Faith believed in the benevolence of the Company, until it used her code to frame her lover, then tried to kill them both. On Company planet Home World, Faith uncovered secrets that made her a target in a shadowy game of interplanetary-scale corporate intrigue. She fled to independent Iona, where she's spent the last eight years tinkering with space junk and keeping a low profile. But her carefully controlled life unravels when a mysterious someone attacks her planetmates with a chemical weapon that drops them into stasis and turns their bodies blue. Then the Company starts making noise about sending a representative to "help," and all Faith's alarm bells go off. Proving a connection between the Company and the attacker might save Iona from both, but Faith can't do it alone and her prospective allies all suspect each other. Should she trust the new arrival whose "nice guy" persona doesn't quite match up with rumors of a shady past? Or the frosty Company official who's clearly got an agenda of her own? And then there's her long-lost lover, who lands on Iona full of secrets but no straight answers about what he's been up to--or why he disappeared completely all those years ago. Simply making the wrong choice could be enough to doom Iona, but as Faith discovers the hidden truth about the little planet, she realizes the Company may be the least of their problems.
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