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Description The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge…mehr

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Description The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D. Key Features * Explains Standard renderer and render settings. * Explains global illumination, ambient occlusion, color mapping, and other effects. * Covers the process of rendering flicker free animation. * Explains the Physical, Hardware OpenGL, and Software OpenGL renderers. * Explains the depth-of-field and motion blur effects. * Explains dynamic depth-of-field effect using the Depth pass. * Covers process of illuminating a scene using only polygon lights. * Covers Cinema 4D lights. * Covers the product visualization and interior rendering techniques. * Covers UV mapping. * Covers the Material Manager, the Material Editor, material presets, channels, and the reflectance model. * Covers the Node Editor and nodes in detail. * Explains the process of creating various materials. * Features 44 hands-on exercises - complete with before and after files. * Additional guidance is provided in the form of tips, notes, and cautions. * Important terms are in bold face so that you never miss them. * The content under "What just happened?" heading explains the working of the instructions. * The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). * Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. * Tech support from the author. * Access to each exercise's initial and final states along with the resources used in hands-on exercises. * Quiz to assess the knowledge. Brief Table of Contents This book is divided into following units: * Unit CR1: Standard Render * Unit CR2: Other Renderers * Unit CR3: Lighting * Unit CT1: Introduction to UV Mapping * Unit CT2: Material Presets * Unit CT3: Creating Materials * Unit CT4: Node-Based Materials * Unit CRA: Quiz Answers [Rendering] * Unit CRT: Quiz Answers [Texturing]
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