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One of the all time issues with Virtual Reality systems regardless if they are head-mounted or projection based is that they can only provide perspective correctness to one user. Such limitation not only affects collaborative work which is nowadays the standard but also it has been shown that not having a perspective correct views increases collaboration times.Different approaches have been presented throughout the past years for generating perspective correct images to several users.On this book I am going to cover a general overview of the different parts of a VR system and the anatomy of…mehr

Produktbeschreibung
One of the all time issues with Virtual Reality systems regardless if they are head-mounted or projection based is that they can only provide perspective correctness to one user. Such limitation not only affects collaborative work which is nowadays the standard but also it has been shown that not having a perspective correct views increases collaboration times.Different approaches have been presented throughout the past years for generating perspective correct images to several users.On this book I am going to cover a general overview of the different parts of a VR system and the anatomy of lenticular lenses to get the reader familizarized with the content of this text. A state of the art of the different methods for multiplexing images from a single screen is also going to be presented and a simulator and the mathematical background that supports a prototype presented in this manuscript is also covered.
Autorenporträt
Juan Sebastian is currently a software engineer in Unity Technologies working on spatial computing, VR and AR platforms. He has been working with AR/VR for the past 10 years with systems like Intersense, Sensic headsets, Polhemus trackers and what not long time before VR was commercially available.