Perspectives on Multimedia
Communication, Media and Information Technology
Herausgeber: Nilsson, Anders G., Brunstrom, Anna, Burnett, Robert
Perspectives on Multimedia
Communication, Media and Information Technology
Herausgeber: Nilsson, Anders G., Brunstrom, Anna, Burnett, Robert
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Perspectives on Multimedia: Communication, Media and Information Technology can be seen as a unique contribution in the field of media and information science due to the lack of advanced or specialised titles of frontline research on multimedia frameworks and issues.
This book provides a broad range of perspectives on what we perceive as key issues for interactive multimedia in organisations and industry today. It focuses on four key aspects of multimedia: capture; recognition; translation; and integration and is divided into three main subject areas: media and communication, information…mehr
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This book provides a broad range of perspectives on what we perceive as key issues for interactive multimedia in organisations and industry today. It focuses on four key aspects of multimedia: capture; recognition; translation; and integration and is divided into three main subject areas: media and communication, information systems, and computer science.
The discussion within this book comes from a technical and theoretical basis, considers educational and information applications and also deals with the research approach. Its advanced level makes it ideal for specialists working in media and communication, information systems, and computer science along with practitioners involved in multimedia development, consultants advising organisations on digital solutions and information technology matters and students or researchers focusing on business and technical aspects of multimedia frameworks.
- Produktdetails
- Verlag: Wiley & Sons
- 1. Auflage
- Seitenzahl: 272
- Erscheinungstermin: 21. Mai 2004
- Deutsch, Englisch
- Abmessung: 235mm x 151mm x 20mm
- Gewicht: 498g
- ISBN-13: 9780470868638
- ISBN-10: 0470868635
- Artikelnr.: 12987457
- Verlag: Wiley & Sons
- 1. Auflage
- Seitenzahl: 272
- Erscheinungstermin: 21. Mai 2004
- Deutsch, Englisch
- Abmessung: 235mm x 151mm x 20mm
- Gewicht: 498g
- ISBN-13: 9780470868638
- ISBN-10: 0470868635
- Artikelnr.: 12987457
1.1 Introduction. 1.2 Multimedia as Art and Science. 1.3 Secret History of
Multimedia. 1.4 Multimedia as Art and Performance. 1.5 Summing Up. 1.6
References. 2. Alternative Approaches to Interface Technology (by Steve
Gibson). 2.1 Introduction. 2.2 Cybernetic Systems. 2.3 'Hands-free'
Tracking Systems. 2.4 MIDI Instruments as Visual Triggers. 2.5 Conclusions.
2.6 References. 3. Transparency, Standardization and Servitude: the
Paradoxes of Friendly Software (by Andreas Kitzmann). 3.1 Introduction. 3.2
Digital Promises. 3.3 Find Where Everything Is. 3.4 The Question of
Practice. 3.5 References. 4. Business Modelling as a Foundation for
Multimedia Development-Concerning Strategic, Process and Systems Levels in
Organizations (by Anders G. Nilsson). 4.1 Business Modelling-Some Needs in
Practice. 4.2 Business Modelling-Thre e Levels of Development Work. 4.3
Business Modelling and Multimedia. 4.4 Business Modelling-Systematic Work
in Phases. 4.5 Business Modelling of Values, Operations and Objects. 4.6
Business Modelling for Multimedia-Main Messages. 4.7 References. 5. How
Should Interactive Media Be Discussed For Successful Requirements
Engineering? (by Lennart Molin and John S¿oren Pettersson). 5.1 Specifying
Requirements. 5.2 Requirements Work In Multimedia Systems Development. 5.3
Ozlab-A Simple Tool for Prototyping Interactivity. 5.4 Challenges for
Multimedia Requirements Work. 5.5 Writing Requirements vs Visualizing
Requirements. 5.6 Requirements Specification By Content Professionals. 5.7
Concluding Remarks. 5.8 References. 6. Evaluating Interactive Multimedia in
an Inexpensive and Timesaving Way-Illustrated by Business Case Studies (by
Louise Ulfhake). 6.1 Background. 6.2 The Multimedia Case Studies. 6.3
Evaluation Methods. 6.4 What to Evaluate. 6.5 Evaluation of the Structure.
6.6 Evaluation of the Interaction. 6.7 Evaluation of the Usability. 6.8
Evaluation of the Productivity. 6.9 Conclusion. 6.10 References. 7.
Conceptual Modelling for Creating Multimedia Databases (by Lars Erik
Axelsson). 7.1 Introduction. 7.2 The ISO Report. 7.3 Conceptual Modelling
in a Multimedia Environment. 7.4 Conclusions. 7.5 References. 8. Adding
Security to QoS Architectures (by Stefan Lindskog and Erland Jonsson). 8.1
Introduction. 8.2 An Overview of QoS. 8.3 Introducing Security in QoS
Architectures. 8.4 Further Readings. 8.5 Concluding Remarks. 8.6
Acknowledgments. 8.7 References. 9. Partially Reliable Multimedia Transport
(by Katarina Asplund and Anna Brunstrom). 9.1 Introduction. 9.2
Transmission Control Protocol-TCP. 9.3 Design of PRTP. 9.4 Performance
Evaluation. 9.5 Further Reading. 9.6 Concluding Remarks. 9.7 References.
