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In the last decade 3D technologies have become a very effective mean for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, which have enabled archaeologists both to make reconstructions of original landscapes and to put artifacts in their original context. Furthermore, the astonishing growth of the Web has led to a quick spread, even in the field of Cultural Heritage, of digital contents that can be accessed by a broader audience in an easier and more intuitive way. The case study we…mehr

Produktbeschreibung
In the last decade 3D technologies have become a very effective mean for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, which have enabled archaeologists both to make reconstructions of original landscapes and to put artifacts in their original context. Furthermore, the astonishing growth of the Web has led to a quick spread, even in the field of Cultural Heritage, of digital contents that can be accessed by a broader audience in an easier and more intuitive way. The case study we are presenting is meant to demonstrate how important can be the contribution given by Web3D technologies for communicating specific research aspects, such as the ones connected to the GIS-based spatial analysis applied to the archaeological landscape.
Autorenporträt
Giacomo Landeschi (1980) is an archaeologist, who received his Master Degree at University of Pisa in 2005, whith a final thesis on the ancient site of Portus Pisanus. As PhD student, since 2006, he has been attending to the study and the application of new technologies in Cultural Heritage, focusing on GIS and Virtual Reality.