Discusses the skills required by future lawyers, and explores innovative and technology-driven approaches to modernising legal education.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Foreword Julian Webb; Introduction Catrina Denvir; 1. Do lawyers need to learn to code? A practitioner perspective on the 'poly-technic' future of legal education Alexander Smith and Nigel Spencer; 2. Experiential legal education: stepping back to see the future Jeff Giddings and Jacqueline Weinberg; 3. Skills swap? Advising technology entrepreneurs in a student clinical legal education program Ian Walden and Patrick Cahill; 4. Scaling the gap: legal education and data literacy Catrina Denvir; 5. Bringing ODR to the legal education mainstream: findings from the field Genevieve Grant and Esther Lestrell; 6. Design comes to the law school Margaret Hagan; 7. Developing 'nextgen' lawyers through project-based learning Anna Carpenter; 8. Same as it ever was? Technocracy, democracy and the design of discipline-specific digital environments Paul Maharg; 9. Ludic legal education from Cicero to Phoenix Wright Andrew Moshirnia; 10. The gamification of written problem questions in law: reflections on the 'serious games at Westminster' project Paresh Kathrani; 11. Virtually teaching ethics: experiencing the discrepancy between abstract ethical stands and actual behaviour using immersive virtual reality Sylvie Delacroix and Catrina Denvir; 12. Paths to practice: regulating for innovation in legal education and training Julie Brannan and Rob Marrs; 13. 'Complicitous and contestatory': a critical genre theory approach to reviewing legal education in the global, digital age Jane Ching and Paul Maharg; Afterword; Index.
Foreword Julian Webb; Introduction Catrina Denvir; 1. Do lawyers need to learn to code? A practitioner perspective on the 'poly-technic' future of legal education Alexander Smith and Nigel Spencer; 2. Experiential legal education: stepping back to see the future Jeff Giddings and Jacqueline Weinberg; 3. Skills swap? Advising technology entrepreneurs in a student clinical legal education program Ian Walden and Patrick Cahill; 4. Scaling the gap: legal education and data literacy Catrina Denvir; 5. Bringing ODR to the legal education mainstream: findings from the field Genevieve Grant and Esther Lestrell; 6. Design comes to the law school Margaret Hagan; 7. Developing 'nextgen' lawyers through project-based learning Anna Carpenter; 8. Same as it ever was? Technocracy, democracy and the design of discipline-specific digital environments Paul Maharg; 9. Ludic legal education from Cicero to Phoenix Wright Andrew Moshirnia; 10. The gamification of written problem questions in law: reflections on the 'serious games at Westminster' project Paresh Kathrani; 11. Virtually teaching ethics: experiencing the discrepancy between abstract ethical stands and actual behaviour using immersive virtual reality Sylvie Delacroix and Catrina Denvir; 12. Paths to practice: regulating for innovation in legal education and training Julie Brannan and Rob Marrs; 13. 'Complicitous and contestatory': a critical genre theory approach to reviewing legal education in the global, digital age Jane Ching and Paul Maharg; Afterword; Index.
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