10. Bit Error Tolerant Multimedia Transport (by Stefan Alfredsson and Anna
Brunstrom). 10.1 Introduction. 10.3 Performance Evaluation. 10.4 Experiment
Results. 10.5 Further Readings. 10.6 Concluding Remarks. 10.7 References.
11. Transcoding of Image Data (by Johan Garcia and Anna Brunstrom). 11.1
Introduction. 11.2 JPEG Coding. 11.3 JPEG Compression Transcoding. 11.4
Robust JPEG Transcoding. 11.5 Further Reading. 11.6 Concluding Remarks.
11.7 References. About the Authors. Index.
1.1 Introduction. 1.2 Multimedia as Art and Science. 1.3 Secret History of
Multimedia. 1.4 Multimedia as Art and Performance. 1.5 Summing Up. 1.6
References. 2. Alternative Approaches to Interface Technology (by Steve
Gibson). 2.1 Introduction. 2.2 Cybernetic Systems. 2.3 'Hands-free'
Tracking Systems. 2.4 MIDI Instruments as Visual Triggers. 2.5 Conclusions.
2.6 References. 3. Transparency, Standardization and Servitude: the
Paradoxes of Friendly Software (by Andreas Kitzmann). 3.1 Introduction. 3.2
Digital Promises. 3.3 Find Where Everything Is. 3.4 The Question of
Practice. 3.5 References. 4. Business Modelling as a Foundation for
Multimedia Development-Concerning Strategic, Process and Systems Levels in
Organizations (by Anders G. Nilsson). 4.1 Business Modelling-Some Needs in
Practice. 4.2 Business Modelling-Thre e Levels of Development Work. 4.3
Business Modelling and Multimedia. 4.4 Business Modelling-Systematic Work
in Phases. 4.5 Business Modelling of Values, Operations and Objects. 4.6
Business Modelling for Multimedia-Main Messages. 4.7 References. 5. How
Should Interactive Media Be Discussed For Successful Requirements
Engineering? (by Lennart Molin and John S¿oren Pettersson). 5.1 Specifying
Requirements. 5.2 Requirements Work In Multimedia Systems Development. 5.3
Ozlab-A Simple Tool for Prototyping Interactivity. 5.4 Challenges for
Multimedia Requirements Work. 5.5 Writing Requirements vs Visualizing
Requirements. 5.6 Requirements Specification By Content Professionals. 5.7
Concluding Remarks. 5.8 References. 6. Evaluating Interactive Multimedia in
an Inexpensive and Timesaving Way-Illustrated by Business Case Studies (by
Louise Ulfhake). 6.1 Background. 6.2 The Multimedia Case Studies. 6.3
Evaluation Methods. 6.4 What to Evaluate. 6.5 Evaluation of the Structure.
6.6 Evaluation of the Interaction. 6.7 Evaluation of the Usability. 6.8
Evaluation of the Productivity. 6.9 Conclusion. 6.10 References. 7.
Conceptual Modelling for Creating Multimedia Databases (by Lars Erik
Axelsson). 7.1 Introduction. 7.2 The ISO Report. 7.3 Conceptual Modelling
in a Multimedia Environment. 7.4 Conclusions. 7.5 References. 8. Adding
Security to QoS Architectures (by Stefan Lindskog and Erland Jonsson). 8.1
Introduction. 8.2 An Overview of QoS. 8.3 Introducing Security in QoS
Architectures. 8.4 Further Readings. 8.5 Concluding Remarks. 8.6
Acknowledgments. 8.7 References. 9. Partially Reliable Multimedia Transport
(by Katarina Asplund and Anna Brunstrom). 9.1 Introduction. 9.2
Transmission Control Protocol-TCP. 9.3 Design of PRTP. 9.4 Performance
Evaluation. 9.5 Further Reading. 9.6 Concluding Remarks. 9.7 References.
10. Bit Error Tolerant Multimedia Transport (by Stefan Alfredsson and Anna
Brunstrom). 10.1 Introduction. 10.3 Performance Evaluation. 10.4 Experiment
Results. 10.5 Further Readings. 10.6 Concluding Remarks. 10.7 References.
11. Transcoding of Image Data (by Johan Garcia and Anna Brunstrom). 11.1
Introduction. 11.2 JPEG Coding. 11.3 JPEG Compression Transcoding. 11.4
Robust JPEG Transcoding. 11.5 Further Reading. 11.6 Concluding Remarks.
11.7 References. About the Authors. Index.