New Traditional Games for Learning
A Case Book
Herausgeber: Moseley, Alex; Whitton, Nicola
New Traditional Games for Learning
A Case Book
Herausgeber: Moseley, Alex; Whitton, Nicola
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A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches.
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A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 220
- Erscheinungstermin: 28. August 2013
- Englisch
- Abmessung: 226mm x 153mm x 17mm
- Gewicht: 386g
- ISBN-13: 9780415815840
- ISBN-10: 0415815843
- Artikelnr.: 37500219
- Verlag: Taylor & Francis
- Seitenzahl: 220
- Erscheinungstermin: 28. August 2013
- Englisch
- Abmessung: 226mm x 153mm x 17mm
- Gewicht: 386g
- ISBN-13: 9780415815840
- ISBN-10: 0415815843
- Artikelnr.: 37500219
Alex Moseley is an Educational Designer and University Teaching Fellow at the University of Leicester, UK. Nicola Whitton is a Research Fellow at Manchester Metropolitan University, UK.
Introduction Alex Moseley and Nicola Whitton
Chapter 1 Dicing with curricula: the creation of a board game to speed up
the course creation process.
Alex Moseley
Chapter 2 The 'Mutation Game' - a versatile educational tool
Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan
Chapter 3 Three boys and a chess set
Fiona Trapani and Liz Hinds
Chapter 4 Game-based learning as a vehicle to teach and assess first aid
competencies
Nathalie Charlier
Chapter 5 A Game of Phones design, development & delivery case study
Kris Rockwell and Alicia Sanchez
Chapter 6 From idea to product - a board game for preschoolers
Päivi Marjanen and Ilkka Mönkkönen
Chapter 7 Adventure initiative games: playing towards social competence
Jule Hildmann
Chapter 8 An artist's approach to board games
Sam Ingleson
Chapter 9 Simulation game: taking the horses to water
Ivar Männamaa
Chapter 10 Larps in high schools
J. Tuomas Harviainen and Ritva Savonsaari
Chapter 11 War of Worlds - an interactive board game about life beyond
Earth
Barbara Ottolini and Cas Kramer
Chapter 12 Contexts and concepts: crafty ways to consider challenging
topics
Claire Hamshire and Rachel Forsyth
Chapter 13 Building Soma: the development, release and postmortem of
Healing Blade, a novel infectious disease card battle game
Arun Mathews
Chapter 14 Designing card and board games
Alan Paull
About the contributors
Chapter 1 Dicing with curricula: the creation of a board game to speed up
the course creation process.
Alex Moseley
Chapter 2 The 'Mutation Game' - a versatile educational tool
Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan
Chapter 3 Three boys and a chess set
Fiona Trapani and Liz Hinds
Chapter 4 Game-based learning as a vehicle to teach and assess first aid
competencies
Nathalie Charlier
Chapter 5 A Game of Phones design, development & delivery case study
Kris Rockwell and Alicia Sanchez
Chapter 6 From idea to product - a board game for preschoolers
Päivi Marjanen and Ilkka Mönkkönen
Chapter 7 Adventure initiative games: playing towards social competence
Jule Hildmann
Chapter 8 An artist's approach to board games
Sam Ingleson
Chapter 9 Simulation game: taking the horses to water
Ivar Männamaa
Chapter 10 Larps in high schools
J. Tuomas Harviainen and Ritva Savonsaari
Chapter 11 War of Worlds - an interactive board game about life beyond
Earth
Barbara Ottolini and Cas Kramer
Chapter 12 Contexts and concepts: crafty ways to consider challenging
topics
Claire Hamshire and Rachel Forsyth
Chapter 13 Building Soma: the development, release and postmortem of
Healing Blade, a novel infectious disease card battle game
Arun Mathews
Chapter 14 Designing card and board games
Alan Paull
About the contributors
Introduction Alex Moseley and Nicola Whitton
Chapter 1 Dicing with curricula: the creation of a board game to speed up
the course creation process.
Alex Moseley
Chapter 2 The 'Mutation Game' - a versatile educational tool
Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan
Chapter 3 Three boys and a chess set
Fiona Trapani and Liz Hinds
Chapter 4 Game-based learning as a vehicle to teach and assess first aid
competencies
Nathalie Charlier
Chapter 5 A Game of Phones design, development & delivery case study
Kris Rockwell and Alicia Sanchez
Chapter 6 From idea to product - a board game for preschoolers
Päivi Marjanen and Ilkka Mönkkönen
Chapter 7 Adventure initiative games: playing towards social competence
Jule Hildmann
Chapter 8 An artist's approach to board games
Sam Ingleson
Chapter 9 Simulation game: taking the horses to water
Ivar Männamaa
Chapter 10 Larps in high schools
J. Tuomas Harviainen and Ritva Savonsaari
Chapter 11 War of Worlds - an interactive board game about life beyond
Earth
Barbara Ottolini and Cas Kramer
Chapter 12 Contexts and concepts: crafty ways to consider challenging
topics
Claire Hamshire and Rachel Forsyth
Chapter 13 Building Soma: the development, release and postmortem of
Healing Blade, a novel infectious disease card battle game
Arun Mathews
Chapter 14 Designing card and board games
Alan Paull
About the contributors
Chapter 1 Dicing with curricula: the creation of a board game to speed up
the course creation process.
Alex Moseley
Chapter 2 The 'Mutation Game' - a versatile educational tool
Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan
Chapter 3 Three boys and a chess set
Fiona Trapani and Liz Hinds
Chapter 4 Game-based learning as a vehicle to teach and assess first aid
competencies
Nathalie Charlier
Chapter 5 A Game of Phones design, development & delivery case study
Kris Rockwell and Alicia Sanchez
Chapter 6 From idea to product - a board game for preschoolers
Päivi Marjanen and Ilkka Mönkkönen
Chapter 7 Adventure initiative games: playing towards social competence
Jule Hildmann
Chapter 8 An artist's approach to board games
Sam Ingleson
Chapter 9 Simulation game: taking the horses to water
Ivar Männamaa
Chapter 10 Larps in high schools
J. Tuomas Harviainen and Ritva Savonsaari
Chapter 11 War of Worlds - an interactive board game about life beyond
Earth
Barbara Ottolini and Cas Kramer
Chapter 12 Contexts and concepts: crafty ways to consider challenging
topics
Claire Hamshire and Rachel Forsyth
Chapter 13 Building Soma: the development, release and postmortem of
Healing Blade, a novel infectious disease card battle game
Arun Mathews
Chapter 14 Designing card and board games
Alan Paull
About the contributors