Oxford Handbook of Cyberpsychology
Herausgeber: Attrill-Smith, Alison; Keep, Melanie; Fullwood, Chris
Oxford Handbook of Cyberpsychology
Herausgeber: Attrill-Smith, Alison; Keep, Melanie; Fullwood, Chris
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The internet is so central to everyday life, that it is impossible to contemplate life without it. This book presents a roadmap to the burgeoning field of cyberpsycychology, exploring a wide range of cyberpsychological processes and activities through the research of some of the leading experts in the world.
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The internet is so central to everyday life, that it is impossible to contemplate life without it. This book presents a roadmap to the burgeoning field of cyberpsycychology, exploring a wide range of cyberpsychological processes and activities through the research of some of the leading experts in the world.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Oxford Library of Psychology
- Verlag: Oxford University Press
- Seitenzahl: 784
- Erscheinungstermin: 16. Juli 2019
- Englisch
- Abmessung: 249mm x 180mm x 51mm
- Gewicht: 1448g
- ISBN-13: 9780198812746
- ISBN-10: 0198812744
- Artikelnr.: 55177935
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Oxford Library of Psychology
- Verlag: Oxford University Press
- Seitenzahl: 784
- Erscheinungstermin: 16. Juli 2019
- Englisch
- Abmessung: 249mm x 180mm x 51mm
- Gewicht: 1448g
- ISBN-13: 9780198812746
- ISBN-10: 0198812744
- Artikelnr.: 55177935
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Alison Attrill-Smith is currently one of the co-ordinators of the Cyberpsychology Research Group, Wolverhampton University, UK. Her expertise lies in understanding online behavior, with an emphasis on researching how we create different versions of our selves online and the role that these self-creations might play in perpetrating online criminal behaviors. Alison was one of the original members of the steering group that led the creation of the British Psychological Society's Cyberpsychology Section, remains a reviewer for many peer-reviewed journals, and has edited a number of books on Cyberpsychology. Chris Fullwood is a Reader in Cyberpsychology in the Psychology Department at the University of Wolverhampton, UK, where he co-ordinates the CRUW Cyberpsychology Research group. As well as helping to create one of the first masters programmes in Cyberpsychology in the world, he was fundamental in developing the British Psychological Society's Cyberpsychology section, for which he is currently on the committee. His research primarily focuses on self-presentation and identity online, but he also has interests in the use of digital tools (particularly VR) for improving psychological health. Melanie Keep is a Senior Lecturer in Cyberpsychology and eHealth at University of Sydney, Australia. She has a keen interest in disentangling the psychological processes underpinning online communication, and its impact on health and well-being. Melanie co-ordinates a number of research projects on the bi-directional relationship between digital technologies and health, and leads several eHealth education initiatives. Daria J. Kuss is a Chartered Psychologist, Chartered Scientist, and Associate Professor in Psychology, Nottingham Trent University, UK. She developed the MSc Cyberpsychology and leads the Cyberpsychology Research Group at NTU. She has published prolifically in peer-reviewed journals and books, and her publications include over 90 peer-reviewed journal articles, three authored books, and over 100 national and international conference presentations, including regular keynote talks. She has an international reputation as an Internet addiction expert.
* Part I: Introduction and foundations
* 1: John Krantz: Cyberpsychology research methods
* 2: Alison Attrill-Smith: The Online Self
* 3: Yair Amichai-Hamburger: Personality and Internet use: The case of
introversion and extroversion
* 4: Chris Fullwood: Impression management and self-presentation online
* Part II: Technology across the lifespan
* 5: Cody Devyn Weeks and Kaveri Subrahmanyam: Adolescent and Emerging
Adult Perception and Participation in Problematic and Risky Online
Behavior
* 6: Linda Corrin, Tiffani Apps, Karley Beckman, and Sue Bennett: The
myth of the digital native and what it means for higher education
* 7: Michelle Drouin and Brandon T McDaniel: Technology interference in
couple and family relationships
* 8: Meryl Lovarini, Kate O'Loughlin, and Lindy Clemson: Older Adults
and Digital Technologies
* Part III: Interaction and interactivity
* 9: Nenagh Kemp: Textese: Language in the online world
* 10: Heyla Selim: Cultural considerations on online interactions
* 11: Joanne Lloyd, Alison Attrill-Smith, and Chris Fullwood: Online
Romantic Relationships
* 12: Jenna L. Clark and Melanie C. Green: The Social Consequences of
Online Interaction
* Part IV: Groups and communities
* 13: Neil S. Coulson: Online Support Communities
* 14: Darren Chadwick, Melanie Chapman and Sue Caton: Digital Inclusion
for People with an Intellectual Disability
* 15: Maa Popovac and Chris Fullwood: The Psychology of Online Lurking
* 16: Bei Yan, Young Ji Kim, Andrea B. Hollingshead, and David P.
