Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics. …mehr
Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.
Deniz Denizel who received a BFA in Photography from Dokuz Eylül Univ., is a Res. Assist.in the Cartoon and Animation Dept. and a graduate in Game Design at Bahçe¿ehir University. He is a photographer, curator, author, editor, and reviewer on photography, film, and video games. Deniz Eyüce ¿ansal is an art historian, translator, and independent researcher, who received a MA degree in History of Art from the Univ. of Barcelona, and a Ph.D. in Cinema and Media Research from Bahçe¿ehir University, where she worked as a full-time instructor. Tuna Tetik received his Ph.D. from Bahçe¿ehir University, Cinema and Media Research program, and directed an award-winning short documentary. His research interests are superhero comics, video-on-demand services, and video games. He is lecturing courses on digital editing and film production.
Inhaltsangabe
Narrative Aesthetics in Video Games: An Introduction
Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality
Jumanji Brought into Reality: Game as Drama, Drama as Game
Fallout: Following the Footsteps of Apocalypse
Living Narrative Worlds: Assemblage and Multistability within Ian Cheng's Emissaries Trilogy
"Mining for Lies" Enacting the Player Style through Performing Strategies in Archival Narratives
Use of Film Language in Full- Motion Video Games
Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games
From Press Start to Prologue: An Analysis of Game Opening Titles
Ludonarrative Dissonance in Black Mirror: Bandersnatch
An Analysis of the Real- Time Strategy Games: The Nineties
"Would You Stop Changing My Games?" Structures of Narrative Discourse in Video Games
Last Day of June: Work of Mourning and Narrative Effects
Exploring Digital Games as Post- Human Systems
Is Monty Python a Role- Playing Game?
From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games