Pedagogies of Digital Learning in Higher Education
Herausgeber: Daniela, Linda
Pedagogies of Digital Learning in Higher Education
Herausgeber: Daniela, Linda
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Pedagogies of Digital Learning in Higher Education explores topical issues in education and pedagogy related to the learning process in a technology and media enriched environment.
Andere Kunden interessierten sich auch für
- Teaching and Learning with Digital Technologies in Higher Education Institutions in Africa176,99 €
- Gary NatrielloDigital-Age Innovation in Higher Education178,99 €
- Digital Badges in Education224,99 €
- Studio Teaching in Higher Education224,99 €
- Academic Bildung in Net-based Higher Education224,99 €
- Niki DavisDigital Technologies and Change in Education219,99 €
- Digital Learning and Collaborative Practices194,99 €
-
-
-
Pedagogies of Digital Learning in Higher Education explores topical issues in education and pedagogy related to the learning process in a technology and media enriched environment.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 222
- Erscheinungstermin: 25. Juni 2020
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 517g
- ISBN-13: 9780367894832
- ISBN-10: 0367894831
- Artikelnr.: 59795690
- Verlag: Routledge
- Seitenzahl: 222
- Erscheinungstermin: 25. Juni 2020
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 517g
- ISBN-13: 9780367894832
- ISBN-10: 0367894831
- Artikelnr.: 59795690
Linda Daniela is Professor, Chair of the Council for PhD Defence in Educational sciences, Dean of Faculty of Education, Psychology and Art at the University of Latvia in Riga, Latvia.
1. A Proposal for a Blended Learning Didactic Sequence in Collaborative
Environments to Improve Shared Regulation During Knowledge Building . 2.
Computer-Based Feedback to foster Self-Regulated Learning in a Blended
Learning Environment: An Experience in the Financial Area. 3. Zotero: An
Online Digital Writing Tool for Digital Age English Language Learners'
Academic Writing. 4. Sharing Personalized Learning to Cultivate Creativity
. 5. A Multidimensional Taxonomy of Digital Learning Materials for Music
Education. 6. Using Digital Materials for Bioinspired Design Learning. 7.
The Digital Design: Student Portfolio as a Resource for their Introduction
in the Labour Market 8. Gamification as a Method for Vocational Training:
Evidence for a Business Course in Spain. 9. Digital Learning Curriculum
Design: Outcomes and Affordances. 10. The Application of Multimedia System
for Ancient Construction in Civil Engineering Courses. 11. 15 Years
Experiences from Digital Teaching and Learning within International Social
Work Online Courses: Competences Achieved, and Challenges Solved. 12. Some
ideas for future directions.
Environments to Improve Shared Regulation During Knowledge Building . 2.
Computer-Based Feedback to foster Self-Regulated Learning in a Blended
Learning Environment: An Experience in the Financial Area. 3. Zotero: An
Online Digital Writing Tool for Digital Age English Language Learners'
Academic Writing. 4. Sharing Personalized Learning to Cultivate Creativity
. 5. A Multidimensional Taxonomy of Digital Learning Materials for Music
Education. 6. Using Digital Materials for Bioinspired Design Learning. 7.
The Digital Design: Student Portfolio as a Resource for their Introduction
in the Labour Market 8. Gamification as a Method for Vocational Training:
Evidence for a Business Course in Spain. 9. Digital Learning Curriculum
Design: Outcomes and Affordances. 10. The Application of Multimedia System
for Ancient Construction in Civil Engineering Courses. 11. 15 Years
Experiences from Digital Teaching and Learning within International Social
Work Online Courses: Competences Achieved, and Challenges Solved. 12. Some
ideas for future directions.
1. A Proposal for a Blended Learning Didactic Sequence in Collaborative
Environments to Improve Shared Regulation During Knowledge Building . 2.
Computer-Based Feedback to foster Self-Regulated Learning in a Blended
Learning Environment: An Experience in the Financial Area. 3. Zotero: An
Online Digital Writing Tool for Digital Age English Language Learners'
Academic Writing. 4. Sharing Personalized Learning to Cultivate Creativity
. 5. A Multidimensional Taxonomy of Digital Learning Materials for Music
Education. 6. Using Digital Materials for Bioinspired Design Learning. 7.
The Digital Design: Student Portfolio as a Resource for their Introduction
in the Labour Market 8. Gamification as a Method for Vocational Training:
Evidence for a Business Course in Spain. 9. Digital Learning Curriculum
Design: Outcomes and Affordances. 10. The Application of Multimedia System
for Ancient Construction in Civil Engineering Courses. 11. 15 Years
Experiences from Digital Teaching and Learning within International Social
Work Online Courses: Competences Achieved, and Challenges Solved. 12. Some
ideas for future directions.
Environments to Improve Shared Regulation During Knowledge Building . 2.
Computer-Based Feedback to foster Self-Regulated Learning in a Blended
Learning Environment: An Experience in the Financial Area. 3. Zotero: An
Online Digital Writing Tool for Digital Age English Language Learners'
Academic Writing. 4. Sharing Personalized Learning to Cultivate Creativity
. 5. A Multidimensional Taxonomy of Digital Learning Materials for Music
Education. 6. Using Digital Materials for Bioinspired Design Learning. 7.
The Digital Design: Student Portfolio as a Resource for their Introduction
in the Labour Market 8. Gamification as a Method for Vocational Training:
Evidence for a Business Course in Spain. 9. Digital Learning Curriculum
Design: Outcomes and Affordances. 10. The Application of Multimedia System
for Ancient Construction in Civil Engineering Courses. 11. 15 Years
Experiences from Digital Teaching and Learning within International Social
Work Online Courses: Competences Achieved, and Challenges Solved. 12. Some
ideas for future directions.