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Three of the six titans have abandoned our world. They leave behind their champions, the beacons of hope against the betrayer goddess Alessandra's pressing night. But as the years pass, that hope fades. We wait in twilight. Over a decade ago, the champions went into hiding. In their absence, the fires of rebellion flicker and dim. We fight for glimpses of embers, for a spark of hope to reignite the flame. Marcon's ember flares to life upon the battlefields of Respite. A deadly conflagration sets his path apart. Quindythias's revolutionary fire is trapped in the shadow of his sister's fading…mehr

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Produktbeschreibung
Three of the six titans have abandoned our world. They leave behind their champions, the beacons of hope against the betrayer goddess Alessandra's pressing night. But as the years pass, that hope fades. We wait in twilight. Over a decade ago, the champions went into hiding. In their absence, the fires of rebellion flicker and dim. We fight for glimpses of embers, for a spark of hope to reignite the flame. Marcon's ember flares to life upon the battlefields of Respite. A deadly conflagration sets his path apart. Quindythias's revolutionary fire is trapped in the shadow of his sister's fading light. In the heart of the vast Emeraude, a nameless witch enkindles her dream with a match-to restore her forest home. Yet the brightest flame of all flickers within the dense woodlands of Lis-Maen, where a father teaches his young daughter the secret to stoking the fire: Restore Verdigris, little Rowan, and make the world whole. Do this to fulfill your destiny and the vanished titan's promise. All the while, Alessandra looks on and smiles. Into ashes, she knows, we all shall return. Phoenix Rising is the first novel in the Feather & Flame high fantasy series by Beth Ball.
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Autorenporträt
Beth Ball is a tabletop game designer and novelist spinning stories of magic and adventure that span epic fantasy realms. As one half of D&D Duet, Beth specializes in one-on-one tabletop game design, specifically 5e, crafting adventures and advice to help you create a whole world, just for two. When she's not designing druids, evil sorceresses, and magical plants for your gaming table, Beth writes immersive, character-driven epic fantasy novels set in the same lands as her tabletop adventures. She's also an English professor. For more of her adventures across Azuria, visit groveguardianpress.com.