Mobility and Locative Media
Mobile Communication in Hybrid Spaces
Herausgeber: De Souza E Silva, Adriana; Sheller, Mimi
Mobility and Locative Media
Mobile Communication in Hybrid Spaces
Herausgeber: De Souza E Silva, Adriana; Sheller, Mimi
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This edited collection explores the intersection of mobility, mobile communication, and locative media. The chapters in this volume address the many transformations taking place in mobile sociality through the appropriation of location-aware technologies. Mobility scholars are in dialogue with mobile communication and locative media scholars.
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This edited collection explores the intersection of mobility, mobile communication, and locative media. The chapters in this volume address the many transformations taking place in mobile sociality through the appropriation of location-aware technologies. Mobility scholars are in dialogue with mobile communication and locative media scholars.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 268
- Erscheinungstermin: 18. Juli 2014
- Englisch
- Abmessung: 231mm x 157mm x 20mm
- Gewicht: 522g
- ISBN-13: 9781138778139
- ISBN-10: 1138778133
- Artikelnr.: 40551366
- Verlag: Taylor & Francis
- Seitenzahl: 268
- Erscheinungstermin: 18. Juli 2014
- Englisch
- Abmessung: 231mm x 157mm x 20mm
- Gewicht: 522g
- ISBN-13: 9781138778139
- ISBN-10: 1138778133
- Artikelnr.: 40551366
Adriana de Souza e Silva is Associate Professor at the Department of Communication at North Carolina State University (NCSU), affiliated faculty at the Digital Games Research Center, and a faculty member of the Communication, Rhetoric and Digital Media (CRDM) program at NCSU. Mimi Sheller is Professor of Sociology and directs the Center for Mobilities Research & Policy at Drexel University. Her research combines Caribbean studies, mobilities theory, and mobile locative media. Author of four monographs on the Caribbean, she is co-editor of Tourism Mobilities (2004), Mobile technologies of the city (2006), The Routledge Handbook of Mobilities (2014), and L.A. Re.Play issue of Leonardo Electronic Almanac (2014).
Introduction: Moving Towards Adjacent Possibles Part I: Re-thinking
Cohesion, Coordination, and Navigation 1. Mobile Phones and Digital
Gemeinschaft: Social Cohesion in the Era of Cars, Clocks and Mobile Phones
2. Walking in the Hybrid City: From Micro-Coordination to Chance
Orchestration 3. Direct Video Observation of the uses of Smartphones on the
Move: Reconceptualizing Mobile Multi-Activity 4. Rerouting Borders:
Politics of Mobility and the Transborder Immigrant Tool Part II: Performing
Location, Place-Making, and Mobile Gaming 5. Online Place Attachment:
Exploring Technological Ties to Physical Places 6. Location as a Sense Of
Place: Everyday Life, Mobile and Spatial Practices in Urban Spaces 7.
Performing City Transit 8. Location-Based Gaming Apps and the
Commercialization of Locative Media 9. Houses in motion: An Overview of
Gamification in the Context of Mobile Interfaces Part III: Mobile Cities:
Mapping, Architecture and Planning 10. Exploring Locative Media for
Cultural Mapping 11. Designing for Mobile Activities: Wifi Hotspots, Users
and the Relational Programming of Place 12.The Power of Place and
Perspective: Sensory Media and Situated Simulations in Urban Design 13. The
Will to Connection: A Research Agenda for the "Programmable City" and an
ICT "Toolbox" for Urban Planning Epilogue 14. Restless: Locative Media as
Generative Displacement
Cohesion, Coordination, and Navigation 1. Mobile Phones and Digital
Gemeinschaft: Social Cohesion in the Era of Cars, Clocks and Mobile Phones
2. Walking in the Hybrid City: From Micro-Coordination to Chance
Orchestration 3. Direct Video Observation of the uses of Smartphones on the
Move: Reconceptualizing Mobile Multi-Activity 4. Rerouting Borders:
Politics of Mobility and the Transborder Immigrant Tool Part II: Performing
Location, Place-Making, and Mobile Gaming 5. Online Place Attachment:
Exploring Technological Ties to Physical Places 6. Location as a Sense Of
Place: Everyday Life, Mobile and Spatial Practices in Urban Spaces 7.
