This book explores the new and varied artistic and performative projects that have developed since the onset of the smart phone. The author examines how mobile devices are used in performative and video artworks for participatory, or interactive, visual works and performances. She discusses the key and compelling works within digital art and performance that use the mobile media tools, as well as fast developing wearable technology, to create a new medium for expression. The focus is on the new affordances that have been made through the exponential technological development of mobile…mehr
This book explores the new and varied artistic and performative projects that have developed since the onset of the smart phone. The author examines how mobile devices are used in performative and video artworks for participatory, or interactive, visual works and performances. She discusses the key and compelling works within digital art and performance that use the mobile media tools, as well as fast developing wearable technology, to create a new medium for expression. The focus is on the new affordances that have been made through the exponential technological development of mobile technologies, and the changing landscape of art and performance practices in response to this development.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Camille C. Baker is Reader for the School of Communication Design, University for the Creative Arts, Epsom, UK. She is also a media artist-performer/researcher/curator with recent work in participatory mobile and sensor performance using wearable technologies, now exploring creative coding and electronic development for smart-fashion projects. Her other research interests have included: responsive interfaces and environments, video art and live cinema, experience design, telematics, networked communities, web animation, digital media curating, and music composition and performance. She has a fascination with all things embodied, felt, sensed, the visceral, physical, relational, and participatory, using video, mobile and biofeedback devices. She is passionate about working with new technologies, expressive methods, in art and performance, seeking new methods to connect people over distance, in better and more embodied, emotional ways. She explores new mechanisms to elicit engaging experiences using evolving approaches to participatory performance.
Inhaltsangabe
Contents List of Figures List of Tables Preface Acknowledgements Part I - Mobile Media Affordances Theoretical Foundations 1: Intimacy emotional intimacy connection and presence 2: Connectivity distance + intimacy: mobile digital presence + connection Opensource/Maker Culture and Mobile telepathy 3: Liveness and Presence presence theory liveness liveness and presence in performance 4: Embodiment embodiment a working definition embodying space/absence and the space between Part II - Mobile Performance: Evolving Practices mobile media performance practice 5: Mobile Media Within Evolving Performance Practices participatory performance and intermediality mobile video art and performance cinema wearable mobile performance virtual, augmented and mixed reality: new frontiers in MMP 6: Mobile Performance Practice And Research MINDtouch: ephemeral transference Hacking the Body and Hacking the Body 2.0 FET-Art/ICT & Art Connect project e-stitches/Stitch, Bitch, Make/Perform WEAR: Wearable technologists Engage with Artists for Responsible innovation Part III - Artist Perspectives 7: Artist Interviews Atau Tanaka & Adam Parkinson: 4 Hands iPhone: Mobile Musical Interface Sander Veenhof: Dutch Augmented reality designer / artist Eunice Gonçalves Duarte: Performance Artist Eduardo Duda Valle: Sound Artist La Fura del Baus: Immersive Theatre group - Jürgen Müller, cofounder Dani Ploeger: German Performance Artist and Academic Fahrudin Nuno Salihbegovic - Artistic Director of the Studio for Electronic Theatre (SET) Bushra Burge - Artist / Designer in VR and Wearables, London Kim-Leigh Ponton - Australian VR /Mixed Reality Performance designer References Index
Contents List of Figures List of Tables Preface Acknowledgements Part I - Mobile Media Affordances Theoretical Foundations 1: Intimacy emotional intimacy connection and presence 2: Connectivity distance + intimacy: mobile digital presence + connection Opensource/Maker Culture and Mobile telepathy 3: Liveness and Presence presence theory liveness liveness and presence in performance 4: Embodiment embodiment a working definition embodying space/absence and the space between Part II - Mobile Performance: Evolving Practices mobile media performance practice 5: Mobile Media Within Evolving Performance Practices participatory performance and intermediality mobile video art and performance cinema wearable mobile performance virtual, augmented and mixed reality: new frontiers in MMP 6: Mobile Performance Practice And Research MINDtouch: ephemeral transference Hacking the Body and Hacking the Body 2.0 FET-Art/ICT & Art Connect project e-stitches/Stitch, Bitch, Make/Perform WEAR: Wearable technologists Engage with Artists for Responsible innovation Part III - Artist Perspectives 7: Artist Interviews Atau Tanaka & Adam Parkinson: 4 Hands iPhone: Mobile Musical Interface Sander Veenhof: Dutch Augmented reality designer / artist Eunice Gonçalves Duarte: Performance Artist Eduardo Duda Valle: Sound Artist La Fura del Baus: Immersive Theatre group - Jürgen Müller, cofounder Dani Ploeger: German Performance Artist and Academic Fahrudin Nuno Salihbegovic - Artistic Director of the Studio for Electronic Theatre (SET) Bushra Burge - Artist / Designer in VR and Wearables, London Kim-Leigh Ponton - Australian VR /Mixed Reality Performance designer References Index
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