting a Frame Analysis 819
Frame Analysis Settings 819
Frame Constraints 819
Frame Loads 820
Connections 821
Results821
Conducting Dynamic Simulations 823
Working with Joints 823
More on Working with Joints 827
Working with Redundancy 828
Working with Environmental Constraints 829
Running a Simulation 835
Exporting to FEA 838
Using the Dynamic Simulation Information in Stress Analysis 839
The Bottom Line 839
Chapter 18 • Routed Systems 841
Tube and Pipe 841
Understanding Routes, Runs, and Assembly Structure 841
Tube and Pipe Settings 843
Exploring the Tube and Pipe Styles 844
Placing Fittings 849
Creating Routes 850
Exporting ISOGEN Files 859
Cable and Harness 859
Creating and Placing Electrical Parts 860
Creating a Harness 863
Placing Wires 865
Using the Cable & Harness Library 866
Placing Cables 867
Placing and Editing Segments 868
Copying Cable and Harness Designs 871
Creating Nailboard Drawings 873
The Bottom Line 875
Chapter 19 • Plastics Design Features 877
Creating Thicken/Offset Features 878
Creating Shell Features 879
Creating Split Features 881
Creating Grill Features 882
Creating Rule Fillet Features 884
Creating Rest Features 886
Creating Boss Features 888
Creating Lip and Groove Features 891
Creating Snap-Fit Features 892
Creating Rib and Web Features 894
Creating Draft Features 896
Mold Design Overview 898
Inventor Tooling 898
Importing a Plastic Part 899
Creating Runners and Gates 902
Analyzing and Creating Cores and Cavities 904
Working with Mold Bases 907
Working with Ejectors and Sprue Bushings 909
The Bottom Line 912
Chapter 20 • iLogic 915
What Is iLogic? 915
Understanding iLogic Rules 916
What Are Functions? 916
Conditional Statements 919
Understanding the iLogic Elements and Interface 921
Exploring iLogic Parameter Types 921
Using the iLogic Browser 924
Understanding the iTrigger 930
Working with Event Triggers 930
Creating iLogic Parameters, Rules, and Forms 931
Creating iLogic Rules 931
Creating iLogic Forms 946
Working with iLogic Components 957
iLogic Design Copy 958
The Bottom Line 959
Appendix A • Th e Bottom Line 961
Chapter 1: Getting Started 961
Chapter 2: A Hands-on Test-Drive of the Workflow 963
Chapter 3: Sketch Techniques 964
Chapter 4: Basic Modeling Techniques 966
Chapter 5: Advanced Modeling Techniques 968
Chapter 6: Sheet Metal 970
Chapter 7: Reusing Parts and Features 973
Chapter 8: Assembly Design Workfl ows 974
Chapter 9: Large Assembly Strategies 977
Chapter 10: Weldment Design 978
Chapter 11: Presentations and Exploded Views 980
Chapter 12: Documentation 981
Chapter 13: Tools Overview 984
Chapter 14: Exchanging Data with Other Systems 986
Chapter 15: Frame Generator 987
Chapter 16: Inventor Studio 988
Chapter 17: Stress Analysis and Dynamic Simulation 991
Chapter 18: Routed Systems 991
Chapter 19: Plastics Design Features 992
Chapter 20: iLogic 995
Appendix B • Autodesk Inventor 2016 Certification 999
Index 1009
Chapter 1 • Getting Started 1
Understanding Parametric Design 1
Creating a Base Sketch 1
Creating a Base Feature 2
Adding More Features 3
Using the Part in an Assembly 3
Making Changes 4
Understanding History-Based Modeling and Dependencies 4
Taking a Closer Look at Sketch Dimensions 5
Following Part Modeling Best Practices 7
Following Assembly Modeling Best Practices 8
Understanding the “Feel” of Inventor 10
Understanding the Intuitive Interface 10
Using General Tools vsSpecifi c Commands 12
When in Doubt, Right-Click 12
Using the Graphical Interface 13
Inventor Title Bar 14
Graphics Window Tools 15
The Ribbon Menu 17
The Browser Pane/Model Browser 19
Dialog Boxes and the In-Canvas Mini-Toolbars 19
Task-Based Tools 20
Learning the File Types in Inventor 20
What Is an Inventor Project? 22
