This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine.
This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jacob Enfield is a research faculty member at George Mason University where he teaches game programming in the Computer Game Design program and conducts research at the Virginia Serious Game Institute. Jacob has worked professionally as an educational game developer and has taught a wide range of subjects, including computer science, game development, virtual reality, multimedia production, machine learning, artificial intelligence, and mathematics.
Inhaltsangabe
Credits. Introduction. 1. Unity Fundamentals. 2. Programming Fundamentals. 3. Position of Game Objects in 2D Points on a Coordinate Plane. 4. Distance Right Triangles, Pythagorean Theorem, and the Distance Formula. 5. Field of View Pi and Finding Angles Using SIN, COS, TAN. 6. Simulating Physics in a Virtual World Matrices and Vectors. 7. Sinusoidal Functions Sine and Cosine. 8. Directionality Dot Product. 9. Orthogonal Directionality Cross Product. 10. Reflections Vector Projection and Reflection. Conclusion. Answers to Exercises. Index.
Credits. Introduction. 1. Unity Fundamentals. 2. Programming Fundamentals. 3. Position of Game Objects in 2D Points on a Coordinate Plane. 4. Distance Right Triangles, Pythagorean Theorem, and the Distance Formula. 5. Field of View Pi and Finding Angles Using SIN, COS, TAN. 6. Simulating Physics in a Virtual World Matrices and Vectors. 7. Sinusoidal Functions Sine and Cosine. 8. Directionality Dot Product. 9. Orthogonal Directionality Cross Product. 10. Reflections Vector Projection and Reflection. Conclusion. Answers to Exercises. Index.
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