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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In 1994, NFL Quarterback Club was released for the Super Nintendo system. The main appeal about the game is that it offers three different types of modes to play in, making it more like three games instead of one. Up to four different players can play at the same time. The first and perhaps most liked mode is the "QB Challenge". Players can choose from more than 12 of the NFL''s premier quarterbacks to take part in a competition. There are four events in the…mehr

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In 1994, NFL Quarterback Club was released for the Super Nintendo system. The main appeal about the game is that it offers three different types of modes to play in, making it more like three games instead of one. Up to four different players can play at the same time. The first and perhaps most liked mode is the "QB Challenge". Players can choose from more than 12 of the NFL''s premier quarterbacks to take part in a competition. There are four events in the competition. These are Accuracy, The Obstacle Course, Distance and Read And Recognition. Accuracy involves throwing the ball toward targets. The Obstacle Course is a track where the quarterback must jump over hurdles and go around defenders. Distance competition involves throwing the ball as far as possible, while Read And Recognition is the same as Accuracy but only certain targets hold point values. The QB with the highest number of points at the end of all four events is the winner. Each event can also be played individually if a player chooses to do so. Custom quarterbacks can be created to take part in the challenge. As the quarterback improves, his skill level increases.