Project Files and Search Paths 22
Library Folders and Library Editor IPJ Files 25
Content Center Files 26
How Search Paths and Project Files Are Used 26
Exploring Project File Types 27
Creating a Project File 29
Creating Single-User Projects 29
Creating Multiuser Projects 38
Understanding Inventor Templates39
Working with Styles, Style Libraries, and Company Standards 40
The Bottom Line 40
Chapter 2 • A Hands-on Test-Drive of the Workflow 43
Creating a Part Model 43
Starting with a Part Template 45
Understanding Origin Geometry 45
Creating a Base 2D Sketch 46
Creating a Profi le in the Sketch 48
Creating a Base 3D Feature 48
Creating a Secondary 2D Sketch 49
Creating a Secondary 3D Feature 51
Patterning a 3D Feature 52
Creating and Detailing Drawings of Part Models 53
Creating a Base View on a Drawing 53
Creating Projected Views on a Drawing 55
Creating Dimensions on a Drawing 55
Putting Part Models Together in Assembly Files 56
Placing, Rotating, and Moving Parts in an Assembly File 57
Working with Degrees of Freedom in an Assembly 58
Placing Assembly Constraints to Defi ne Mechanical Movement 60
Creating and Detailing Drawings of Assembly Models 63
Creating an Assembly Detail View 63
Placing a Parts List and Balloons 65
Exporting a Drawing to a PDF File 66
The Bottom Line 66
Chapter 3 • Sketch Techniques 69
Exploring the Options and Settings for Sketches 69
Application Options 70
Document Settings 75
Sketching Basics 75
Creating a Sketch on an Existing Sketch 76
Projecting Geometry into Your Sketch 77
Breaking Links to Projected Geometry 79
Deleting a Sketch 80
Creating Another New Sketch 80
Creating Dimensions 81
Creating a Sketch in a New Part 82
Creating a New Part File from a Template 82
Creating Lines Using the Line Tool 84
Understanding Sketch Constraints 86
Using Degrees of Freedom to View Underconstrained Sketch Elements 88
Using Dimensions to Fully Constrain a Sketch 89
Understanding the Save Options 92
Making a Sketch Active for Edits 93
Using Construction Geometry 93
Using the Polygon Tool and Creating an Aligned Dimension 95
Using Offset and Creating a Three-Point Rectangle 97
Creating Driven Dimensions 99
Taking a Closer Look at Sketch Constraints 102
The Tangent Constraint 103
The Perpendicular Constraint 103
The Parallel Constraint 104
The Coincident Constraint 105
The Concentric Constraint 105
The Collinear Constraint 106
The Horizontal Constraint 106
The Vertical Constraint 107
The Equal Constraint 108
The Fix Constraint 109
The Symmetric Constraint 109
The Smooth Constraint 110
Gaining More Sketch Skills 111
Creating Arcs 111
Creating Automatic Tangents with the Line Tool 113
Understanding the Point/Center Point Tool 113
Projecting Geometry 114
Learning More about Dimensions 115
Measuring Geometry 119
Creating Sketches from AutoCAD Geometry 120
Importing Existing AutoCAD Designs 120
Copying and Pasting Existing AutoCAD Designs into Inventor 122
Creating and Using 3D Sketches 123
Creating a 3D Path 123
Using the 3D Coordinate Triad 124
Exploring More 3D Sketch Tools 127
Best Practices for Working with Sketches 132
The Bottom Line 133
Chapter 4 • Basic Modeling Techniques 135
Exploring Application Options and Settings for Part Modeling 135
Specifying Global Settings 135
Specifying Document-Specific Settings 137
Key Concepts for Creating Basic Part Features 144
Simplifying Your Sketches 147
Exploring the Extrude Tool 148
Extruding Basic Features 149
Editing an Extrusion Feature 152
Extruding with Cut and Taper 152
Extruding with Intersect 153
Extruding Surfaces from Open Profiles 155
Extruding Solids from Open Profiles 156
Extruding with To 158
Extruding with the Minimum Solution Option 160
Extruding with To Next 160
