This book deals with the parallel implementation of the main stages of (3D) graphics pipeline, and how to modify and accelerate the main stages on GPU to deal with millions of vertices in real-time interactive manner. Importing 3D models is the task of the first unit that feeds the pipeline with the 3D vertices, then these vertices are transformed and the models are clipped , and then the faces are rasterized and processed to be displayed at the end of the pipeline on 3D or 2D displayers.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.