Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection design for live entertainment. This book focuses on how content is used and transmitted, by describing the essential components of video systems, providing a collection of definitions used in communicating video concepts, and including basic system trouble-shooting tips and tricks.
Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection design for live entertainment. This book focuses on how content is used and transmitted, by describing the essential components of video systems, providing a collection of definitions used in communicating video concepts, and including basic system trouble-shooting tips and tricks.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Davin E. Gaddy has been working professionally in live entertainment, convention and trade show, themed exhibit, and cinema markets for over 25 years, not including his prior student work. During this time, he has spanned the gamut of the industry, learning a variety of production styles. Due to his experience, Gaddy was the perfect fit to be the lead projectionist for Cirque du Soleil's production of KÀ, which has stunned millions of audience members over the course of its run. In addition, Gaddy advocates for the education of other members of the industry. He has taught workshops on video for performance at theatrical conventions, as well as directly to students at high schools, colleges, and universities. Gaddy serves as a moderator on ControlBooth.com, an online forum for the theatrical industry. Gaddy is the chairman of the committee preparing the video and projection exam for USITT's Essential Skills for the Entertainment Technician program.
Inhaltsangabe
Introduction Design Elements Source Material Display Surface Projectors Source Distribution Control Presentation Trouble Shooting Advanced Projection Design Appendix: Line Drawings/Sample Systems Appendix: Formulas Glossary
Introduction Design Elements Source Material Display Surface Projectors Source Distribution Control Presentation Trouble Shooting Advanced Projection Design Appendix: Line Drawings/Sample Systems Appendix: Formulas Glossary
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