Extruding Between 161
Extruding Multi-body Solids 162
Creating Revolved Parts 164
Revolved Cylindrical Parts vsStacked Circular Extrusions 164
Creating Revolved Parts 165
Creating Work Features 167
Work Planes 168
Work Axes and Work Points 174
Creating Fillets 175
Edge Fillets 176
Face Fillets 179
Full Round Fillets 180
Working with Fillet Features 180
Creating Threaded Features 182
Creating Cosmetic Threads Using the Thread Tool 182
Using the Coil Tool to Create Physical Threads 183
Hole Features 184
Using the Thread and Clearance Spreadsheets 184
Creating Holes in Parts 186
Setting Tolerance Values in Holes 188
Bend Parts 189
Part Modeling Exercise 190
Creating a Base Feature 191
Creating a Second Feature 192
Creating a Sketch-Based Hole Feature 194
Creating a Rectangular Hole Pattern 197
Editing Sketches and Features 199
Repairing Features and Sketches 202
The Bottom Line 204
Chapter 5 • Advanced Modeling Techniques 207
Creating Complex Sweeps and Lofts 207
Creating and Using Sweeps 208
Exploring Sweep Options 210
Creating Loft Features 214
Creating a Part Using Loft and Sculpt 221
Creating Multi-body Parts 223
Creating Multiple Solids 223
Using One Solid to Shape Another 225
Creating Derived Parts and Assemblies 230
Creating Derived Parts 230
Deriving a Part File 230
Deriving an Assembly File 232
Modifying Derived Parts 233
Using the Component Derive Tool 233
Working with Patterns 233
Rectangular Patterns 233
Circular Patterns 234
Patterns Along Curves 236
The Coil Tool and Spiral Patterns 238
Pattern Solids 240
Dynamic Patterns 243
Setting iProperties and Parameters 244
iProperties 244
Part Parameters 245
Assembly Parameters 250
Adding Part Tolerances 250
Tolerances in Sketches 251
Setting Global File Tolerances 252
Working with Limits and Fits 254
Working with Free-Form Modeling and Direct Editing Tools 257
Free-Form Modeling 257
Using the Direct Edit Tool 264
Troubleshooting Failures with the End-of-Part Marker 265
Step 1: Editing the First Feature 266
Step 2: Moving the EOP Marker Down One Feature at a Time 267
The Bottom Line 268
Chapter 6 • Sheet Metal 269
Understanding Sheet-Metal Parts 269
Getting to Know the Features 270
Starting with a Base Feature 270
Creating Secondary Flange Features 276
Adding, Removing, or Deforming Material 285
Using Sheet-Metal Templates and Rules 302
What Are Sheet-Metal Rules? 302
Working with Styles and Templates 310
Working with the Flat Pattern 311
Exploring the Flat Pattern Edit Features 311
Adding Manufacturing Information to the Flat Pattern 311
Using the Flat Pattern Definition Dialog Box 313
Manufacturing Your Flat Pattern 314
Using Sheet-Metal iPart Factories 315
iParts for Confi gurations 316
iParts for Fold Progression 316
Modeling with Non-Sheet-Metal Features 317
Selecting Problematic Features 317
Using Surface-Based Workflows 317
Working with Imported Parts 318
Setting Yourself Up for Success 318
Converting Components 318
Annotating Your Sheet-Metal Design 319
Creating a View of Your Sheet-Metal Design 319
Adding Bend, Punch, and Flat Pattern Annotations 321
The Bottom Line 323
Chapter 7 • Reusing Parts and Features 325
Working with iParts 325
Creating and Modifying iParts 326
Using iParts in Designs 338
Working with iFeatures 340
Creating iFeatures 341
Creating Punch Features 345
Reusing Existing Geometry 349
Copying Features 349
Cloning 351
Linking Parameters Between Two Files 352
Copying Sketches 353
Introducing Content Center 355
Confi guring Content Center 356
Using Content Center 358
Publishing Parts to Content Center 366
The Bottom Line 369
Chapter 8 • Assembly Design Workflows 371
Assembly Relationships 372
Degrees of Freedom 372
Grounded Components 374
How the Constrain Tool Works 375
