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This book offers a conceptual journey through the current philosophical discussion on the origin and development of human cognition. The book explores, through the two most important philosophical currents of today, namely phenomenology and logical analysis, the most appropriate ways of understanding the possibility and operability of the agential intelligence of individuals in the world; confronting, if you will, the primacy of the mind over the body or vice versa. The author develops new ideas through which to offer a new perspective on the problem and to reframe the mind vs. body contest.…mehr

Produktbeschreibung
This book offers a conceptual journey through the current philosophical discussion on the origin and development of human cognition. The book explores, through the two most important philosophical currents of today, namely phenomenology and logical analysis, the most appropriate ways of understanding the possibility and operability of the agential intelligence of individuals in the world; confronting, if you will, the primacy of the mind over the body or vice versa. The author develops new ideas through which to offer a new perspective on the problem and to reframe the mind vs. body contest. Among these ideas, drawing is presented as a paradigmatic case for inquiring into the intentional possibility of action by showing the cognitive mechanisms of consciousness in relation to corporeality. Thus, we witness for the first time a phenomenological description of the essence of drawing. The book ends with a discussion on artificial intelligence and the development of future artist-machines, in which an objection from the phenomenology of drawing is put forward that provides clarity on this highly topical subject.
Autorenporträt
Antony Zapata is a philosopher at the University of Antioquia, Colombia. His academic interests are in areas such as phenomenology, philosophy of mind, philosophy of art, artificial intelligence and psychoanalysis. In parallel, he works as an artist, designer and creative in animation and video game business projects.