"Physically Based Rendering, fourth edition, is a computer graphics textbook that takes a physically based approach to image synthesis. It sets the standard for physically based rendering for the field and the industry"--
"Physically Based Rendering, fourth edition, is a computer graphics textbook that takes a physically based approach to image synthesis. It sets the standard for physically based rendering for the field and the industry"--Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Chapter 01. Introduction 1 Chapter 02. Monte Carlo Integration 53 Chapter 03. Geometry and Transformations 81 Chapter 04. Radiometry, Spectra, and Color 145 Chapter 05. Cameras and Film 205 Chapter 06. Shapes 261 Chapter 07. Primitives and Intersection Acceleration 397 Chapter 08. Sampling and Reconstruction 445 Chapter 09. Reflection Models 535 Chapter 10. Textures and Materials 633 Chapter 11. Volume Scattering 697 Chapter 12. Light Sources 739 Chapter 13. Light Transport I: Surface Reflection 813 Chapter 14. Light Transport II: Volume Rendering 853 Chapter 15. Wavefront Rendering on GPUS 917 Chapter 16. Retrospective and the Future 977 Appendixes A Sampling Algorithms 993 B Utilities 1031 C Processing the Scene Description 1119 References 1141 Index of Fragments 1183 Index of Classes and their Members 1201 Index of Miscellaneous Identifiers 1213 Subject Index 1215 Colophon 1245
Chapter 01. Introduction 1 Chapter 02. Monte Carlo Integration 53 Chapter 03. Geometry and Transformations 81 Chapter 04. Radiometry, Spectra, and Color 145 Chapter 05. Cameras and Film 205 Chapter 06. Shapes 261 Chapter 07. Primitives and Intersection Acceleration 397 Chapter 08. Sampling and Reconstruction 445 Chapter 09. Reflection Models 535 Chapter 10. Textures and Materials 633 Chapter 11. Volume Scattering 697 Chapter 12. Light Sources 739 Chapter 13. Light Transport I: Surface Reflection 813 Chapter 14. Light Transport II: Volume Rendering 853 Chapter 15. Wavefront Rendering on GPUS 917 Chapter 16. Retrospective and the Future 977 Appendixes A Sampling Algorithms 993 B Utilities 1031 C Processing the Scene Description 1119 References 1141 Index of Fragments 1183 Index of Classes and their Members 1201 Index of Miscellaneous Identifiers 1213 Subject Index 1215 Colophon 1245
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