How the Joint Tool Works 376
Working with Constraints 377
Additional Constrain Tools and Options 391
Working with Joint Relationships 397
Understanding Subassemblies 408
Top-Down Design 410
Developing an Efficient Assembly Workflow 410
Layout Sketches 414
Flexibility 417
Adaptivity 417
Creating Adaptivity 418
Removing Adaptivity from Parts 420
Assembly Features 421
Managing the Bill of Materials 423
Parts-Level BOM Control 424
Assembly-Level BOM Control 424
Assembly Reuse and Configurations 431
Copying Designs 431
Using Representations 433
Using iAssemblies 443
Use Assembly Design Accelerators 447
Functional Design vsGeometric Modeling 447
Working with Design Accelerators 448
The Bottom Line 455
Chapter 9 • Large Assembly Strategies 457
Selecting a Workstation 457
Physical Memory vs Virtual Memory 458
Hardware 458
Working with Performance Settings 461
Express Mode 461
Working with Drawing Settings 461
Working with Model Display Settings 465
Working with General Settings 466
Using the Memory Probe 468
Working with System Settings 469
Large Assembly Best Practices 470
Working with the Model 470
Improving File Open Time 471
Reducing Assembly Constraints 471
Adaptivity 474
Selection Tools 475
View Representations 477
Find 477
Opening the Model 478
Working with Large Assembly Drawings 479
Managing Assembly Detail 483
LOD Strategies 483
Substitute LODs 485
Subassembly LODs 487
Simplifying Parts 489
Removing or Suppressing Unneeded Features 489
The Bottom Line 491
Chapter 10 • Weldment Design 493
Exploring Weldment Design Methodologies 493
Part Files and Part Features 494
Weldment Assembly and Derived Technology 494
Weldment Assembly 495
Multi-body Part Files 496
Modeling Preparations 497
Exploring Cosmetic Welds 499
Creating a Simple Cosmetic Weld 501
Using Split Faces to Place Cosmetic Welds 502
Placing Cosmetic Welds with Extents 502
Creating Weld Beads 503
Creating Fillet Welds 504
Modeling a Fillet Weld 505
Fillet Welds and Gaps 507
Creating Intermittent Fillet Welds 508
Creating Groove Welds 509
Performing Machining Operations 512
Exploring Weld Properties and Combinations 513
Weld Properties 513
Replication 514
Groove and Fillet Weld Combinations 514
Split Technique 515
Using the Weld Symbol 517
Understanding Bead Property Report and Mass Properties 518
Creating Drawing Documentation 519
Weldment Design Stages 521
End Fill 523
Drawing Weld Symbols 524
Caterpillar 525
Generating a Bill of Materials and Parts List 526
The Bottom Line 527
Chapter 11 • Presentations and Exploded Views 529
Getting Started 530
Working in the Presentation Environment 530
Creating an Automatically Exploded Presentation 532
Creating Tweaks Individually 535
Preparing the Exploded Presentation to Be Used in an Animation 538
Hiding Components from View During Animations 544
Rounding Up Presentation Preparation 546
Creating and Publishing Animations 546
Animation File Types and Compression Codecs 547
The Bottom Line 549
Chapter 12 • Documentation 551
Creating Drawing Views 551
Creating a Base View 552
Moving and Copying Views 556
Creating Section Views 557
Slice Views 561
Using Breakout Views 562
Using Detail Views 566
Creating Break Views 567
Cropping Views 570
Using Draft Views 570
Creating Overlay Views 570
Annotating Part Drawings 571
Using Centerline and Center Marks 571
Creating Dimensions 576
Hole and Thread Notes 588
Leadered Symbols589
Drawing Text 590
General Tables 590
Hole Tables 592
Annotating Assembly Drawings 594
Assembly Representations 595
Reference Data in Drawing Views 597
Interference and Tangent Edge Display 598
Parts Lists 599
Balloons 601
Center of Gravity Display 603
Working with Sheet-Metal Drawings 604
Flat Pattern Views 604
