This innovative book explores how digital language and tools can be used to teach applied grammar in the classroom. With a spotlight on internet language, Crovitz, Devereaux, and Moran demonstrate how students can practice rhetorical grammar with digital tools in order to use language purposefully.
This innovative book explores how digital language and tools can be used to teach applied grammar in the classroom. With a spotlight on internet language, Crovitz, Devereaux, and Moran demonstrate how students can practice rhetorical grammar with digital tools in order to use language purposefully.
Darren Crovitz is Professor of English Education at Kennesaw State University, USA. Michelle D. Devereaux is Associate Professor of English Education at Kennesaw State University, USA. Clarice M. Moran is Assistant Professor of English Education at Appalachian State University, USA.
Inhaltsangabe
Introduction Chapter 1: Positioning Digital Literacy in a Modern Context Chapter 2: Digital Literacy and Our Linguistic Worlds Section 1: Rhetorical Grammar in Digital Spaces Chapter 3: 1s and 0s: The Digital Nuts and Bolts Section 2: Language Moves in Digital Spaces Chapter 4: Play or Be Played Chapter 5: Grammar at Work in Digital Texts Section 3: Counter the Narrative Chapter 6: Helping Students Use Language in Digital Contexts to Understand and Change the World Chapter 7: Linguistic and Cultural Appropriation in Digital Contexts
Introduction
Chapter 1: Positioning Digital Literacy in a Modern Context
Chapter 2: Digital Literacy and Our Linguistic Worlds
Section 1: Rhetorical Grammar in Digital Spaces
Chapter 3: 1s and 0s: The Digital Nuts and Bolts
Section 2: Language Moves in Digital Spaces
Chapter 4: Play or Be Played
Chapter 5: Grammar at Work in Digital Texts
Section 3: Counter the Narrative
Chapter 6: Helping Students Use Language in Digital Contexts to Understand and Change the World
Chapter 7: Linguistic and Cultural Appropriation in Digital Contexts
Introduction Chapter 1: Positioning Digital Literacy in a Modern Context Chapter 2: Digital Literacy and Our Linguistic Worlds Section 1: Rhetorical Grammar in Digital Spaces Chapter 3: 1s and 0s: The Digital Nuts and Bolts Section 2: Language Moves in Digital Spaces Chapter 4: Play or Be Played Chapter 5: Grammar at Work in Digital Texts Section 3: Counter the Narrative Chapter 6: Helping Students Use Language in Digital Contexts to Understand and Change the World Chapter 7: Linguistic and Cultural Appropriation in Digital Contexts
Introduction
Chapter 1: Positioning Digital Literacy in a Modern Context
Chapter 2: Digital Literacy and Our Linguistic Worlds
Section 1: Rhetorical Grammar in Digital Spaces
Chapter 3: 1s and 0s: The Digital Nuts and Bolts
Section 2: Language Moves in Digital Spaces
Chapter 4: Play or Be Played
Chapter 5: Grammar at Work in Digital Texts
Section 3: Counter the Narrative
Chapter 6: Helping Students Use Language in Digital Contexts to Understand and Change the World
Chapter 7: Linguistic and Cultural Appropriation in Digital Contexts
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