Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.
Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.
Agata Waszkiewicz, Ph.D., is a game scholar whose interests include metafictional and experimental video games, the representation of non-normative identities in digital games, and the intersections between food and game studies. They are an author of Delicious Pixels: Food in Video Games (DeGruyter, 2022) and they hold the position of a Secretary of DiGRA Central Eastern Europe chapter (2022-2025).
Inhaltsangabe
Introduction 1. Fourth-Wall Breaking and the Twofold Play 2. Hypermediation and the Hypervisible Interface 3. Unreliable Narrator and the Playable Exaggeration 4. Abusive Game Design and Masocore Games 5. Fragmentation and Mini-Games 6. Parody and the Edges of Metagames Conclusions
Introduction 1. Fourth-Wall Breaking and the Twofold Play 2. Hypermediation and the Hypervisible Interface 3. Unreliable Narrator and the Playable Exaggeration 4. Abusive Game Design and Masocore Games 5. Fragmentation and Mini-Games 6. Parody and the Edges of Metagames Conclusions
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Shop der buecher.de GmbH & Co. KG Bürgermeister-Wegele-Str. 12, 86167 Augsburg Amtsgericht Augsburg HRA 13309