Object-Oriented Software Engineering: An Agile Unified Methodology, presents a step-by-step methodology - that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating…mehr
Object-Oriented Software Engineering: An Agile Unified Methodology, presents a step-by-step methodology - that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text.
David Kung is a Full Professor in the Department of Computer Science and Engineering at the University of Texas at Arlington. He is also the Director of the Software Engineering Program and the Software Engineering Research Center. He received his BS in Mathematics from Beijing University, and his MS and PhD in Computer Science from the Norwegian Institute of Technology (now Norwegian University of Science and Technology), Trondheim, Norway. His research area is Software Engineering. His research interests include methodologies for agile as well as plan-driven development, object-oriented software testing, and software security. His research is supported by many companies and funding agencies.
Inhaltsangabe
Part 1 - Introduction and System EngineeringChapter 1 Introduction Chapter 2 Software Process and Methodology Chapter 3 System EngineeringPart 2 - Analysis and Architectural Design Chapter 4 Software Requirements Elicitation Chapter 5 Domain ModelingChapter 6 Architectural Design Part 3 - Modeling and Design of Interactive Chapter 7 Deriving Use Cases from Requirements Chapter 8 Actor-System Interaction Modeling Chapter 9 Object Interaction Modeling Chapter 10 Applying Responsibility-Assignment Patterns Chapter 11 Deriving a Design Class Diagram Chapter 12 User Interface Design Part 4 - Modeling and Design of Other Types of SystemsChapter 13 Object State Modeling for Event-Driven Systems Chapter 14 Activity Modeling for Transformational Chapter 15 Modeling and Design of Rule-Based Systems Part 5 - Applying Situation-Specific Patterns Chapter 16 Applying Patterns to Design a State Diagram Editor Chapter 17 Applying Patterns to Design a Persistence Framework Part 6 - Implementation and Quality Assurance Chapter 18 Implementation Considerations Chapter 19 Software Quality Assurance Chapter 20 Software Testing Part 7 - Maintenance and Configuration Chapter 21 Software Maintenance Chapter 22 Software Configuration Management Part 8 - Project Management Software Chapter 23 Software Project Management Chapter 24 Software Security Appendices A) Personal Software Process: Estimation, Planning, and Quality Assurance B) Java Technologies C) Software Tools D) Project Descriptions
Part 1 - Introduction and System EngineeringChapter 1 Introduction Chapter 2 Software Process and Methodology Chapter 3 System EngineeringPart 2 - Analysis and Architectural Design Chapter 4 Software Requirements Elicitation Chapter 5 Domain ModelingChapter 6 Architectural Design Part 3 - Modeling and Design of Interactive Chapter 7 Deriving Use Cases from Requirements Chapter 8 Actor-System Interaction Modeling Chapter 9 Object Interaction Modeling Chapter 10 Applying Responsibility-Assignment Patterns Chapter 11 Deriving a Design Class Diagram Chapter 12 User Interface Design Part 4 - Modeling and Design of Other Types of SystemsChapter 13 Object State Modeling for Event-Driven Systems Chapter 14 Activity Modeling for Transformational Chapter 15 Modeling and Design of Rule-Based Systems Part 5 - Applying Situation-Specific Patterns Chapter 16 Applying Patterns to Design a State Diagram Editor Chapter 17 Applying Patterns to Design a Persistence Framework Part 6 - Implementation and Quality Assurance Chapter 18 Implementation Considerations Chapter 19 Software Quality Assurance Chapter 20 Software Testing Part 7 - Maintenance and Configuration Chapter 21 Software Maintenance Chapter 22 Software Configuration Management Part 8 - Project Management Software Chapter 23 Software Project Management Chapter 24 Software Security Appendices A) Personal Software Process: Estimation, Planning, and Quality Assurance B) Java Technologies C) Software Tools D) Project Descriptions
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