Nicky Hockly
Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback
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Nicky Hockly
Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback
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Clear, practical guidance to help you confidently and effectively use technology to support learning.
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Clear, practical guidance to help you confidently and effectively use technology to support learning.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Cambridge Handbooks for Language Teachers
- Verlag: Cambridge University Press
- Seitenzahl: 122
- Erscheinungstermin: 10. März 2022
- Englisch
- Abmessung: 199mm x 128mm x 9mm
- Gewicht: 156g
- ISBN-13: 9781108932615
- ISBN-10: 1108932614
- Artikelnr.: 63991717
- Cambridge Handbooks for Language Teachers
- Verlag: Cambridge University Press
- Seitenzahl: 122
- Erscheinungstermin: 10. März 2022
- Englisch
- Abmessung: 199mm x 128mm x 9mm
- Gewicht: 156g
- ISBN-13: 9781108932615
- ISBN-10: 1108932614
- Artikelnr.: 63991717
1 Understanding learning technologies Do learning technologies work?
Choosing learning technologies Using learning technologies to support
special educational needs (SEN) Low resource contexts Digital literacies
Screen time Web 2.0 and beyond Tech acronyms 2 Teaching language with
learning technologies Teaching reading Teaching listening Teaching speaking
Teaching pronunciation Teaching writing Teaching vocab Teaching grammar
Teaching culture Correction & feedback Automated writing evaluation Digital
evaluation & assessment 3 Teaching & learning approaches Informal online
language learning Formal online language learning Teaching online Teaching
live online Blended learning The flipped classroom Mobile learning Digital
pedagogy Design-based learning 4 Managing learning technologies Choosing
online materials Creating online materials Classroom management Managing
mobile devices AUPs (acceptable use policies) Digital policies e-Safety
Copyright & fair use Creative Commons Plagiarism e-Portfolios 5 Newer
learning technologies Social networks Adaptive learning Artificial
intelligence Chatbots Game-based learning Virtual reality Augmented reality
Machine & instant translation Interactive whiteboards (IWBs) Preparing for
the future 6 Teacher development Becoming more tech savvy Info overload (&
managing your time effectively) Professional development online
Professional learning networks MOOCs Using aggregators Using technology in
classroom research
Choosing learning technologies Using learning technologies to support
special educational needs (SEN) Low resource contexts Digital literacies
Screen time Web 2.0 and beyond Tech acronyms 2 Teaching language with
learning technologies Teaching reading Teaching listening Teaching speaking
Teaching pronunciation Teaching writing Teaching vocab Teaching grammar
Teaching culture Correction & feedback Automated writing evaluation Digital
evaluation & assessment 3 Teaching & learning approaches Informal online
language learning Formal online language learning Teaching online Teaching
live online Blended learning The flipped classroom Mobile learning Digital
pedagogy Design-based learning 4 Managing learning technologies Choosing
online materials Creating online materials Classroom management Managing
mobile devices AUPs (acceptable use policies) Digital policies e-Safety
Copyright & fair use Creative Commons Plagiarism e-Portfolios 5 Newer
learning technologies Social networks Adaptive learning Artificial
intelligence Chatbots Game-based learning Virtual reality Augmented reality
Machine & instant translation Interactive whiteboards (IWBs) Preparing for
the future 6 Teacher development Becoming more tech savvy Info overload (&
managing your time effectively) Professional development online
Professional learning networks MOOCs Using aggregators Using technology in
classroom research
1 Understanding learning technologies Do learning technologies work?
Choosing learning technologies Using learning technologies to support
special educational needs (SEN) Low resource contexts Digital literacies
Screen time Web 2.0 and beyond Tech acronyms 2 Teaching language with
learning technologies Teaching reading Teaching listening Teaching speaking
Teaching pronunciation Teaching writing Teaching vocab Teaching grammar
Teaching culture Correction & feedback Automated writing evaluation Digital
evaluation & assessment 3 Teaching & learning approaches Informal online
language learning Formal online language learning Teaching online Teaching
live online Blended learning The flipped classroom Mobile learning Digital
pedagogy Design-based learning 4 Managing learning technologies Choosing
online materials Creating online materials Classroom management Managing
mobile devices AUPs (acceptable use policies) Digital policies e-Safety
Copyright & fair use Creative Commons Plagiarism e-Portfolios 5 Newer
learning technologies Social networks Adaptive learning Artificial
intelligence Chatbots Game-based learning Virtual reality Augmented reality
Machine & instant translation Interactive whiteboards (IWBs) Preparing for
the future 6 Teacher development Becoming more tech savvy Info overload (&
managing your time effectively) Professional development online
Professional learning networks MOOCs Using aggregators Using technology in
classroom research
Choosing learning technologies Using learning technologies to support
special educational needs (SEN) Low resource contexts Digital literacies
Screen time Web 2.0 and beyond Tech acronyms 2 Teaching language with
learning technologies Teaching reading Teaching listening Teaching speaking
Teaching pronunciation Teaching writing Teaching vocab Teaching grammar
Teaching culture Correction & feedback Automated writing evaluation Digital
evaluation & assessment 3 Teaching & learning approaches Informal online
language learning Formal online language learning Teaching online Teaching
live online Blended learning The flipped classroom Mobile learning Digital
pedagogy Design-based learning 4 Managing learning technologies Choosing
online materials Creating online materials Classroom management Managing
mobile devices AUPs (acceptable use policies) Digital policies e-Safety
Copyright & fair use Creative Commons Plagiarism e-Portfolios 5 Newer
learning technologies Social networks Adaptive learning Artificial
intelligence Chatbots Game-based learning Virtual reality Augmented reality
Machine & instant translation Interactive whiteboards (IWBs) Preparing for
the future 6 Teacher development Becoming more tech savvy Info overload (&
managing your time effectively) Professional development online
Professional learning networks MOOCs Using aggregators Using technology in
classroom research