The new edition of this hands-on guide makes it easy for anyone to create and share 3D games for Xbox or the PC using Microsoft XNA Game Studio 3.0. Written by experienced game developers, the book details the fundamentals of great game programming and offers real-world examples. em Microsoft XNA Game Studio Creator's Guide, Second Edition/em shows you how to create 3D models and control them with code; custom-program a game engine; and add animation, lighting and special effects. New features covered in this edition include network and mobile device gaming. C sharp tutorials tailored to XNA game development are also included.…mehr
The new edition of this hands-on guide makes it easy for anyone to create and share 3D games for Xbox or the PC using Microsoft XNA Game Studio 3.0. Written by experienced game developers, the book details the fundamentals of great game programming and offers real-world examples. em Microsoft XNA Game Studio Creator's Guide, Second Edition/em shows you how to create 3D models and control them with code; custom-program a game engine; and add animation, lighting and special effects. New features covered in this edition include network and mobile device gaming. C sharp tutorials tailored to XNA game development are also included.
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Autorenporträt
Stephen Cawood is a former employee of Microsoft Corporation. Although he worked as a Program Manager for the Office Server Group, he was also a member of the Halo 2 Beta testing team. Since leaving Microsoft, Stephen has been writing full-time.
Inhaltsangabe
Chapter 1: Set up an XNA Development Environment Chapter 2: XNA Basics Chapter 3. Introduction to 2D Games Chapter 4: Introduction to 3D Graphics Programming Chapter 5 Animation Introduction Chapter 6: Character Movement Chapter 7: Texturing Your Game World Chapter 8: Adding Skies and Horizons to your Levels Chapter 9. Index Buffers Chapter 10: Enhanced Image Effects Chapter 11: Score Tracking and Game Stats Chapter 12: Creating and Loading 3D Models Chapter 13: Vectors Chapter 14: Matrices Chapter 15: Building a Graphics Engine Camera Chapter 16: Collision Detection Chapter 17: Ballistics Chapter 18: Particle Effects Chapter 19: Keyframe Animations Chapter 20: Lighting Chapter 21: Input Devices Chapter 22. Content Pipeline Chapter 23. Animated Models Chapter 24. AddingAudio to Your Game Chapter 25. Terrain with Height Detection Chapter 26. Multi-player Gaming Chapter 27. Networked Gaming Chapter 23: The Xbox Creators Club Appendix: C sharp Quick Reference
Chapter 1: Set up an XNA Development Environment Chapter 2: XNA Basics Chapter 3. Introduction to 2D Games Chapter 4: Introduction to 3D Graphics Programming Chapter 5 Animation Introduction Chapter 6: Character Movement Chapter 7: Texturing Your Game World Chapter 8: Adding Skies and Horizons to your Levels Chapter 9. Index Buffers Chapter 10: Enhanced Image Effects Chapter 11: Score Tracking and Game Stats Chapter 12: Creating and Loading 3D Models Chapter 13: Vectors Chapter 14: Matrices Chapter 15: Building a Graphics Engine Camera Chapter 16: Collision Detection Chapter 17: Ballistics Chapter 18: Particle Effects Chapter 19: Keyframe Animations Chapter 20: Lighting Chapter 21: Input Devices Chapter 22. Content Pipeline Chapter 23. Animated Models Chapter 24. AddingAudio to Your Game Chapter 25. Terrain with Height Detection Chapter 26. Multi-player Gaming Chapter 27. Networked Gaming Chapter 23: The Xbox Creators Club Appendix: C sharp Quick Reference
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