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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. MIDI Maze was an early first person shooter video game for the Atari ST developed by Xanth Software F/X, published by Hybrid Arts, and released around 1987. It owes a significant debt to what may be the first of its genre, Maze War. The original MIDI Maze team consisted of James Yee as the business manager, Michael Park as the graphics and distributed processing guru, and George Miller writing the AI/drone logic. It is mainly remembered now for the innovation…mehr

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. MIDI Maze was an early first person shooter video game for the Atari ST developed by Xanth Software F/X, published by Hybrid Arts, and released around 1987. It owes a significant debt to what may be the first of its genre, Maze War. The original MIDI Maze team consisted of James Yee as the business manager, Michael Park as the graphics and distributed processing guru, and George Miller writing the AI/drone logic. It is mainly remembered now for the innovation multiplayer "deathmatch" combat by the construction of networks using the MIDI interface. Up to 16 computers could be networked in a "MIDI Ring" by connecting one computer''s MIDI-OUT port to the next computer''s MIDI-IN port. Unless the computers were looped correctly, more than 4 players tended to slow down the game to a crawl and make it unstable. Graphically the game was very simple with a humorous twist. The game area itself occupied only roughly a quarter of the screen and consisted of a first person view of a flat-shaded Pac-Man-like maze with a crosshair in the middle.