Performing City Transit 8. Location-Based Gaming Apps and the
Commercialization of Locative Media 9. Houses in motion: An Overview of
Gamification in the Context of Mobile Interfaces Part III: Mobile Cities:
Mapping, Architecture and Planning 10. Exploring Locative Media for
Cultural Mapping 11. Designing for Mobile Activities: Wifi Hotspots, Users
and the Relational Programming of Place 12.The Power of Place and
Perspective: Sensory Media and Situated Simulations in Urban Design 13. The
Will to Connection: A Research Agenda for the "Programmable City" and an
ICT "Toolbox" for Urban Planning Epilogue 14. Restless: Locative Media as
Generative Displacement
Introduction: Moving Towards Adjacent Possibles Part I: Re-thinking
Cohesion, Coordination, and Navigation 1. Mobile Phones and Digital
Gemeinschaft: Social Cohesion in the Era of Cars, Clocks and Mobile Phones
2. Walking in the Hybrid City: From Micro-Coordination to Chance
Orchestration 3. Direct Video Observation of the uses of Smartphones on the
Move: Reconceptualizing Mobile Multi-Activity 4. Rerouting Borders:
Politics of Mobility and the Transborder Immigrant Tool Part II: Performing
Location, Place-Making, and Mobile Gaming 5. Online Place Attachment:
Exploring Technological Ties to Physical Places 6. Location as a Sense Of
Place: Everyday Life, Mobile and Spatial Practices in Urban Spaces 7.
Performing City Transit 8. Location-Based Gaming Apps and the
Commercialization of Locative Media 9. Houses in motion: An Overview of
Gamification in the Context of Mobile Interfaces Part III: Mobile Cities:
Mapping, Architecture and Planning 10. Exploring Locative Media for
Cultural Mapping 11. Designing for Mobile Activities: Wifi Hotspots, Users
and the Relational Programming of Place 12.The Power of Place and
Perspective: Sensory Media and Situated Simulations in Urban Design 13. The
Will to Connection: A Research Agenda for the "Programmable City" and an
ICT "Toolbox" for Urban Planning Epilogue 14. Restless: Locative Media as
Generative Displacement
Cohesion, Coordination, and Navigation 1. Mobile Phones and Digital
Gemeinschaft: Social Cohesion in the Era of Cars, Clocks and Mobile Phones
2. Walking in the Hybrid City: From Micro-Coordination to Chance
Orchestration 3. Direct Video Observation of the uses of Smartphones on the
Move: Reconceptualizing Mobile Multi-Activity 4. Rerouting Borders:
Politics of Mobility and the Transborder Immigrant Tool Part II: Performing
Location, Place-Making, and Mobile Gaming 5. Online Place Attachment:
Exploring Technological Ties to Physical Places 6. Location as a Sense Of
Place: Everyday Life, Mobile and Spatial Practices in Urban Spaces 7.
Performing City Transit 8. Location-Based Gaming Apps and the
Commercialization of Locative Media 9. Houses in motion: An Overview of
Gamification in the Context of Mobile Interfaces Part III: Mobile Cities:
Mapping, Architecture and Planning 10. Exploring Locative Media for
Cultural Mapping 11. Designing for Mobile Activities: Wifi Hotspots, Users
and the Relational Programming of Place 12.The Power of Place and
Perspective: Sensory Media and Situated Simulations in Urban Design 13. The
Will to Connection: A Research Agenda for the "Programmable City" and an
ICT "Toolbox" for Urban Planning Epilogue 14. Restless: Locative Media as
Generative Displacement