Brandon: Conceptualizing Online Groups as Multidimensional Networks
* Part V: Social media
* 17: Lisa J. Orchard: Uses and Gratifications and Social Media: Who
uses it and why?
* 18: Melanie Keep, Anna Janssen, Dr Krestina Amon: Image Sharing on
Social Networking Sites: Who, what, why, and so what?
* 19: Chris Stiff: Social Media and Cyberactivism
* 20: Bradley M. Okdie and Daniel M. Rempala: Socially connecting
through blogs and vlogs: A social connections approach to blogging
and vlogging motivation
* 21: Sally Quinn: Positive aspects of social media
* Part VI: Health and technology
* 22: Elizabeth Sillence and Pam Briggs: Managing your Health Online:
Issues in the selection, curation, and sharing of digital health
information
* 23: Daria Kuss, Halley Pontes, Orsi Király, and Zsolt Demetrovics: A
psychological overview of gaming disorder
* 24: Elaine Kasket: Mourning and Memorialisation on Social Media
* 25: Mark Griffiths: The Therapeutic and Health Benefits of Playing
Videogames
* Part VII: Gaming
* 26: Jessica McCain, Kyle Morrison, and Sun Joo (Grace) Ahn: Video
Games and Behavior Change
* 27: Angelica Ortiz de Gortari: Gaming transfer phenomena
* 28: Michelle Colder Carras, Rachel Kowert, and Thorsten Quandt:
Psychosocial effects of gaming
* 29: Garry Young: Enacting immorality within gamespace: Where should
we draw the line and why?
* 30: Linda Kaye: Gaming classifications and player demographics
* Part VIII: Cybercrime and cybersecurity
* 31: Grainne H. Kirwan: The rise of cybercrime
* 32: Tom Holt and Jin Ree Lee: Policing Cybercrime through Law
Enforcement and Industry Mechanisms
* 33: Jason RC Nurse: Cybercrime and You: How criminals attack and the
human factors that make attacks successful
* 34: Jason RC Nurse and Maria Bada: The Group Element of Cybercrime:
Types, dynamics, and criminal operations
* 1: John Krantz: Cyberpsychology research methods
* 2: Alison Attrill-Smith: The Online Self
* 3: Yair Amichai-Hamburger: Personality and Internet use: The case of
introversion and extroversion
* 4: Chris Fullwood: Impression management and self-presentation online
* Part II: Technology across the lifespan
* 5: Cody Devyn Weeks and Kaveri Subrahmanyam: Adolescent and Emerging
Adult Perception and Participation in Problematic and Risky Online
Behavior
* 6: Linda Corrin, Tiffani Apps, Karley Beckman, and Sue Bennett: The
myth of the digital native and what it means for higher education
* 7: Michelle Drouin and Brandon T McDaniel: Technology interference in
couple and family relationships
* 8: Meryl Lovarini, Kate O'Loughlin, and Lindy Clemson: Older Adults
and Digital Technologies
* Part III: Interaction and interactivity
* 9: Nenagh Kemp: Textese: Language in the online world
* 10: Heyla Selim: Cultural considerations on online interactions
* 11: Joanne Lloyd, Alison Attrill-Smith, and Chris Fullwood: Online
Romantic Relationships
* 12: Jenna L. Clark and Melanie C. Green: The Social Consequences of
Online Interaction
* Part IV: Groups and communities
* 13: Neil S. Coulson: Online Support Communities
* 14: Darren Chadwick, Melanie Chapman and Sue Caton: Digital Inclusion
for People with an Intellectual Disability
* 15: Maa Popovac and Chris Fullwood: The Psychology of Online Lurking
* 16: Bei Yan, Young Ji Kim, Andrea B. Hollingshead, and David P.
Brandon: Conceptualizing Online Groups as Multidimensional Networks
* Part V: Social media
* 17: Lisa J. Orchard: Uses and Gratifications and Social Media: Who
uses it and why?
* 18: Melanie Keep, Anna Janssen, Dr Krestina Amon: Image Sharing on
Social Networking Sites: Who, what, why, and so what?
