This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! The book encourages designers to create meaningful, enjoyable sexual content for all audiences.
This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! The book encourages designers to create meaningful, enjoyable sexual content for all audiences.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Michelle Clough is a freelance game writer, editor, and narrative designer, as well as partner in the game narrative co-op Talespinners. She is also co-founder of the IGDA Romance and Sexuality Special Interest Group and has been speaking at GDC since 2014 on topics related to sex, sex appeal, and sexuality in video games.
Inhaltsangabe
Acknowledgments. Author. INTRODUCTION. Part 1 Sex, Games, and Culture. Chapter 1 What This Book Is (And Isn't). Chapter 2 The Myths and "Myths" of Video Game Sex. Chapter 3 Challenges Part 1: Censorship and Storefronts. Chapter 4 Challenges Part 2: The Terrors of Tech. Part 2 Sex and Pre-Production. Chapter 5 The Narrative Functions of Sex Scenes (And Why/Why Not to Have Them). Chapter 6 Considering Your Thirsty Audience: Diverse Desires vs. Target Demographics. Chapter 7 The Trifecta of Sexual Approach and Aesthetic. Chapter 8 Teamwork Makes the Dream Work! Part 3 Sex in the Larger Game Structure. Chapter 9 Characters and Sex. Chapter 10 Sex and the Three-Act Structure (Part 1). Chapter 11 Kindness Coins and the Chemistry Casino. Chapter 12 Sex in Quest Design. Part 4 The Craft of Sex Scenes. Chapter 13 Queer Sex in Games. Chapter 14 Initiating Sex with Branching Choices. Chapter 15 Consent in Video Game Sex. Chapter 16 Building Anticipation!: Sex Scenes and the Four Types of Tension. Chapter 17 Bringing to a Climax: Sex and the Three-Act Structure (Part 2). Chapter 18 Sex Cutscene Direction and Design: An Interview with Ashley Ruhl. Chapter 19 Fade to Black vs. Showing the Sex. Chapter 20 Coming to Grips with Gaze in Sex Scenes. Chapter 21 Setting the Sex Scene!: Sex and Environment Design. Chapter 22 "Aural Sex" and Audio. Chapter 23 Tender Talk and Naughty Narration: Dialogue and Sex. Chapter 24 Sex and Game Design (Part 1): Branching Choices, Interactivity, and Agency. Chapter 25 Sex and Game Design (Part 2): Mechanics and Verbs. Chapter 26 The Aftermath of Sex Scenes. AFTERWORD. BIBLIOGRAPHY. INDEX.
Acknowledgments. Author. INTRODUCTION. Part 1 Sex, Games, and Culture. Chapter 1 What This Book Is (And Isn't). Chapter 2 The Myths and "Myths" of Video Game Sex. Chapter 3 Challenges Part 1: Censorship and Storefronts. Chapter 4 Challenges Part 2: The Terrors of Tech. Part 2 Sex and Pre-Production. Chapter 5 The Narrative Functions of Sex Scenes (And Why/Why Not to Have Them). Chapter 6 Considering Your Thirsty Audience: Diverse Desires vs. Target Demographics. Chapter 7 The Trifecta of Sexual Approach and Aesthetic. Chapter 8 Teamwork Makes the Dream Work! Part 3 Sex in the Larger Game Structure. Chapter 9 Characters and Sex. Chapter 10 Sex and the Three-Act Structure (Part 1). Chapter 11 Kindness Coins and the Chemistry Casino. Chapter 12 Sex in Quest Design. Part 4 The Craft of Sex Scenes. Chapter 13 Queer Sex in Games. Chapter 14 Initiating Sex with Branching Choices. Chapter 15 Consent in Video Game Sex. Chapter 16 Building Anticipation!: Sex Scenes and the Four Types of Tension. Chapter 17 Bringing to a Climax: Sex and the Three-Act Structure (Part 2). Chapter 18 Sex Cutscene Direction and Design: An Interview with Ashley Ruhl. Chapter 19 Fade to Black vs. Showing the Sex. Chapter 20 Coming to Grips with Gaze in Sex Scenes. Chapter 21 Setting the Sex Scene!: Sex and Environment Design. Chapter 22 "Aural Sex" and Audio. Chapter 23 Tender Talk and Naughty Narration: Dialogue and Sex. Chapter 24 Sex and Game Design (Part 1): Branching Choices, Interactivity, and Agency. Chapter 25 Sex and Game Design (Part 2): Mechanics and Verbs. Chapter 26 The Aftermath of Sex Scenes. AFTERWORD. BIBLIOGRAPHY. INDEX.
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