Bend Centerlines and Extents 605
Bend and Punch Notes 605
Bend Tables 606
Punch Tables 607
Working with Weldment Views 608
Working with iParts and iAssembly Drawings 610
Drawing Standards 611
Creating Templates and Styles 612
Understanding Template Locations 613
Choosing a File Format 614
Utilizing Drawing Resources 615
Sheet Size 615
Multiple Sheets 616
Creating a Border 616
Creating a Title Block 618
Prompted Entry 623
Sketched Symbols 625
AutoCAD Blocks 627
Sketched Symbol Libraries 627
Sheet Formats 628
Transferring Drawing Resources 629
Editing Styles and Standards 630
Object Defaults 631
Creating Styles 634
Working with Substyles 635
Drawing Style Administration 636
Sharing Your Drawings Outside Your Workgroup 636
The Bottom Line 637
Chapter 13 • Tools Overview 641
Exploring the BIM Exchange 641
Assembly Model Simplification 642
Part Model Simplification 647
Model Authoring 649
Model Publishing 650
Using AutoLimits 653
Creating AutoLimits 655
Editing AutoLimits 657
Using the Design Assistant 658
Using the Find Files Tool 660
Using the Where Used Tool 661
Renaming, Copying, and Replacing Files 663
Using Pack And Go 664
Using the Drawing Resource Transfer Wizard 667
Using the Style Library Manager 668
Using the Task Scheduler 670
Creating a Task for Migrating Files 671
Performing Sequential Tasks 673
Performing Custom Tasks 674
Tweaking Multi-Process Settings 674
Publishing DWF Files and Filenames 675
Using iProperties 675
Copying iProperties to Drawings 677
Creating Expressions with iProperties 678
Working with the Design Assistant and iProperties 679
Creating Design Property Reports 680
Using the Measure Tools 681
Using Measurement Helpers 681
Measuring in Assemblies 683
Participating in the CIP and CER R 683
Participating in the CIP 683
Participating in CER 684
Using Miscellaneous Tools 684
Using the Autodesk Multi-Sheet Plot Tool 684
Using the Add-In Manager 685
Using the Project Editor 686
The Bottom Line 686
Chapter 14 • Exchanging Data with Other Systems 687
Importing and Exporting Geometry 687
Importing vsReferencing Geometry 688
Translating DWG and DXF Files 695
Mechanical Desktop DWG 703
STEP and IGES 704
SAT 706
CATIA Import Options 706
Pro/ENGINEER Import Options 707
Unigraphics and Parasolids Import Options 707
SolidWorks Import Options 708
Rhino Import Options 708
SMT Import Options 708
JT Import Options708
STL Import Options 709
IDF Board Files 709
Working with Imported Data 711
Repair Tools 711
Edit Solid Tools 711
Viewing DWF Markup 714
Publishing a DWF or DWFx File 715
Reviewing and Marking Up DWF and DWFx Files 716
Accessing DWF or DWFx Markups in Inventor 717
The Bottom Line 718
Chapter 15 • Frame Generator 719
Accessing Frame Generator Tools 719
Exploring the Frame Generator File Structure 720
Exploring the Anatomy of a Frame Member 722
Inserting Frame Members 723
Specifying a Structural Shape 723
Changing the Orientation 724
Selecting Placement Geometry 725
Creating a Basic Frame 726
Aligning Frame Members 730
Using the Change Tool731
Adding End Treatments 732
Miter 733
Trim/Extend to Face 736
Trim to Frame Member 737
Notch Frame Members 738
Lengthen/Shorten Frame Member 739
Reuse Frame Members 739
Maintaining Frames 741
Remove End Treatments 741
Frame Member Information 741
Refresh 741
Performing Calculations and Analysis 742
The Beam and Column Calculator 742
Publishing Frame Members 751
Authoring a Part 751
Publishing a Part 754
Frame Assemblies and BOMs 755
The Bottom Line 756
Chapter 16 • Inventor Studio 757
How to Make Your Models Look Great, Live Onscreen 758
Materials and Appearances 758
Visual Styles Settings 764
Saving an Image 773
Rounding Up 773
An Introduction to Inventor Studio 774
How to Create a Still Image (Render) 776
