Just when you think things are hopeless, something good can happen. And just when you think you've got it made--well, think again. The quest to find the real wizards behind the screen has led the Jargonauts on a nationwide hunt through the minefield of a complex hierarchy of enemy operatives, hundreds of potential sources for the secret recipes, and a high-risk gathering of hopefully trustworthy allies--a hunt rife with death and destruction on both sides. Many unknowns still persist, like: Who the heck are Ruby Begonia, Ella Vanote, and Vlad the Impaler? What happened to the Runt? Why are things so often not as they seem? And why do good people have to die? In the battle of wills, the Jargonauts must risk it all to have even the ghost of a chance to succeed.