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Video games are popular pastimes in the developed world especially at young ages. Despite not having negative effects for the vast majority of people, a minority of players can display a disordered use with an addictive symptomatology. Furthermore, it has been claimed violent video game use could make young players more aggressive.Video gaming is a complex behavior and is influenced by the interplay of factors of a different nature, such as psychological, social, biological or video game structural variables. From these factors, personality arises as a key element in explaining video…mehr

Produktbeschreibung
Video games are popular pastimes in the developed world especially at young ages. Despite not having negative effects for the vast majority of people, a minority of players can display a disordered use with an addictive symptomatology. Furthermore, it has been claimed violent video game use could make young players more aggressive.Video gaming is a complex behavior and is influenced by the interplay of factors of a different nature, such as psychological, social, biological or video game structural variables. From these factors, personality arises as a key element in explaining video game-related behaviors. Additionally, personality may impact on motives to play which are considered other relevant psychological variables related to different video gaming behaviors.This book aims to provide empirical data about the associations between personality, motives to play and video game related behaviors, as well as about the role of personality and violent video game use in aggressive behaviors.
Autorenporträt
Francisco J. López-Fernández is a Doctor in Psychology from the Universitat Jaume I (Spain). During his PhD he worked at the Individual Differences and Psychopathology research team and did a research stay at the International Gaming Research Unit from the Nottingham Trent University (UK).