curators and historians. In doing so it takes a unique approach, offering the first comprehensive attempt to understand network art practice, rooted in concrete descriptions of the systems and the process required to create it.
curators and historians. In doing so it takes a unique approach, offering the first comprehensive attempt to understand network art practice, rooted in concrete descriptions of the systems and the process required to create it.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Tom Corby is Senior Lecturer in Media Art at the University of Westminster and is an artist who specialises in media technologies. Recent exhibitions include Art meets media: Adventures in Perception at the NTT Inter-Communication Center (ICC), Tokyo and File media art festival, Sao Paulo, Brazil. His work has won a number of international awards, including prizes at The Post-Cagian Interactive, The Machida City Museum of Arts, Tokyo in 2001, Ars Electronica in 2001, and Cynet Art, Dresden in 1999.
Inhaltsangabe
Contributor Notes Acknowledgements Part 1: Contexts Chapter 1. Introduction Chapter 2. The History of Network Art Chapter 3. Art as Experience: Meet the Active Audience Chapter 4. Context Specific Curating on the Web (CSCW?) Chapter 5. The Ludic Hack: Artistic Explorations of Computer Games Part 2: Practices Chapter 6. Grave Digging and Net Art: A Proposal for the Future Chapter 7. Inquires in Infomics Chapter 8. Softer Side of Art Chapter 9. System Poetics and Software Refuseniks Chapter 10. Digital Bop Poetics Chapter 11. The Wrong Categories Chapter 12. If Networked Art is the Answer What is the Question? Chapter 13. Dow Chemical just says 'yes' to Bhopal Chapter 14. Life Sharing: a Real-time Digital Self-portrait
Contributor Notes Acknowledgements Part 1: Contexts Chapter 1. Introduction Chapter 2. The History of Network Art Chapter 3. Art as Experience: Meet the Active Audience Chapter 4. Context Specific Curating on the Web (CSCW?) Chapter 5. The Ludic Hack: Artistic Explorations of Computer Games Part 2: Practices Chapter 6. Grave Digging and Net Art: A Proposal for the Future Chapter 7. Inquires in Infomics Chapter 8. Softer Side of Art Chapter 9. System Poetics and Software Refuseniks Chapter 10. Digital Bop Poetics Chapter 11. The Wrong Categories Chapter 12. If Networked Art is the Answer What is the Question? Chapter 13. Dow Chemical just says 'yes' to Bhopal Chapter 14. Life Sharing: a Real-time Digital Self-portrait
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