Inventor Studio Lighting Styles 780
How to Add Local Lights 781
How to Add Cameras 784
How to Create an Animated Render 788
Animating with Inventor Studio 790
Inventor Studio Video Producer 796
Rendering Animations 797
Inventor Studio Roundup 798
The Bottom Line 799
Chapter 17 • Stress Analysis and Dynamic Simulation 801
Introducing Analysis 801
Conducting Stress Analysis Simulations 802
Simulation Guide 803
Static Stress vsModal Analysis 803
Simplifying Your Model 803
Specifying Materials 804
Applying Simulation Constraints 805
Applying Loads 806
Specifying Contact Conditions 808
Preparing Thin Bodies 810
Generating a Mesh 810
Running the Simulation 812
Interpreting the Results 813
Using the Result, Scaling, Display, and Report Tools 814
Conducting Parameter Studies 815
Conducting a Frame Analysis 819
Frame Analysis Settings 819
Frame Constraints 819
Frame Loads 820
Connections 821
Results821
Conducting Dynamic Simulations 823
Working with Joints 823
More on Working with Joints 827
Working with Redundancy 828
Working with Environmental Constraints 829
Running a Simulation 835
Exporting to FEA 838
Using the Dynamic Simulation Information in Stress Analysis 839
The Bottom Line 839
Chapter 18 • Routed Systems 841
Tube and Pipe 841
Understanding Routes, Runs, and Assembly Structure 841
Tube and Pipe Settings 843
Exploring the Tube and Pipe Styles 844
Placing Fittings 849
Creating Routes 850
Exporting ISOGEN Files 859
Cable and Harness 859
Creating and Placing Electrical Parts 860
Creating a Harness 863
Placing Wires 865
Using the Cable & Harness Library 866
Placing Cables 867
Placing and Editing Segments 868
Copying Cable and Harness Designs 871
Creating Nailboard Drawings 873
The Bottom Line 875
Chapter 19 • Plastics Design Features 877
Creating Thicken/Offset Features 878
Creating Shell Features 879
Creating Split Features 881
Creating Grill Features 882
Creating Rule Fillet Features 884
Creating Rest Features 886
Creating Boss Features 888
Creating Lip and Groove Features 891
Creating Snap-Fit Features 892
Creating Rib and Web Features 894
Creating Draft Features 896
Mold Design Overview 898
Inventor Tooling 898
Importing a Plastic Part 899
Creating Runners and Gates 902
Analyzing and Creating Cores and Cavities 904
Working with Mold Bases 907
Working with Ejectors and Sprue Bushings 909
The Bottom Line 912
Chapter 20 • iLogic 915
What Is iLogic? 915
Understanding iLogic Rules 916
What Are Functions? 916
Conditional Statements 919
Understanding the iLogic Elements and Interface 921
Exploring iLogic Parameter Types 921
Using the iLogic Browser 924
Understanding the iTrigger 930
Working with Event Triggers 930
Creating iLogic Parameters, Rules, and Forms 931
Creating iLogic Rules 931
Creating iLogic Forms 946
Working with iLogic Components 957
iLogic Design Copy 958
The Bottom Line 959
Appendix A • Th e Bottom Line 961
Chapter 1: Getting Started 961
Chapter 2: A Hands-on Test-Drive of the Workflow 963
Chapter 3: Sketch Techniques 964
Chapter 4: Basic Modeling Techniques 966
Chapter 5: Advanced Modeling Techniques 968
Chapter 6: Sheet Metal 970
Chapter 7: Reusing Parts and Features 973
Chapter 8: Assembly Design Workfl ows 974
Chapter 9: Large Assembly Strategies 977
Chapter 10: Weldment Design 978
Chapter 11: Presentations and Exploded Views 980
Chapter 12: Documentation 981
Chapter 13: Tools Overview 984
Chapter 14: Exchanging Data with Other Systems 986
Chapter 15: Frame Generator 987
Chapter 16: Inventor Studio 988
Chapter 17: Stress Analysis and Dynamic Simulation 991
Chapter 18: Routed Systems 991
Chapter 19: Plastics Design Features 992
Chapter 20: iLogic 995
Appendix B • Autodesk Inventor 2016 Certification 999
Index 1009