* 19: Chris Stiff: Social Media and Cyberactivism
* 20: Bradley M. Okdie and Daniel M. Rempala: Socially connecting
through blogs and vlogs: A social connections approach to blogging
and vlogging motivation
* 21: Sally Quinn: Positive aspects of social media
* Part VI: Health and technology
* 22: Elizabeth Sillence and Pam Briggs: Managing your Health Online:
Issues in the selection, curation, and sharing of digital health
information
* 23: Daria Kuss, Halley Pontes, Orsi Király, and Zsolt Demetrovics: A
psychological overview of gaming disorder
* 24: Elaine Kasket: Mourning and Memorialisation on Social Media
* 25: Mark Griffiths: The Therapeutic and Health Benefits of Playing
Videogames
* Part VII: Gaming
* 26: Jessica McCain, Kyle Morrison, and Sun Joo (Grace) Ahn: Video
Games and Behavior Change
* 27: Angelica Ortiz de Gortari: Gaming transfer phenomena
* 28: Michelle Colder Carras, Rachel Kowert, and Thorsten Quandt:
Psychosocial effects of gaming
* 29: Garry Young: Enacting immorality within gamespace: Where should
we draw the line and why?
* 30: Linda Kaye: Gaming classifications and player demographics
* Part VIII: Cybercrime and cybersecurity
* 31: Grainne H. Kirwan: The rise of cybercrime
* 32: Tom Holt and Jin Ree Lee: Policing Cybercrime through Law
Enforcement and Industry Mechanisms
* 33: Jason RC Nurse: Cybercrime and You: How criminals attack and the
human factors that make attacks successful
* 34: Jason RC Nurse and Maria Bada: The Group Element of Cybercrime:
Types, dynamics, and criminal operations
* Part I: Introduction and foundations
* 1: John Krantz: Cyberpsychology research methods
* 2: Alison Attrill-Smith: The Online Self
* 3: Yair Amichai-Hamburger: Personality and Internet use: The case of
introversion and extroversion
* 4: Chris Fullwood: Impression management and self-presentation online
* Part II: Technology across the lifespan
* 5: Cody Devyn Weeks and Kaveri Subrahmanyam: Adolescent and Emerging
Adult Perception and Participation in Problematic and Risky Online
Behavior
* 6: Linda Corrin, Tiffani Apps, Karley Beckman, and Sue Bennett: The
myth of the digital native and what it means for higher education
* 7: Michelle Drouin and Brandon T McDaniel: Technology interference in
couple and family relationships
* 8: Meryl Lovarini, Kate O'Loughlin, and Lindy Clemson: Older Adults
and Digital Technologies
* Part III: Interaction and interactivity
* 9: Nenagh Kemp: Textese: Language in the online world
* 10: Heyla Selim: Cultural considerations on online interactions
* 11: Joanne Lloyd, Alison Attrill-Smith, and Chris Fullwood: Online
Romantic Relationships
* 12: Jenna L. Clark and Melanie C. Green: The Social Consequences of
Online Interaction
* Part IV: Groups and communities
* 13: Neil S. Coulson: Online Support Communities
* 14: Darren Chadwick, Melanie Chapman and Sue Caton: Digital Inclusion
for People with an Intellectual Disability
* 15: Maa Popovac and Chris Fullwood: The Psychology of Online Lurking
* 16: Bei Yan, Young Ji Kim, Andrea B. Hollingshead, and David P.
Brandon: Conceptualizing Online Groups as Multidimensional Networks
* Part V: Social media
* 17: Lisa J. Orchard: Uses and Gratifications and Social Media: Who
uses it and why?
* 18: Melanie Keep, Anna Janssen, Dr Krestina Amon: Image Sharing on
Social Networking Sites: Who, what, why, and so what?
* 19: Chris Stiff: Social Media and Cyberactivism
* 20: Bradley M. Okdie and Daniel M. Rempala: Socially connecting
through blogs and vlogs: A social connections approach to blogging
and vlogging motivation
* 21: Sally Quinn: Positive aspects of social media
* Part VI: Health and technology
* 22: Elizabeth Sillence and Pam Briggs: Managing your Health Online:
Issues in the selection, curation, and sharing of digital health
information
* 23: Daria Kuss, Halley Pontes, Orsi Király, and Zsolt Demetrovics: A
psychological overview of gaming disorder
* 24: Elaine Kasket: Mourning and Memorialisation on Social Media
* 25: Mark Griffiths: The Therapeutic and Health Benefits of Playing
Videogames
* Part VII: Gaming
* 26: Jessica McCain, Kyle Morrison, and Sun Joo (Grace) Ahn: Video
Games and Behavior Change
* 27: Angelica Ortiz de Gortari: Gaming transfer phenomena
* 28: Michelle Colder Carras, Rachel Kowert, and Thorsten Quandt:
Psychosocial effects of gaming
* 29: Garry Young: Enacting immorality within gamespace: Where should
we draw the line and why?
