This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Greg Penninck has worked and taught in the Games Industry sector since 2006, creating many world-leading games courses and modules from Foundation to Masters Level. Greg is an Authorised Unreal Instructor Partner for Epic Games and has been teaching the Unreal Engine for over 15 years. In 2016 he was awarded an Epic Developer Grant through his company Thundersteed LTD which helped him continue to spread the joy of Unreal Development. Greg works as a Marketing Artist for REALTIME, a BAFTA nominated VFX Studio. Stuart Butler is the Dean of Creative Industries at CG Spectrum Institute. Stu has taught in the HE sector since 2009, creating many games courses and modules from Foundation to Masters Level and was formerly the Course Director of Games Technology at Staffordshire University. He is an Authorized Unreal Instructor Partner and Educational Content Creator for Epic Games and has been teaching the Unreal Engine since the launch of UDK. Stu has contributed to projects as a Vehicle Artist, Animator, Game Designer and Technical Designer / Artist; his broad skillset and understanding provides insight into all aspects of Games Development. Alongside Greg, as part of their Company Thundersteed Ltd, he was awarded an Epic Developer Grant in 2016.
Inhaltsangabe
01. What Is Technical Art 02. An Artist's Guide to the Rendering Pipeline 03. What Are Materials? 04. Creating Your First Material 05. Material Instances 06. Master Materials 07. Mesh Painting and Materials 08. Introductory Materials for VFX 9. Introduction to Niagara and VFX in the Unreal Engine 10. Creating The Energy Orb 11. Creating Our Sparking Cauldron 12. The Dawn of Fire 13. Magical Spells and Fireworks 14. The Waterfall 15. The Fire Tornado
01. What Is Technical Art 02. An Artist's Guide to the Rendering Pipeline 03. What Are Materials? 04. Creating Your First Material 05. Material Instances 06. Master Materials 07. Mesh Painting and Materials 08. Introductory Materials for VFX 9. Introduction to Niagara and VFX in the Unreal Engine 10. Creating The Energy Orb 11. Creating Our Sparking Cauldron 12. The Dawn of Fire 13. Magical Spells and Fireworks 14. The Waterfall 15. The Fire Tornado
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