MacIntyre offers us a robust definition of practice that plays one of the main roles in his theory. It is precisely through this definition that we can determine the standards of an activity so that we can call it a practice - it must be a cooperative human activity that is coherent and complex, through which we can realize the goods that are related to the very activity we are engaged in, that it contains the standards of excellence that are in accordance with that activity and must be directed to a specific goal. My goal in this project is to analyze whether gaming is a practice according to the standards we are given. In order to do this, we need to make a distinction between video games. Only after that do we come to the question - playing what kind of video games can we consider a practice?
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