Music, Technology, and Education
Critical Perspectives
Herausgeber: King, Andrew; Himonides, Evangelos
Music, Technology, and Education
Critical Perspectives
Herausgeber: King, Andrew; Himonides, Evangelos
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This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: Music Production; Game technology; Musical creation, experience and understanding. The 14 chapters reflect the emerging field of the study of technology in music from a pedagogical perspective.
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This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: Music Production; Game technology; Musical creation, experience and understanding. The 14 chapters reflect the emerging field of the study of technology in music from a pedagogical perspective.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 284
- Erscheinungstermin: 24. Juni 2016
- Englisch
- Abmessung: 240mm x 161mm x 20mm
- Gewicht: 593g
- ISBN-13: 9781472426208
- ISBN-10: 1472426207
- Artikelnr.: 45330162
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: Routledge
- Seitenzahl: 284
- Erscheinungstermin: 24. Juni 2016
- Englisch
- Abmessung: 240mm x 161mm x 20mm
- Gewicht: 593g
- ISBN-13: 9781472426208
- ISBN-10: 1472426207
- Artikelnr.: 45330162
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Andrew King is Senior Lecturer in Music at the University of Hull, UK, where he has held numerous senior leadership roles such as Deputy Dean (Learning & Teaching) and Associate Principal. He is editor of the Journal of Music, Technology & Education and The Routledge Companion to Music, Technology, and Education. Evangelos Himonides held the University of London's first ever lectureship in music technology education. He is now Reader in Technology, Education and Music at University College London, UK, where he co-leads the Postgraduate Programme in Music Education. Evangelos is a Chartered Fellow of the British Computer Society.