* 30: Linda Kaye: Gaming classifications and player demographics
* Part VIII: Cybercrime and cybersecurity
* 31: Grainne H. Kirwan: The rise of cybercrime
* 32: Tom Holt and Jin Ree Lee: Policing Cybercrime through Law
Enforcement and Industry Mechanisms
* 33: Jason RC Nurse: Cybercrime and You: How criminals attack and the
human factors that make attacks successful
* 34: Jason RC Nurse and Maria Bada: The Group Element of Cybercrime:
Types, dynamics, and criminal operations
* 1: John Krantz: Cyberpsychology research methods
* 2: Alison Attrill-Smith: The Online Self
* 3: Yair Amichai-Hamburger: Personality and Internet use: The case of
introversion and extroversion
* 4: Chris Fullwood: Impression management and self-presentation online
* Part II: Technology across the lifespan
* 5: Cody Devyn Weeks and Kaveri Subrahmanyam: Adolescent and Emerging
Adult Perception and Participation in Problematic and Risky Online
Behavior
* 6: Linda Corrin, Tiffani Apps, Karley Beckman, and Sue Bennett: The
myth of the digital native and what it means for higher education
* 7: Michelle Drouin and Brandon T McDaniel: Technology interference in
couple and family relationships
* 8: Meryl Lovarini, Kate O'Loughlin, and Lindy Clemson: Older Adults
and Digital Technologies
* Part III: Interaction and interactivity
* 9: Nenagh Kemp: Textese: Language in the online world
* 10: Heyla Selim: Cultural considerations on online interactions
* 11: Joanne Lloyd, Alison Attrill-Smith, and Chris Fullwood: Online
Romantic Relationships
* 12: Jenna L. Clark and Melanie C. Green: The Social Consequences of
Online Interaction
* Part IV: Groups and communities
* 13: Neil S. Coulson: Online Support Communities
* 14: Darren Chadwick, Melanie Chapman and Sue Caton: Digital Inclusion
for People with an Intellectual Disability
* 15: Maa Popovac and Chris Fullwood: The Psychology of Online Lurking
* 16: Bei Yan, Young Ji Kim, Andrea B. Hollingshead, and David P.
Brandon: Conceptualizing Online Groups as Multidimensional Networks
* Part V: Social media
* 17: Lisa J. Orchard: Uses and Gratifications and Social Media: Who
uses it and why?
* 18: Melanie Keep, Anna Janssen, Dr Krestina Amon: Image Sharing on
Social Networking Sites: Who, what, why, and so what?
* 19: Chris Stiff: Social Media and Cyberactivism
* 20: Bradley M. Okdie and Daniel M. Rempala: Socially connecting
through blogs and vlogs: A social connections approach to blogging
and vlogging motivation
* 21: Sally Quinn: Positive aspects of social media
* Part VI: Health and technology
* 22: Elizabeth Sillence and Pam Briggs: Managing your Health Online:
Issues in the selection, curation, and sharing of digital health
information
* 23: Daria Kuss, Halley Pontes, Orsi Király, and Zsolt Demetrovics: A
psychological overview of gaming disorder
* 24: Elaine Kasket: Mourning and Memorialisation on Social Media
* 25: Mark Griffiths: The Therapeutic and Health Benefits of Playing
Videogames
* Part VII: Gaming
* 26: Jessica McCain, Kyle Morrison, and Sun Joo (Grace) Ahn: Video
Games and Behavior Change
* 27: Angelica Ortiz de Gortari: Gaming transfer phenomena
* 28: Michelle Colder Carras, Rachel Kowert, and Thorsten Quandt:
Psychosocial effects of gaming
* 29: Garry Young: Enacting immorality within gamespace: Where should
we draw the line and why?
* 30: Linda Kaye: Gaming classifications and player demographics
* Part VIII: Cybercrime and cybersecurity
* 31: Grainne H. Kirwan: The rise of cybercrime
* 32: Tom Holt and Jin Ree Lee: Policing Cybercrime through Law
Enforcement and Industry Mechanisms
* 33: Jason RC Nurse: Cybercrime and You: How criminals attack and the
human factors that make attacks successful
* 34: Jason RC Nurse and Maria Bada: The Group Element of Cybercrime:
Types, dynamics, and criminal operations