176,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in über 4 Wochen
payback
88 °P sammeln
  • Gebundenes Buch

Presents techniques that the author has used successfully in game production for many years. This book focuses on basic 'box' modeling techniques, which are the basis for proper 3D modeling but not the complete solution. It not only teaches effective methodology, but provides the user with content for producing effective demo reels and portfolios.

Produktbeschreibung
Presents techniques that the author has used successfully in game production for many years. This book focuses on basic 'box' modeling techniques, which are the basis for proper 3D modeling but not the complete solution. It not only teaches effective methodology, but provides the user with content for producing effective demo reels and portfolios.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Autorenporträt
Having an artistic career spanning 26 years, veteran 3D artist Michael Ingrassia has worked on game development, Discovery Channel documentaries and Industrial Design projects. For the past 4 years, Michael has been a top sought after Maya instructor at various training academies including Escape Studios based in London, England. As a Senior 3D Artist at Microsoft's FASA Studios, he was responsible for creating environment modeling and digital sculpting.Michael has had his work published in a variety of magazines such as Computer Graphics World, 3D World and Computer Arts.
Rezensionen
"In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you!" --Sky Kensok, Partner and Founder, WXP, Inc.

"Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow." --Duane Molitor, Microsoft Games Studio

"This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools!" --Tim Toulouse, QA Lead, Microsoft Game Studios