Introduction
PART 1: Music Production
1. Processes of Learning in the Project Studio Mark Slater
2. What has been left unsaid about studio practices: How producers and
engineers prepare, manage and direct recording sessions Amandine Pras
3. Studio Pedagogy: Perspectives from Record Producers Andrew King
4. How Is Theoretical Research Meeting The Challenges of Pedagogy In The
Field Of Record Production? Simon Zagorski-Thomas
PART 2: Game technology
5. Impact of Music on Game play, and Communication of Emotional Intent Don
Knox, Gianna Cassidy, Anna Paisley
6. Re-designing the familiar: How effective are directional control pads in
developing musicianship in 8 - 12 year old children? Matthew C. Applegate
7. Game Technology in the Music Classroom: A platform for the design of
music and sound Andrew R. Brown
8. Music-Games: New Opportunities for Music Education Anna Paisley, Gianna
Cassidy
PART 3: Musical creation, experience and understanding
9. Music Technology and the Realm of the Hyper-real: Comprehending,
Constructing and Connecting Realities Phil Kirkman
10. Music Technology and Special Educational Needs: A Novel Interpretation
Evangelos Himonides, Adam Ockelford
11. Using Experience Design in Curricula to Enhance Creativity and
Collaborative Practice in Electronic Music Monty Adkins
12. Assessment processes and digital technologies Jonathan Savage, Martin
Fautley
13. Performing with the Music Paint Machine: provoking an embodied approach
to educational technology Luc Nijs, Marc Leman
14. Big Data and the future of education: A primer Evangelos Himonides.
Index
PART 1: Music Production
1. Processes of Learning in the Project Studio Mark Slater
2. What has been left unsaid about studio practices: How producers and
engineers prepare, manage and direct recording sessions Amandine Pras
3. Studio Pedagogy: Perspectives from Record Producers Andrew King
4. How Is Theoretical Research Meeting The Challenges of Pedagogy In The
Field Of Record Production? Simon Zagorski-Thomas
PART 2: Game technology
5. Impact of Music on Game play, and Communication of Emotional Intent Don
Knox, Gianna Cassidy, Anna Paisley
6. Re-designing the familiar: How effective are directional control pads in
developing musicianship in 8 - 12 year old children? Matthew C. Applegate
7. Game Technology in the Music Classroom: A platform for the design of
music and sound Andrew R. Brown
8. Music-Games: New Opportunities for Music Education Anna Paisley, Gianna
Cassidy
PART 3: Musical creation, experience and understanding
9. Music Technology and the Realm of the Hyper-real: Comprehending,
Constructing and Connecting Realities Phil Kirkman
10. Music Technology and Special Educational Needs: A Novel Interpretation
Evangelos Himonides, Adam Ockelford
11. Using Experience Design in Curricula to Enhance Creativity and
Collaborative Practice in Electronic Music Monty Adkins
12. Assessment processes and digital technologies Jonathan Savage, Martin
Fautley
13. Performing with the Music Paint Machine: provoking an embodied approach
to educational technology Luc Nijs, Marc Leman
14. Big Data and the future of education: A primer Evangelos Himonides.
Index
Introduction
PART 1: Music Production
1. Processes of Learning in the Project Studio Mark Slater
2. What has been left unsaid about studio practices: How producers and
engineers prepare, manage and direct recording sessions Amandine Pras
3. Studio Pedagogy: Perspectives from Record Producers Andrew King
4. How Is Theoretical Research Meeting The Challenges of Pedagogy In The
Field Of Record Production? Simon Zagorski-Thomas
PART 2: Game technology
5. Impact of Music on Game play, and Communication of Emotional Intent Don
Knox, Gianna Cassidy, Anna Paisley
6. Re-designing the familiar: How effective are directional control pads in
developing musicianship in 8 - 12 year old children? Matthew C. Applegate
7. Game Technology in the Music Classroom: A platform for the design of
music and sound Andrew R. Brown
8. Music-Games: New Opportunities for Music Education Anna Paisley, Gianna
Cassidy
PART 3: Musical creation, experience and understanding
9. Music Technology and the Realm of the Hyper-real: Comprehending,
Constructing and Connecting Realities Phil Kirkman
10. Music Technology and Special Educational Needs: A Novel Interpretation
Evangelos Himonides, Adam Ockelford
11. Using Experience Design in Curricula to Enhance Creativity and
Collaborative Practice in Electronic Music Monty Adkins
12. Assessment processes and digital technologies Jonathan Savage, Martin
Fautley
13. Performing with the Music Paint Machine: provoking an embodied approach
to educational technology Luc Nijs, Marc Leman
14. Big Data and the future of education: A primer Evangelos Himonides.
Index
PART 1: Music Production
1. Processes of Learning in the Project Studio Mark Slater
2. What has been left unsaid about studio practices: How producers and
engineers prepare, manage and direct recording sessions Amandine Pras
3. Studio Pedagogy: Perspectives from Record Producers Andrew King
4. How Is Theoretical Research Meeting The Challenges of Pedagogy In The
Field Of Record Production? Simon Zagorski-Thomas
PART 2: Game technology
5. Impact of Music on Game play, and Communication of Emotional Intent Don
Knox, Gianna Cassidy, Anna Paisley
6. Re-designing the familiar: How effective are directional control pads in
developing musicianship in 8 - 12 year old children? Matthew C. Applegate
7. Game Technology in the Music Classroom: A platform for the design of
music and sound Andrew R. Brown
8. Music-Games: New Opportunities for Music Education Anna Paisley, Gianna
Cassidy
PART 3: Musical creation, experience and understanding
9. Music Technology and the Realm of the Hyper-real: Comprehending,
Constructing and Connecting Realities Phil Kirkman
10. Music Technology and Special Educational Needs: A Novel Interpretation
Evangelos Himonides, Adam Ockelford
11. Using Experience Design in Curricula to Enhance Creativity and
Collaborative Practice in Electronic Music Monty Adkins
12. Assessment processes and digital technologies Jonathan Savage, Martin
Fautley
13. Performing with the Music Paint Machine: provoking an embodied approach
to educational technology Luc Nijs, Marc Leman
14. Big Data and the future of education: A primer Evangelos Himonides.
Index