A practical guide for readers of all levels of programming ability, Max/MSP/Jitter for Music teaches all of the necessary skills for writing custom software for musical interaction using the programming language Max/MSP/Jitter.
A practical guide for readers of all levels of programming ability, Max/MSP/Jitter for Music teaches all of the necessary skills for writing custom software for musical interaction using the programming language Max/MSP/Jitter.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
V.J. Manzo is Director of Music Technology at Montclair State University where he teaches courses in composition and electronic music. He is the author of several open-source interactive music projects including EAMIR and the Modal Object Library. He has guest lectured on music technology, music education, and interactive music systems for education, and has presented compositions and installations at numerous conferences. For more information, visit the author's website at www.vjmanzo.com/cv.
Inhaltsangabe
Foreword by David Elliott Preface Acknowledgments Chapter 1: Introduction to Programming Chapter 2: Generating Music Chapter 3: Math and Music Chapter 4: Scales and Chords Chapter 5: Interactive Ear-training Chapter 6: Data Structures Chapter 7: Control Interfaces Chapter 8: Control Interfaces Continued Chapter 9: Tools for Music Theory Concepts Chapter 10: Working with Time Chapter 11: Building Standalone Applications Chapter 12: Working with Audio Chapter 13: Audio Playback and Pitch Tracking Chapter 14: Audio Buffers Chapter 15: Audio Effects and Processing Chapter 16: Working with Live Video Chapter 17: Working with Video Files Chapter 18: Video Research Instrument Chapter 19: Informal Music Learning Instruments Chapter 20: Compositions and Perception Tools Index
Foreword by David Elliott Preface Acknowledgments Chapter 1: Introduction to Programming Chapter 2: Generating Music Chapter 3: Math and Music Chapter 4: Scales and Chords Chapter 5: Interactive Ear-training Chapter 6: Data Structures Chapter 7: Control Interfaces Chapter 8: Control Interfaces Continued Chapter 9: Tools for Music Theory Concepts Chapter 10: Working with Time Chapter 11: Building Standalone Applications Chapter 12: Working with Audio Chapter 13: Audio Playback and Pitch Tracking Chapter 14: Audio Buffers Chapter 15: Audio Effects and Processing Chapter 16: Working with Live Video Chapter 17: Working with Video Files Chapter 18: Video Research Instrument Chapter 19: Informal Music Learning Instruments Chapter 20: Compositions and Perception Tools Index
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