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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Odell Lake was an early educational life simulation game, produced by MECC for the Apple II and Commodore 64 computers. In the game, the player is a fish living in Odell Lake, a real-world lake in Oregon. It was followed up by the game Odell Down Under. As a fish, the player could "go exploring" or "play for points". The object was to decide which fish to eat, while trying to survive and avoid other enemies; such as otters, ospreys, and fishermen. When simply…mehr

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Odell Lake was an early educational life simulation game, produced by MECC for the Apple II and Commodore 64 computers. In the game, the player is a fish living in Odell Lake, a real-world lake in Oregon. It was followed up by the game Odell Down Under. As a fish, the player could "go exploring" or "play for points". The object was to decide which fish to eat, while trying to survive and avoid other enemies; such as otters, ospreys, and fishermen. When simply exploring, the player could select from six different species of fish, such as Mackinaw Trout or Rainbow Trout; however, when playing for points, the computer randomly assigned the type of fish that the player will play as. In addition, the titles for each of the types of fish and other creatures are removed when playing for points, forcing the player to rely on memory.