This easy-to-follow introductory guide is written to teach basic modeling and visualization without assuming any background in programming or physics. It includes a general introduction to tools, platforms and a coding language, followed by focused chapters dealing with examples from physical systems encountered in everyday life, as well as applications in more advanced systems.
This easy-to-follow introductory guide is written to teach basic modeling and visualization without assuming any background in programming or physics. It includes a general introduction to tools, platforms and a coding language, followed by focused chapters dealing with examples from physical systems encountered in everyday life, as well as applications in more advanced systems.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Michael W. Roth, PhD, serves as Dean of the School of STEM and Business at Hawkeye Community College in Waterloo, Iowa. Prior to that he has held faculty positions at a variety of community colleges and universities in Colorado, New Mexico, Texas, Iowa and was most recently Chair for three years at Northern Kentucky University's Department of Physics, Geology and Engineering Technology. He has a passion for teaching and holds several awards for teaching excellence across all levels of undergraduate study, and has participated in course and program development and assessment. He has involved a large and diverse group of students in his computational physics modeling and simulation-based research program, and has published numerous articles and presented at conferences with them in the fields of condensed matter surface physics, bullet impact, groundwater flow, snow remediation, solar system formation, and planetary impact. He is a collector of antique science books and laboratory equipment.
Inhaltsangabe
Preface Author Section I Getting Your Feet on the Ground 1. Building Your Basic Tool Box 2. Getting to Know the Neighborhood 3. Visualizing Your Work and Representing Your Best Story Section II Models of Everyday Things 4. Things We See in the News: The Fun and the Dangerous 5. The Many Faces of Music 6. Going with the Flow Section III Beyond Everyday Phenomena 7. One of the Most Versatile Simulation Tools Around 8. Simulations that Explore Atoms and Planets Section IV A Glimpse into More Advanced Computing 9. Parallel Computing, Scripting and GPU's Appendix A: Integrated C++ / Python Simulation of Guitar Sounds Index
Preface Author Section I Getting Your Feet on the Ground 1. Building Your Basic Tool Box 2. Getting to Know the Neighborhood 3. Visualizing Your Work and Representing Your Best Story Section II Models of Everyday Things 4. Things We See in the News: The Fun and the Dangerous 5. The Many Faces of Music 6. Going with the Flow Section III Beyond Everyday Phenomena 7. One of the Most Versatile Simulation Tools Around 8. Simulations that Explore Atoms and Planets Section IV A Glimpse into More Advanced Computing 9. Parallel Computing, Scripting and GPU's Appendix A: Integrated C++ / Python Simulation of Guitar Sounds Index
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