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The new edition of this hands-on guide makes it easy for anyone to create and share 3D games for Xbox or the PC using Microsoft XNA Game Studio 3.0. Written by experienced game developers, the book details the fundamentals of great game programming and offers real-world examples. em Microsoft XNA Game Studio Creator's Guide, Second Edition/em shows you how to create 3D models and control them with code; custom-program a game engine; and add animation, lighting and special effects. New features covered in this edition include network and mobile device gaming. C sharp tutorials tailored to XNA game development are also included.…mehr

Produktbeschreibung
The new edition of this hands-on guide makes it easy for anyone to create and share 3D games for Xbox or the PC using Microsoft XNA Game Studio 3.0. Written by experienced game developers, the book details the fundamentals of great game programming and offers real-world examples. em Microsoft XNA Game Studio Creator's Guide, Second Edition/em shows you how to create 3D models and control them with code; custom-program a game engine; and add animation, lighting and special effects. New features covered in this edition include network and mobile device gaming. C sharp tutorials tailored to XNA game development are also included.
Autorenporträt
Stephen Cawood is a former employee of Microsoft Corporation. Although he worked as a Program Manager for the Office Server Group, he was also a member of the Halo 2 Beta testing team. Since leaving Microsoft, Stephen has been writing full-time.