This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.
This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
Produktdetails
Routledge Studies in Management, Organizations and Society
Mikko Vesa is Associate Professor of Strategic Management at the Hanken School of Economics, Finland,
Inhaltsangabe
Part 1: Contextualizing Gamification. 1. Organizational Gamification: Roots, Readings, Directions Mikko Vesa. 2. Central Theories of Games and Play J.Tuomas Harviainen and Jaakko Stenros. 3. Game Design Elements: Understanding the Bricks and Mortar of Gamification Harald Warmelink, Jan Van Elderen and Igor Mayer. Part 2: Researching Gamification in Organizations. 4. Redesigning Job Tasks and Work Itself through Workplace Gamification: A Review, Research Agenda, and Recommendations for Practice Richard.N.Landers and Sebastian Marin 5. Gamifying communities of practice: blending the modes of human-machine identification Agnessa Spanellis and Igor Pyrko 6. The gamification of enterprise cooperation: a cross-comparison of case studies Marc Riar, Juho Hamari and Rüdiger Zarnekow 7. Gamified interaction and viral events on social media Mikaela Krohn, Janne Tienari and Mikko Vesa 8. Using Anthropological Methods to Study Play in Work Settings Anca Metiu and Jinia Mukerjee Part 03: Reflections on Gamification. 9. Playing Daniel Hjorth 10. The Game, and Places Found and Lost Janne Tienari 11. The logic of play: implications for institutional theory Alistair Mutch 12. Anagenesis: A framework for gameful, playful and democratic future smart cities Mattia Thibault, Oguz Buruk, Lobna Hassan and Juho Hamari 13. Ludic Existence: Hermeneutical Philisophy and Gamification Perttu Salovaara and Matt Statler
Part 1: Contextualizing Gamification. 1. Organizational Gamification: Roots, Readings, Directions Mikko Vesa. 2. Central Theories of Games and Play J.Tuomas Harviainen and Jaakko Stenros. 3. Game Design Elements: Understanding the Bricks and Mortar of Gamification Harald Warmelink, Jan Van Elderen and Igor Mayer. Part 2: Researching Gamification in Organizations. 4. Redesigning Job Tasks and Work Itself through Workplace Gamification: A Review, Research Agenda, and Recommendations for Practice Richard.N.Landers and Sebastian Marin 5. Gamifying communities of practice: blending the modes of human-machine identification Agnessa Spanellis and Igor Pyrko 6. The gamification of enterprise cooperation: a cross-comparison of case studies Marc Riar, Juho Hamari and Rüdiger Zarnekow 7. Gamified interaction and viral events on social media Mikaela Krohn, Janne Tienari and Mikko Vesa 8. Using Anthropological Methods to Study Play in Work Settings Anca Metiu and Jinia Mukerjee Part 03: Reflections on Gamification. 9. Playing Daniel Hjorth 10. The Game, and Places Found and Lost Janne Tienari 11. The logic of play: implications for institutional theory Alistair Mutch 12. Anagenesis: A framework for gameful, playful and democratic future smart cities Mattia Thibault, Oguz Buruk, Lobna Hassan and Juho Hamari 13. Ludic Existence: Hermeneutical Philisophy and Gamification Perttu Salovaara and Matt Statler
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